Player Matchup

Sylvanus
Sylvanus
GEBr0ken
Sylvanus
Level 159
God Stats
5W - 4L
1,580 SR
Queue Stats
593W - 300L
1,708 Elo+
Party 1
Medusa
Medusa
i am PhaThoLoGy
Medusa
Level 129
God Stats
3W - 3L
1,866 SR
Queue Stats
351W - 218L
1,753 Elo+
Party 1
Sun Wukong
Sun Wukong
selkysmoth
Sun Wukong
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 45L
1,525 Elo+
Solo
Team Averages
Level 146
1,649 SR
1,662 Elo+

VS

Team Averages
Level 133
1,570 SR
1,603 Elo+
Anhur
Anhur
MRDA Cempa
Anhur
Level 148
God Stats
3W - 3L
1,839 SR
Queue Stats
406W - 435L
1,611 Elo+
Party 2
Xing Tian
Xing Tian
MRDA Ounys CZ
Xing Tian
Level 136
God Stats
6W - 9L
1,661 SR
Queue Stats
69W - 65L
1,617 Elo+
Party 2
Scylla
Scylla
MRDA RothLee
Scylla
Level 115
God Stats
0W - 1L
1,211 SR
Queue Stats
34W - 38L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GEBr0ken
Sylvanus
14
0 / 0 / 17
10,747
768
7,028
13,311
10,480
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
5 / 2 / 10
10,623
759
15,211
10,973
4,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
selkysmoth
Sun Wukong
15
14 / 2 / 5
11,915
851
16,066
15,483
16,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
1 / 8 / 3
9,683
692
7,597
14,301
5,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xing Tian
MRDA Ounys CZ
Xing Tian
13
2 / 5 / 1
9,259
661
4,650
17,633
17,299
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
11
1 / 6 / 1
8,942
639
8,526
11,422
4,862
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
19
Kills
4
4
Deaths
19
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
GEBr0ken
Sylvanus
0
0
17
8.5
L
Anhur
1
8
3
0.31
L
Xing Tian
MRDA Ounys CZ
Xing Tian
2
5
1
0.5
L
Scylla
1
6
1
0.25
W
5
2
10
5
W
Sun Wukong
selkysmoth
Sun Wukong
14
2
5
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,305
Damage
20,773
39,767
Taken
43,356
31,978
Mitigated
27,507
23,799
Healing
4,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
GEBr0ken
Sylvanus
7,028
1,994
5,051
9,054
13,311
10,480
624
4,623
8,688
20,801
0
L
Anhur
7,597
3,492
0
1,700
14,301
5,346
0
1,986
11,991
0
39,826
L
Xing Tian
MRDA Ounys CZ
Xing Tian
4,650
281
759
1,408
17,633
17,299
0
3,242
14,141
15,211
0
L
Scylla
8,526
890
369
715
11,422
4,862
0
1,868
9,356
37,965
0
W
15,211
6,393
0
3,425
10,973
4,924
1,370
4,121
6,852
0
70,664
W
Sun Wukong
selkysmoth
Sun Wukong
16,066
3,234
0
6,269
15,483
16,574
971
4,675
10,808
0
43,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,285
Gold Earned
27,884
173
Minions Killed
147
0
Camps Cleared
0
782,559
Distance Traveled
648,669
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,747
768
36
3
0
252,545
5
L
Anhur
9,683
692
67
5
0
209,210
3
L
Xing Tian
9,259
661
14
1
0
238,452
3
L
Scylla
8,942
639
66
5
0
201,007
2
W
Medusa
10,623
759
92
7
0
265,951
2
W
Sun Wukong
11,915
851
45
3
0
264,063
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role