Player Matchup

Tiamat
Tiamat
Grzegulus
Tiamat
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 23L
814 Elo+
Party 1
Serqet
Serqet
GucioIksPeke
Serqet
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
814 Elo+
Party 1
Ymir
Ymir
MatthewSx3
Ymir
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 6
1,500 SR
1,042 Elo+

VS

Team Averages
Level 66
1,642 SR
1,357 Elo+
Chaac
Chaac
Germania720
Chaac
Level 40
God Stats
28W - 27L
1,503 SR
Queue Stats
83W - 105L
1,398 Elo+
Party 2
Scylla
Scylla
Hunterizer
Scylla
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Inferniym
Cernunnos
Level 28
God Stats
2W - 2L
1,922 SR
Queue Stats
3W - 12L
1,172 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Grzegulus
Tiamat
10
1 / 8 / 2
7,256
660
3,039
9,074
3,030
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
10
3 / 9 / 1
8,159
742
3,448
8,880
2,717
Boots

Boots

+6%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 8 / 3
6,832
621
1,436
11,741
7,389
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
11 / 2 / 13
10,257
932
7,915
8,490
6,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Scylla
Hunterizer
Scylla
12
9 / 2 / 13
9,723
884
9,188
4,634
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
Inferniym
Cernunnos
11
5 / 0 / 14
8,766
797
6,894
4,665
1,581
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
65
4
Kills
25
25
Deaths
4
6
Assists
40
Player
Kills
Deaths
Assists
KDA
W
11
2
13
8.75
L
Tiamat
Grzegulus
Tiamat
1
8
2
0.25
L
Serqet
3
9
1
0.39
W
Scylla
Hunterizer
Scylla
9
2
13
7.75
W
Cernunnos
Inferniym
Cernunnos
5
0
14
12
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,923
Damage
23,997
29,695
Taken
17,789
13,136
Mitigated
9,313
1,838
Healing
4,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,915
669
0
2,685
8,490
6,405
156
1,574
6,766
0
28,232
L
Tiamat
Grzegulus
Tiamat
3,039
970
0
1,791
9,074
3,030
0
2,431
6,551
16,446
0
L
Serqet
3,448
963
0
47
8,880
2,717
0
3,251
5,396
0
7,076
W
Scylla
Hunterizer
Scylla
9,188
423
0
401
4,634
1,327
672
1,192
3,285
31,828
0
W
Cernunnos
Inferniym
Cernunnos
6,894
2,301
366
1,023
4,665
1,581
889
1,805
2,692
0
33,793
L
1,436
138
0
0
11,741
7,389
0
2,951
8,540
8,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,247
Gold Earned
28,746
40
Minions Killed
125
0
Camps Cleared
0
436,884
Distance Traveled
573,162
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,257
932
21
2
0
213,870
4
L
Tiamat
7,256
660
20
2
0
141,356
0
L
Serqet
8,159
742
6
1
0
156,397
0
W
Scylla
9,723
884
54
5
0
182,868
0
W
Cernunnos
8,766
797
50
5
0
176,424
4
L
Ymir
6,832
621
14
1
0
139,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role