Player Matchup

King Arthur
King Arthur
HardStuckGap
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,715 Elo+
Party 1
Anubis
Anubis
PocieruCH
Anubis
Level 5
God Stats
0W - 1L
1,307 SR
Queue Stats
1W - 2L
1,534 Elo+
Solo
Ra
Ra
UndefeatedGap
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,715 Elo+
Party 1
Rama
Rama
idontmissbaby
Rama
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,715 Elo+
Party 1
Nemesis
Nemesis
killingnoobs121
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,715 Elo+
Party 1
Team Averages
Level 3
1,461 SR
1,679 Elo+

VS

Team Averages
Level 13
1,452 SR
1,583 Elo+
Kukulkan
Kukulkan
Bffhanzoshimada1
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,684 Elo+
Solo
Bakasura
Bakasura
CherryPoppins07
Bakasura
Level 25
God Stats
5W - 6L
1,500 SR
Queue Stats
606W - 581L
1,567 Elo+
Solo
Cerberus
Cerberus
Goetzman19
Cerberus
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
121W - 119L
1,528 Elo+
Solo
Izanami
Izanami
chrisspher1
Izanami
Level 19
God Stats
8W - 4L
1,204 SR
Queue Stats
457W - 386L
1,456 Elo+
Solo
Ymir
Ymir
yuNiiiii
Ymir
Level 13
God Stats
15W - 11L
1,556 SR
Queue Stats
85W - 66L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HardStuckGap
King Arthur
7
0 / 8 / 3
4,629
386
1,427
10,121
5,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anubis
PocieruCH
Anubis
8
0 / 5 / 4
5,114
426
2,829
5,555
2,129
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
4 / 7 / 5
6,518
543
6,522
7,676
2,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
4 / 6 / 1
6,170
514
4,848
7,375
2,098
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
2 / 7 / 0
5,582
465
1,115
8,962
2,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 8
5,892
491
3,715
7,015
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
11
7 / 2 / 5
7,296
608
4,159
6,214
2,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Goetzman19
Cerberus
10
4 / 2 / 10
7,131
594
5,171
7,677
4,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
chrisspher1
Izanami
12
6 / 0 / 10
7,798
650
4,836
4,749
1,325
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
15
12 / 0 / 8
9,033
753
10,599
6,350
3,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
71
10
Kills
30
33
Deaths
10
13
Assists
41
Player
Kills
Deaths
Assists
KDA
W
1
6
8
0.83
W
Bakasura
7
2
5
4.75
W
Cerberus
Goetzman19
Cerberus
4
2
10
4.5
L
King Arthur
HardStuckGap
King Arthur
0
8
3
0.19
L
Anubis
PocieruCH
Anubis
0
5
4
0.4
L
4
7
5
0.93
W
Izanami
chrisspher1
Izanami
6
0
10
11
L
4
6
1
0.75
L
2
7
0
0.29
W
Ymir
12
0
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,741
Damage
28,480
39,689
Taken
32,005
14,316
Mitigated
13,596
3,481
Healing
12,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,715
585
0
0
7,015
2,165
178
3,365
3,346
14,982
0
W
Bakasura
4,159
2,717
0
2,096
6,214
2,569
0
1,153
5,039
0
27,078
W
Cerberus
Goetzman19
Cerberus
5,171
174
0
3,574
7,677
4,389
216
2,412
5,145
19,968
0
L
King Arthur
HardStuckGap
King Arthur
1,427
434
0
139
10,121
5,248
204
4,796
5,247
0
9,072
L
Anubis
PocieruCH
Anubis
2,829
342
0
624
5,555
2,129
185
2,821
2,702
15,767
0
L
6,522
1,686
339
590
7,676
2,414
1,256
4,018
3,339
31,150
0
W
Izanami
chrisspher1
Izanami
4,836
3,454
0
3,360
4,749
1,325
3,124
555
4,186
0
48,006
L
4,848
4,229
0
710
7,375
2,098
1,387
3,100
4,117
0
24,383
L
1,115
297
0
1,079
8,962
2,427
0
4,080
4,648
0
11,259
W
Ymir
10,599
2,918
0
2,976
6,350
3,148
384
1,430
4,775
56,469
2,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,013
Gold Earned
37,150
182
Minions Killed
336
0
Camps Cleared
0
1,080,388
Distance Traveled
1,134,962
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
5,892
491
26
2
0
213,217
3
W
Bakasura
7,296
608
59
5
0
276,417
0
W
Cerberus
7,131
594
48
4
0
216,932
0
L
King Arthur
4,629
386
13
1
0
224,243
0
L
Anubis
5,114
426
34
3
0
197,166
0
L
Ra
6,518
543
65
5
0
193,118
0
W
Izanami
7,798
650
101
8
0
210,803
2
L
Rama
6,170
514
46
4
0
220,438
0
L
Nemesis
5,582
465
24
2
0
245,423
0
W
Ymir
9,033
753
102
9
0
217,593
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role