Player Matchup

Yemoja
Yemoja
FL0CK0FTAC0S
Yemoja
Level 120
God Stats
13W - 8L
1,594 SR
Queue Stats
84W - 98L
1,450 Elo+
Party 2
Janus
Janus
Game15
Janus
Level 146
God Stats
2W - 4L
1,500 SR
Queue Stats
84W - 82L
1,712 Elo+
Solo
Artemis
Artemis
ModernKryptic
Artemis
Level 128
God Stats
30W - 38L
1,593 SR
Queue Stats
743W - 753L
1,548 Elo+
Solo
Tsukuyomi
Tsukuyomi
NeverEatSalty
Tsukuyomi
Level 104
God Stats
3W - 2L
1,385 SR
Queue Stats
37W - 40L
1,404 Elo+
Party 2
Amaterasu
Amaterasu
TriggerSavvy8o8
Amaterasu
Level 157
God Stats
4W - 5L
1,399 SR
Queue Stats
448W - 460L
1,563 Elo+
Solo
Team Averages
Level 131
1,494 SR
1,535 Elo+

VS

Team Averages
Level 102
1,697 SR
1,783 Elo+
Heimdallr
Heimdallr
Beast_Deas1
Heimdallr
Level 138
God Stats
1W - 3L
1,727 SR
Queue Stats
118W - 141L
1,499 Elo+
Solo
Cerberus
Cerberus
Impacted
Cerberus
Level 118
God Stats
0W - 1L
1,889 SR
Queue Stats
23W - 14L
1,854 Elo+
Party 1
Loki
Loki
TheNations
Loki
Level 106
God Stats
1W - 1L
1,749 SR
Queue Stats
3W - 1L
1,854 Elo+
Party 1
Fenrir
Fenrir
Thefury8
Fenrir
Level 59
God Stats
2W - 1L
1,850 SR
Queue Stats
3W - 2L
1,854 Elo+
Party 1
Baba Yaga
Baba Yaga
tyjohnn
Baba Yaga
Level 87
God Stats
0W - 1L
1,269 SR
Queue Stats
3W - 1L
1,854 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
1 / 0 / 20
11,226
748
2,907
10,045
10,636
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Janus
Game15
Janus
19
8 / 2 / 16
12,261
817
12,068
12,968
5,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
18
9 / 0 / 14
12,603
840
15,719
10,477
5,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tsukuyomi
NeverEatSalty
Tsukuyomi
17
4 / 4 / 18
11,161
744
10,326
12,377
4,726
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Amaterasu
TriggerSavvy8o8
Amaterasu
18
7 / 4 / 19
12,220
815
15,657
23,406
19,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Beast_Deas1
Heimdallr
16
1 / 4 / 4
9,262
617
12,560
11,710
4,720
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Impacted
Cerberus
15
2 / 6 / 8
9,902
660
13,242
17,018
15,411
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 6 / 3
9,530
635
9,868
9,672
4,039
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
Thefury8
Fenrir
15
3 / 6 / 6
9,549
637
7,086
13,014
6,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baba Yaga
tyjohnn
Baba Yaga
16
2 / 7 / 6
9,988
666
12,807
14,758
7,113
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
37
29
Kills
10
10
Deaths
29
87
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Beast_Deas1
Heimdallr
1
4
4
0.75
W
Yemoja
1
0
20
11
W
Janus
Game15
Janus
8
2
16
8
L
Cerberus
Impacted
Cerberus
2
6
8
1
W
Artemis
9
0
14
16
W
Tsukuyomi
NeverEatSalty
Tsukuyomi
4
4
18
3.25
L
2
6
3
0.58
L
Fenrir
Thefury8
Fenrir
3
6
6
1
W
Amaterasu
TriggerSavvy8o8
Amaterasu
7
4
19
4.13
L
Baba Yaga
tyjohnn
Baba Yaga
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,677
Damage
55,563
69,273
Taken
66,172
45,118
Mitigated
37,993
26,904
Healing
9,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Beast_Deas1
Heimdallr
12,560
4,912
0
1,116
11,710
4,720
116
3,399
8,127
0
42,643
W
Yemoja
2,907
659
10,839
4,348
10,045
10,636
209
4,356
5,689
10,146
0
W
Janus
Game15
Janus
12,068
355
245
1,746
12,968
5,001
383
5,904
7,064
52,101
0
L
Cerberus
Impacted
Cerberus
13,242
518
0
2,962
17,018
15,411
0
3,023
13,866
29,329
0
W
Artemis
15,719
7,580
0
1,976
10,477
5,538
3,069
5,349
5,128
0
51,733
W
Tsukuyomi
NeverEatSalty
Tsukuyomi
10,326
1,886
0
1,257
12,377
4,726
568
4,442
7,935
0
33,045
L
9,868
2,051
0
400
9,672
4,039
0
3,740
5,853
0
38,833
L
Fenrir
Thefury8
Fenrir
7,086
1,830
0
1,122
13,014
6,710
0
3,243
9,648
0
16,472
W
Amaterasu
TriggerSavvy8o8
Amaterasu
15,657
6,943
0
6,493
23,406
19,217
339
6,339
17,062
0
37,106
L
Baba Yaga
tyjohnn
Baba Yaga
12,807
507
0
3,574
14,758
7,113
364
1,422
13,276
32,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,471
Gold Earned
48,231
307
Minions Killed
296
9
Camps Cleared
8
1,512,843
Distance Traveled
1,308,215
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,262
617
78
5
2
249,082
3
W
Yemoja
11,226
748
19
1
0
297,422
0
W
Janus
12,261
817
109
7
1
327,566
0
L
Cerberus
9,902
660
44
3
1
250,613
0
W
Artemis
12,603
840
82
5
4
264,875
2
W
Tsukuyomi
11,161
744
53
4
0
304,697
1
L
Loki
9,530
635
83
6
2
272,665
0
L
Fenrir
9,549
637
19
1
2
284,552
1
W
Amaterasu
12,220
815
44
3
4
318,283
2
L
Baba Yaga
9,988
666
72
5
1
251,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role