Player Matchup

Danzaburou
Danzaburou
CAM_BAM_158
Danzaburou
Level 56
God Stats
13W - 12L
1,387 SR
Queue Stats
55W - 64L
1,272 Elo+
Party 1
Chang'e
Chang'e
Lady_MoonDragon
Chang'e
Level 8
God Stats
6W - 8L
1,594 SR
Queue Stats
38W - 56L
1,440 Elo+
Party 1
Set
Set
Xman-Na
Set
Level 28
God Stats
4W - 5L
1,269 SR
Queue Stats
58W - 65L
1,452 Elo+
Party 1
Team Averages
Level 31
1,417 SR
1,388 Elo+

VS

Team Averages
Level 41
1,403 SR
1,280 Elo+
Merlin
Merlin
Inb4Steezy
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,255 Elo+
Solo
Nemesis
Nemesis
Jovikea
Nemesis
Level 13
God Stats
8W - 24L
1,208 SR
Queue Stats
11W - 31L
1,208 Elo+
Party 2
Danzaburou
Danzaburou
VividnLucid
Danzaburou
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 54L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CAM_BAM_158
Danzaburou
11
7 / 2 / 4
8,422
842
9,623
8,232
2,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 6
6,918
692
1,894
4,598
1,246
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
12
5 / 0 / 6
8,413
841
6,032
5,902
2,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Inb4Steezy
Merlin
9
0 / 4 / 2
6,113
611
2,341
5,229
1,284
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Jovikea
Nemesis
9
2 / 5 / 0
6,638
664
2,917
8,336
3,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
VividnLucid
Danzaburou
9
1 / 3 / 2
6,625
663
4,731
7,328
2,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
12
Kills
3
3
Deaths
12
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CAM_BAM_158
Danzaburou
7
2
4
4.5
L
Merlin
Inb4Steezy
Merlin
0
4
2
0.25
L
Nemesis
Jovikea
Nemesis
2
5
0
0.4
W
0
1
6
3
L
Danzaburou
VividnLucid
Danzaburou
1
3
2
0.67
W
Set
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,549
Damage
9,989
18,732
Taken
20,893
6,891
Mitigated
7,147
6,883
Healing
2,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CAM_BAM_158
Danzaburou
9,623
3,481
354
1,820
8,232
2,705
1,126
826
7,406
0
29,047
L
Merlin
Inb4Steezy
Merlin
2,341
252
0
3
5,229
1,284
0
452
4,777
11,967
0
L
Nemesis
Jovikea
Nemesis
2,917
1,011
0
891
8,336
3,556
0
1,200
7,136
0
13,081
W
1,894
304
1,066
2,166
4,598
1,246
180
619
3,979
12,195
0
L
Danzaburou
VividnLucid
Danzaburou
4,731
1,661
0
1,422
7,328
2,307
0
293
7,035
0
19,400
W
Set
6,032
1,746
0
1,477
5,902
2,940
499
980
4,922
27
36,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,753
Gold Earned
19,376
146
Minions Killed
72
0
Camps Cleared
0
602,655
Distance Traveled
499,285
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,422
842
41
4
0
178,571
0
L
Merlin
6,113
611
23
2
0
135,362
0
L
Nemesis
6,638
664
22
2
0
185,902
3
W
Chang'e
6,918
692
41
4
0
209,038
0
L
Danzaburou
6,625
663
27
3
0
178,021
4
W
Set
8,413
841
64
6
0
215,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role