Player Matchup

Fenrir
Fenrir
GiddyRaindrop80
Fenrir
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,504 Elo+
Party 1
Cerberus
Cerberus
Lord Killua
Cerberus
Level 152
God Stats
3W - 1L
1,544 SR
Queue Stats
28W - 19L
1,746 Elo+
Party 1
Janus
Janus
ThreeSp00ky5Me
Janus
Level 17
God Stats
8W - 1L
1,893 SR
Queue Stats
46W - 3L
2,081 Elo+
Party 4
Tiamat
Tiamat
mepluspie
Tiamat
Level 115
God Stats
56W - 20L
1,837 SR
Queue Stats
204W - 99L
1,858 Elo+
Party 4
Neith
Neith
styleFATAL
Neith
Level 59
God Stats
26W - 16L
1,640 SR
Queue Stats
26W - 17L
1,732 Elo+
Party 1
Team Averages
Level 77
1,683 SR
1,784 Elo+

VS

Team Averages
Level 62
1,484 SR
1,491 Elo+
Horus
Horus
BasicStarscream
Horus
Level 152
God Stats
0W - 1L
1,254 SR
Queue Stats
55W - 42L
1,592 Elo+
Party 3
Olorun
Olorun
MrInsanity
Olorun
Level 27
God Stats
3W - 2L
1,578 SR
Queue Stats
113W - 91L
1,509 Elo+
Party 3
Chronos
Chronos
Shm00gerz
Chronos
Level 42
God Stats
29W - 22L
1,500 SR
Queue Stats
267W - 230L
1,535 Elo+
Party 2
Zhong Kui
Zhong Kui
Yellowbonez
Zhong Kui
Level 37
God Stats
1W - 3L
1,301 SR
Queue Stats
2W - 9L
1,270 Elo+
Solo
Fenrir
Fenrir
YeslmTaco
Fenrir
Level 54
God Stats
5W - 8L
1,788 SR
Queue Stats
216W - 181L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 5
7,231
517
4,182
9,242
3,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Lord Killua
Cerberus
11
1 / 1 / 7
7,367
526
5,143
8,749
3,963
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
6 / 1 / 2
8,490
606
5,395
4,940
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
mepluspie
Tiamat
16
4 / 0 / 3
9,259
661
10,030
5,698
5,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
12
1 / 1 / 1
7,455
533
3,706
3,704
1,023
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
6,371
455
2,817
10,128
5,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
MrInsanity
Olorun
12
2 / 1 / 1
7,138
510
3,719
6,067
1,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chronos
Shm00gerz
Chronos
9
0 / 3 / 1
6,157
440
3,130
8,543
2,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Yellowbonez
Zhong Kui
9
0 / 3 / 0
5,570
398
3,366
7,441
4,473
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
YeslmTaco
Fenrir
11
1 / 3 / 0
6,639
474
2,677
9,817
3,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
13
Kills
4
4
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
1
1
5
3.5
W
Cerberus
Lord Killua
Cerberus
1
1
7
4.5
L
Olorun
MrInsanity
Olorun
2
1
1
2.5
L
Chronos
Shm00gerz
Chronos
0
3
1
0.17
W
6
1
2
7
L
Zhong Kui
Yellowbonez
Zhong Kui
0
3
0
0
L
Fenrir
YeslmTaco
Fenrir
1
3
0
0.33
W
Tiamat
mepluspie
Tiamat
4
0
3
5.5
W
Neith
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,456
Damage
15,709
32,333
Taken
41,996
15,133
Mitigated
17,273
15,345
Healing
12,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,817
1,143
347
1,876
10,128
5,134
0
3,518
6,531
0
19,379
W
4,182
276
0
4,345
9,242
3,180
779
3,341
5,901
0
35,054
W
Cerberus
Lord Killua
Cerberus
5,143
164
0
4,326
8,749
3,963
181
2,526
6,223
25,184
0
L
Olorun
MrInsanity
Olorun
3,719
1,647
57
2,941
6,067
1,827
800
2,550
3,517
41,932
2,779
L
Chronos
Shm00gerz
Chronos
3,130
925
0
1,934
8,543
2,490
1,248
4,749
3,498
23,425
0
W
5,395
361
0
1,252
4,940
1,563
872
292
4,648
53,524
0
L
Zhong Kui
Yellowbonez
Zhong Kui
3,366
249
0
2,048
7,441
4,473
0
5,002
2,135
21,131
0
L
Fenrir
YeslmTaco
Fenrir
2,677
313
0
3,438
9,817
3,349
208
3,880
5,747
0
31,254
W
Tiamat
mepluspie
Tiamat
10,030
1,604
0
4,407
5,698
5,404
2,790
2,458
3,240
59,357
0
W
Neith
3,706
1,448
0
1,015
3,704
1,023
1,137
1,234
2,470
0
38,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,802
Gold Earned
31,875
429
Minions Killed
311
0
Camps Cleared
0
1,416,457
Distance Traveled
1,287,202
22
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,371
455
37
3
0
280,127
4
W
Fenrir
7,231
517
55
4
0
284,112
6
W
Cerberus
7,367
526
68
5
0
300,791
10
L
Olorun
7,138
510
97
7
0
259,682
2
L
Chronos
6,157
440
63
5
0
248,501
5
W
Janus
8,490
606
96
7
0
302,118
3
L
Zhong Kui
5,570
398
45
3
0
248,224
2
L
Fenrir
6,639
474
69
5
0
250,668
5
W
Tiamat
9,259
661
118
8
0
255,397
3
W
Neith
7,455
533
92
7
0
274,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role