Player Matchup

Merlin
Merlin
Silver II
ComeBuckets
Merlin
Silver II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Deanboy95
Sun Wukong
Gold III
Level 126
God Stats
6W - 5L
1,853 SR
Queue Stats
175W - 170L
1,506 MMR
Solo
Chiron
Chiron
Bronze III
WizardAngry
Chiron
Bronze III
Level 109
God Stats
3W - 7L
1,275 SR
Queue Stats
82W - 99L
1,493 MMR
Solo
Fenrir
Fenrir
Bronze III
universepenguin
Fenrir
Bronze III
Level 118
God Stats
0W - 1L
1,884 SR
Queue Stats
9W - 5L
1,540 MMR
Solo
Geb
Geb
Bronze III
ºRen
Geb
Bronze III
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 106
1,602 SR
1,508 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,595 SR
1,407 MMR
Izanami
Izanami
Silver I
Bataclysm
Izanami
Silver I
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 17L
1,587 MMR
Solo
Chronos
Chronos
Bronze III
BillieEillish
Chronos
Bronze III
Level 83
God Stats
2W - 0L
1,552 SR
Queue Stats
11W - 4L
1,540 MMR
Party 1
Yemoja
Yemoja
Silver II
TheColtrain98
Yemoja
Silver II
Level 118
God Stats
5W - 6L
1,811 SR
Queue Stats
289W - 290L
1,056 MMR
Solo
Tiamat
Tiamat
Gold II
krampus718
Tiamat
Gold II
Level 106
God Stats
13W - 10L
1,671 SR
Queue Stats
105W - 98L
1,691 MMR
Solo
Athena
Athena
Gold V
shinokerah
Athena
Gold V
Level 160
God Stats
10W - 13L
1,439 SR
Queue Stats
455W - 449L
1,162 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 5 / 0
6,270
418
3,052
6,945
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
Deanboy95
Sun Wukong
15
1 / 1 / 0
8,412
561
7,073
14,650
8,074
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
13
2 / 3 / 2
7,608
507
5,395
9,975
2,900
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 2
6,944
463
3,600
12,461
4,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
ºRen
Geb
9
1 / 4 / 1
6,286
419
3,621
11,132
6,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
DanzaburouSetTsukuyomiScylla

VS

Bans
Ah Muzen CabApolloJanusAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bataclysm
Izanami
14
2 / 3 / 3
8,599
573
7,281
9,401
2,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Chronos
16
12 / 0 / 2
10,030
669
12,093
9,644
4,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 1 / 10
8,140
543
3,794
7,935
4,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
krampus718
Tiamat
15
0 / 1 / 0
8,676
578
7,822
8,127
4,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Athena
shinokerah
Athena
14
3 / 0 / 6
8,435
562
6,267
11,082
5,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
5
Kills
17
17
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Izanami
Bataclysm
Izanami
2
3
3
1.17
W
Chronos
12
0
2
13
L
Merlin
0
5
0
0
L
Sun Wukong
Deanboy95
Sun Wukong
1
1
0
1
W
0
1
10
5
L
Chiron
2
3
2
1
W
Tiamat
krampus718
Tiamat
0
1
0
0
W
Athena
shinokerah
Athena
3
0
6
6
L
1
4
2
0.5
L
Geb
ºRen
Geb
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,741
Damage
37,257
55,163
Taken
46,189
23,993
Mitigated
21,400
16,718
Healing
23,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Bataclysm
Izanami
7,281
4,300
0
3,907
9,401
2,655
244
650
8,751
0
67,835
W
Chronos
12,093
5,416
0
4,048
9,644
4,321
778
1,744
7,668
84,561
0
L
Merlin
3,052
81
0
639
6,945
2,358
0
5,569
1,376
32,175
0
L
Sun Wukong
Deanboy95
Sun Wukong
7,073
1,421
0
6,606
14,650
8,074
0
10,296
4,354
0
55,170
W
3,794
1,380
3,557
3,989
7,935
4,159
0
2,557
5,220
21,280
0
L
Chiron
5,395
1,878
60
2,650
9,975
2,900
830
2,213
7,762
0
54,546
W
Tiamat
krampus718
Tiamat
7,822
869
0
4,856
8,127
4,947
779
0
8,127
59,221
0
W
Athena
shinokerah
Athena
6,267
1,652
0
3,237
11,082
5,318
0
1,170
9,750
47,543
0
L
3,600
1,247
0
4,719
12,461
4,359
0
5,610
6,851
0
43,140
L
Geb
ºRen
Geb
3,621
317
0
2,044
11,132
6,302
0
6,603
4,529
13,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,520
Gold Earned
43,880
410
Minions Killed
517
0
Camps Cleared
0
1,385,712
Distance Traveled
1,420,493
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,599
573
123
8
0
247,811
3
W
Chronos
10,030
669
148
10
0
320,351
4
L
Merlin
6,270
418
71
5
0
235,910
5
L
Sun Wukong
8,412
561
147
10
0
302,656
4
W
Yemoja
8,140
543
36
2
0
261,695
6
L
Chiron
7,608
507
97
6
0
267,448
4
W
Tiamat
8,676
578
125
8
0
259,392
4
W
Athena
8,435
562
85
6
0
331,244
3
L
Fenrir
6,944
463
78
5
0
277,434
0
L
Geb
6,286
419
17
1
0
302,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role