Player Matchup

Thor
Thor
Bananapeele2735
Thor
Level 47
God Stats
7W - 15L
1,308 SR
Queue Stats
265W - 297L
1,434 Elo+
Party 3
Bellona
Bellona
Bipoler2971
Bellona
Level 84
God Stats
9W - 13L
1,460 SR
Queue Stats
129W - 118L
1,493 Elo+
Party 1
Sol
Sol
Tzarboi
Sol
Level 47
God Stats
31W - 32L
1,607 SR
Queue Stats
182W - 152L
1,536 Elo+
Solo
Ymir
Ymir
jaswhit1212
Ymir
Level 68
God Stats
10W - 5L
1,732 SR
Queue Stats
60W - 61L
1,417 Elo+
Party 1
Janus
Janus
naV7326
Janus
Level 89
God Stats
29W - 28L
1,447 SR
Queue Stats
752W - 743L
1,430 Elo+
Party 3
Team Averages
Level 67
1,511 SR
1,462 Elo+

VS

Team Averages
Level 67
1,502 SR
1,440 Elo+
King Arthur
King Arthur
Alcaicedo
King Arthur
Level 46
God Stats
13W - 25L
1,532 SR
Queue Stats
652W - 629L
1,508 Elo+
Solo
Danzaburou
Danzaburou
DMmerc
Danzaburou
Level 68
God Stats
34W - 26L
1,492 SR
Queue Stats
174W - 188L
1,436 Elo+
Party 2
Nemesis
Nemesis
Nozomu_Ai
Nemesis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 61L
1,416 Elo+
Solo
Cerberus
Cerberus
SHAKEBACK_U_B_ok
Cerberus
Level 87
God Stats
10W - 10L
1,526 SR
Queue Stats
447W - 499L
1,398 Elo+
Party 2
Nu Wa
Nu Wa
bullton_red
Nu Wa
Level 47
God Stats
36W - 36L
1,462 SR
Queue Stats
485W - 517L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,685
452
2,885
11,948
4,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Bipoler2971
Bellona
12
0 / 1 / 0
7,293
429
7,042
10,330
8,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
13
0 / 5 / 1
7,516
442
3,810
9,032
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 3 / 1
6,500
382
1,590
11,124
5,751
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
naV7326
Janus
16
1 / 0 / 0
9,017
530
3,746
6,963
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alcaicedo
King Arthur
15
1 / 0 / 0
8,589
505
6,862
11,104
7,594
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
DMmerc
Danzaburou
17
6 / 0 / 3
10,527
619
10,446
9,740
4,101
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
Nozomu_Ai
Nemesis
14
2 / 1 / 5
8,314
489
3,349
8,389
3,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 1 / 4
8,948
526
5,092
10,244
6,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 1 / 1
8,476
499
4,454
3,859
1,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
12
12
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Alcaicedo
King Arthur
1
0
0
1
L
1
3
0
0.33
L
Bellona
Bipoler2971
Bellona
0
1
0
0
W
Danzaburou
DMmerc
Danzaburou
6
0
3
7.5
W
Nemesis
Nozomu_Ai
Nemesis
2
1
5
4.5
W
3
1
4
5
L
Sol
0
5
1
0.1
W
0
1
1
0.5
L
0
3
1
0.17
L
Janus
naV7326
Janus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,073
Damage
30,203
49,397
Taken
43,336
22,467
Mitigated
22,853
14,267
Healing
16,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Alcaicedo
King Arthur
6,862
1,144
195
3,077
11,104
7,594
648
229
10,358
0
50,054
L
2,885
228
0
5,414
11,948
4,155
0
1,940
9,914
0
50,050
L
Bellona
Bipoler2971
Bellona
7,042
2,150
0
3,948
10,330
8,734
0
352
9,978
0
37,060
W
Danzaburou
DMmerc
Danzaburou
10,446
4,837
354
5,418
9,740
4,101
931
2,466
6,947
0
80,901
W
Nemesis
Nozomu_Ai
Nemesis
3,349
694
0
3,434
8,389
3,141
1,150
412
7,870
0
43,233
W
5,092
274
490
3,405
10,244
6,637
669
2,823
6,976
34,978
0
L
Sol
3,810
474
0
2,600
9,032
1,974
698
1,370
7,628
42,594
0
W
4,454
2,811
0
72
3,859
1,380
1,373
2,386
1,397
54,221
0
L
1,590
294
0
1,563
11,124
5,751
0
2,480
8,530
23,050
0
L
Janus
naV7326
Janus
3,746
40
0
742
6,963
1,853
0
3,024
3,801
89,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,011
Gold Earned
44,854
473
Minions Killed
533
0
Camps Cleared
0
1,507,499
Distance Traveled
1,635,762
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,589
505
110
6
0
335,371
1
L
Thor
7,685
452
90
5
0
311,421
1
L
Bellona
7,293
429
87
5
0
316,735
6
W
Danzaburou
10,527
619
131
8
0
303,912
1
W
Nemesis
8,314
489
81
5
0
360,961
10
W
Cerberus
8,948
526
98
6
0
320,457
0
L
Sol
7,516
442
90
5
0
266,735
3
W
Nu Wa
8,476
499
113
7
0
315,061
0
L
Ymir
6,500
382
30
2
0
294,914
6
L
Janus
9,017
530
176
10
0
317,694
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role