Player Matchup

Heimdallr
Heimdallr
KOMercy
Heimdallr
Level 3
God Stats
10W - 8L
1,666 SR
Queue Stats
98W - 88L
1,613 Elo+
Solo
Nemesis
Nemesis
MaxAxin
Nemesis
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
100W - 102L
1,605 Elo+
Party 2
Nu Wa
Nu Wa
VaderDPL
Nu Wa
Level 23
God Stats
12W - 4L
1,993 SR
Queue Stats
115W - 119L
1,533 Elo+
Party 2
Erlang Shen
Erlang Shen
Xuanologist
Erlang Shen
Level 11
God Stats
2W - 2L
1,540 SR
Queue Stats
14W - 11L
1,584 Elo+
Party 2
Sobek
Sobek
physicsphycho
Sobek
Level 18
God Stats
1W - 2L
1,525 SR
Queue Stats
64W - 61L
1,508 Elo+
Party 2
Team Averages
Level 14
1,645 SR
1,569 Elo+

VS

Team Averages
Level 16
1,503 SR
1,510 Elo+
Sobek
Sobek
 
Sobek
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Garlicwaztaken
Pele
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 8L
1,681 Elo+
Solo
Merlin
Merlin
PaulieTheGod
Merlin
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 11L
1,681 Elo+
Solo
Neith
Neith
Zephy55
Neith
Level 26
God Stats
6W - 19L
1,253 SR
Queue Stats
228W - 313L
1,318 Elo+
Party 1
Horus
Horus
ghoosht2
Horus
Level 16
God Stats
2W - 2L
1,764 SR
Queue Stats
19W - 29L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
KOMercy
Heimdallr
5
2 / 3 / 0
4,127
516
4,188
4,035
1,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
MaxAxin
Nemesis
7
0 / 0 / 0
4,316
540
512
3,708
982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Nu Wa
VaderDPL
Nu Wa
8
0 / 2 / 0
4,403
550
2,686
3,881
966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Erlang Shen
Xuanologist
Erlang Shen
7
0 / 3 / 0
3,814
477
2,486
5,358
2,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 3 / 2
4,383
548
1,861
5,360
2,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 1 / 3
4,681
585
1,816
5,143
2,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

10
8 / 0 / 3
5,985
748
4,444
4,783
1,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
9
1 / 0 / 1
5,064
633
1,892
2,881
698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Neith
Zephy55
Neith
7
1 / 1 / 2
4,210
526
2,014
2,913
636
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Horus
ghoosht2
Horus
10
1 / 0 / 2
5,598
700
3,842
4,307
1,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
11
11
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
1
3
1.5
W
8
0
3
9.5
L
Heimdallr
KOMercy
Heimdallr
2
3
0
0.67
L
Nemesis
MaxAxin
Nemesis
0
0
0
0
W
Merlin
1
0
1
1.5
L
Nu Wa
VaderDPL
Nu Wa
0
2
0
0
L
Erlang Shen
Xuanologist
Erlang Shen
0
3
0
0
W
Neith
Zephy55
Neith
1
1
2
2
W
Horus
ghoosht2
Horus
1
0
2
2
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,733
Damage
14,008
22,342
Taken
20,027
8,431
Mitigated
6,856
7,425
Healing
7,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
1,816
88
0
2,802
5,143
2,296
0
1,029
4,100
11,081
0
W
4,444
1,448
0
1,085
4,783
1,286
0
1,123
3,576
0
20,623
L
Heimdallr
KOMercy
Heimdallr
4,188
2,593
0
1,076
4,035
1,200
124
1,039
2,996
0
16,214
L
Nemesis
MaxAxin
Nemesis
512
237
0
2,206
3,708
982
0
235
3,437
0
21,097
W
Merlin
1,892
89
0
500
2,881
698
0
1,532
1,175
20,495
0
L
Nu Wa
VaderDPL
Nu Wa
2,686
544
0
941
3,881
966
380
896
2,811
16,104
0
L
Erlang Shen
Xuanologist
Erlang Shen
2,486
1,155
0
1,333
5,358
2,532
0
0
5,358
0
9,262
W
Neith
Zephy55
Neith
2,014
1,068
0
1,262
2,913
636
0
463
2,436
0
17,291
W
Horus
ghoosht2
Horus
3,842
2,092
0
1,885
4,307
1,940
128
100
3,918
0
26,213
L
1,861
483
0
1,869
5,360
2,751
124
1,286
4,032
5,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,043
Gold Earned
25,538
139
Minions Killed
191
0
Camps Cleared
0
699,563
Distance Traveled
850,309
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,681
585
13
2
0
164,050
2
W
Pele
5,985
748
39
5
0
229,998
2
L
Heimdallr
4,127
516
21
3
0
105,898
0
L
Nemesis
4,316
540
47
6
0
169,268
3
W
Merlin
5,064
633
51
6
0
150,431
2
L
Nu Wa
4,403
550
42
5
0
129,211
2
L
Erlang Shen
3,814
477
21
3
0
140,283
0
W
Neith
4,210
526
28
4
0
140,657
2
W
Horus
5,598
700
60
8
0
165,173
0
L
Sobek
4,383
548
8
1
0
154,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role