Player Matchup

Nemesis
Nemesis
IIIMAZINOIII
Nemesis
Level 22
God Stats
5W - 7L
1,342 SR
Queue Stats
96W - 98L
1,594 Elo+
Solo
Ganesha
Ganesha
Qumaris
Ganesha
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,436 Elo+
Solo
Neith
Neith
Wictrux
Neith
Level 14
God Stats
7W - 3L
1,789 SR
Queue Stats
19W - 20L
1,487 Elo+
Solo
Discordia
Discordia
vAAnOO
Discordia
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 36L
1,500 Elo+
Solo
Jing Wei
Jing Wei
醉酒思华年丶
Jing Wei
Level 13
God Stats
2W - 0L
1,776 SR
Queue Stats
4W - 5L
1,401 Elo+
Solo
Team Averages
Level 21
1,582 SR
1,483 Elo+

VS

Team Averages
Level 18
1,473 SR
1,497 Elo+
Scylla
Scylla
Fanibani
Scylla
Level 29
God Stats
5W - 8L
1,326 SR
Queue Stats
114W - 110L
1,597 Elo+
Solo
Fenrir
Fenrir
MarcelegoXD
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,339 Elo+
Solo
Pele
Pele
RangMang
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
rockgame
Izanami
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
shayan22
Yemoja
Level 8
God Stats
1W - 2L
1,541 SR
Queue Stats
7W - 8L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IIIMAZINOIII
Nemesis
11
3 / 0 / 3
6,209
621
3,851
6,169
1,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
Qumaris
Ganesha
8
0 / 1 / 2
5,280
528
817
4,646
2,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
Wictrux
Neith
12
7 / 0 / 1
7,321
732
6,916
4,800
1,771
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
vAAnOO
Discordia
11
2 / 0 / 0
6,317
632
2,491
2,909
898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 1 / 0
5,213
521
2,295
3,095
646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Fanibani
Scylla
9
0 / 3 / 0
4,666
467
2,496
4,310
1,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
7
0 / 6 / 0
4,175
418
3,650
8,614
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Pele
8
0 / 1 / 2
4,845
485
1,930
4,198
1,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
rockgame
Izanami
6
2 / 4 / 0
4,444
444
1,230
5,956
1,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
shayan22
Yemoja
4
0 / 1 / 0
3,755
376
501
1,780
617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
14
Kills
2
2
Deaths
15
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Scylla
Fanibani
Scylla
0
3
0
0
W
Nemesis
IIIMAZINOIII
Nemesis
3
0
3
4.5
L
Fenrir
0
6
0
0
W
Ganesha
Qumaris
Ganesha
0
1
2
1
L
Pele
0
1
2
1
W
Neith
Wictrux
Neith
7
0
1
7.5
L
Izanami
rockgame
Izanami
2
4
0
0.5
L
Yemoja
shayan22
Yemoja
0
1
0
0
W
Discordia
vAAnOO
Discordia
2
0
0
2
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,370
Damage
9,807
21,619
Taken
24,858
7,345
Mitigated
7,687
7,157
Healing
4,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Fanibani
Scylla
2,496
272
0
742
4,310
1,323
0
1,559
2,493
21,712
0
W
Nemesis
IIIMAZINOIII
Nemesis
3,851
2,429
0
2,257
6,169
1,877
1,099
453
5,636
0
34,008
L
Fenrir
3,650
941
0
1,779
8,614
2,535
0
28
8,586
0
13,581
W
Ganesha
Qumaris
Ganesha
817
150
0
1,295
4,646
2,153
228
280
4,366
10,259
0
L
Pele
1,930
466
0
1,063
4,198
1,294
0
593
3,605
0
19,889
W
Neith
Wictrux
Neith
6,916
3,624
0
1,654
4,800
1,771
3,219
223
4,577
0
40,765
L
Izanami
rockgame
Izanami
1,230
646
0
195
5,956
1,918
0
618
5,282
0
16,769
L
Yemoja
shayan22
Yemoja
501
235
246
48
1,780
617
52
196
1,584
4,245
0
W
Discordia
vAAnOO
Discordia
2,491
299
0
961
2,909
898
220
1,700
981
28,006
0
W
2,295
1,404
0
990
3,095
646
430
33
3,062
0
19,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,340
Gold Earned
21,885
262
Minions Killed
156
0
Camps Cleared
0
950,608
Distance Traveled
816,449
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,666
467
43
4
0
163,333
3
W
Nemesis
6,209
621
69
7
0
218,355
2
L
Fenrir
4,175
418
28
3
0
170,396
0
W
Ganesha
5,280
528
0
0
0
166,084
3
L
Pele
4,845
485
49
5
0
197,179
1
W
Neith
7,321
732
79
8
0
172,188
0
L
Izanami
4,444
444
25
3
0
189,603
1
L
Yemoja
3,755
376
11
1
0
95,938
0
W
Discordia
6,317
632
65
7
0
201,564
2
W
Jing Wei
5,213
521
49
5
0
192,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role