Player Matchup

Sol
Sol
Bronze III
RattPackAlvin
Sol
Bronze III
Level 35
God Stats
1W - 0L
1,841 SR
Queue Stats
7W - 2L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
TroLL_xSuperior
Cthulhu
Bronze III
Level 82
God Stats
5W - 1L
1,494 SR
Queue Stats
6W - 2L
1,500 MMR
Party 1
Cupid
Cupid
Silver II
vMerki
Cupid
Silver II
Level 32
God Stats
1W - 0L
1,850 SR
Queue Stats
3W - 2L
1,522 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 50
1,728 SR
1,507 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 94
1,567 SR
1,475 MMR
Cerberus
Cerberus
Gold V
Alpha Cryrpto
Cerberus
Gold V
Level 84
God Stats
20W - 11L
1,619 SR
Queue Stats
62W - 58L
1,334 MMR
Party 2
Vulcan
Vulcan
Platinum IV
Alpha Klipz
Vulcan
Platinum IV
Level 108
God Stats
11W - 24L
1,473 SR
Queue Stats
259W - 233L
1,867 MMR
Party 2
Tyr
Tyr
Gold V
Dking03
Tyr
Gold V
Level 91
God Stats
7W - 6L
1,607 SR
Queue Stats
155W - 136L
1,223 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 15
13,054
725
19,860
19,623
5,810
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 2 / 11
12,890
716
18,577
15,982
19,210
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cupid
vMerki
Cupid
17
9 / 4 / 8
13,575
754
17,319
17,201
6,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
KumbhakarnaPersephoneDanzaburouSobekTiamat

VS

Bans
ScyllaMedusaAresAh Muzen CabYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alpha Cryrpto
Cerberus
15
3 / 7 / 6
12,686
705
7,714
24,703
28,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
17
5 / 6 / 5
12,440
691
20,411
17,264
8,306
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
13
3 / 8 / 5
11,465
637
9,669
23,747
19,466
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
27
21
Kills
11
11
Deaths
21
34
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Alpha Cryrpto
Cerberus
3
7
6
0.86
L
Vulcan
5
6
5
1.25
L
Tyr
3
8
5
0.69
W
5
5
15
2.5
W
7
2
11
6.25
W
Cupid
vMerki
Cupid
9
4
8
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,756
Damage
37,794
52,806
Taken
65,714
31,079
Mitigated
56,599
20,731
Healing
9,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Alpha Cryrpto
Cerberus
7,714
493
1,377
3,529
24,703
28,827
288
13,602
11,101
25,786
0
L
Vulcan
20,411
6,959
349
1,740
17,264
8,306
549
12,194
5,070
88,446
0
L
Tyr
9,669
645
672
1,644
23,747
19,466
435
12,641
11,106
466
23,621
W
19,860
8,371
0
10,152
19,623
5,810
906
9,615
10,008
71,336
0
W
18,577
1,059
672
4,304
15,982
19,210
81
11,166
4,816
56,255
0
W
Cupid
vMerki
Cupid
17,319
8,666
362
5,241
17,201
6,059
1,210
7,853
9,348
0
84,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,519
Gold Earned
36,591
242
Minions Killed
186
0
Camps Cleared
0
1,011,108
Distance Traveled
957,870
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
12,686
705
45
3
0
301,970
0
L
Vulcan
12,440
691
121
7
0
317,510
0
L
Tyr
11,465
637
20
1
0
338,390
3
W
Sol
13,054
725
80
4
0
307,726
2
W
Cthulhu
12,890
716
55
3
0
381,772
3
W
Cupid
13,575
754
107
6
0
321,610
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role