Player Matchup

Kuzenbo
Kuzenbo
Awoken_Goyim
Kuzenbo
Level 78
God Stats
7W - 3L
1,607 SR
Queue Stats
100W - 45L
1,880 Elo+
Party 2
Rama
Rama
Benny713x
Rama
Level 29
God Stats
5W - 3L
1,794 SR
Queue Stats
109W - 44L
1,813 Elo+
Party 2
Thoth
Thoth
GutterElo
Thoth
Level 12
God Stats
2W - 1L
1,628 SR
Queue Stats
26W - 12L
1,879 Elo+
Party 2
Team Averages
Level 40
1,676 SR
1,857 Elo+

VS

Team Averages
Level 76
1,445 SR
1,539 Elo+
Bacchus
Bacchus
HighVoltage1216
Bacchus
Level 99
God Stats
0W - 1L
1,294 SR
Queue Stats
28W - 24L
1,572 Elo+
Party 1
Ra
Ra
Wwarren_Habibi
Ra
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 132L
1,591 Elo+
Party 1
Fenrir
Fenrir
wizard_godz
Fenrir
Level 29
God Stats
11W - 15L
1,540 SR
Queue Stats
124W - 146L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Awoken_Goyim
Kuzenbo
11
5 / 1 / 13
8,109
811
4,303
9,588
11,673
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rama
11
8 / 0 / 11
8,343
834
11,124
8,089
2,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thoth
GutterElo
Thoth
10
6 / 2 / 10
7,927
793
6,514
4,877
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 1
7,516
752
7,264
10,536
9,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 7 / 2
7,322
732
4,496
8,436
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
8
0 / 7 / 0
5,810
581
2,492
8,626
3,248
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
19
Kills
3
3
Deaths
19
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Awoken_Goyim
Kuzenbo
5
1
13
11.5
W
Rama
8
0
11
13.5
W
Thoth
GutterElo
Thoth
6
2
10
5.5
L
2
5
1
0.5
L
1
7
2
0.29
L
Fenrir
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,941
Damage
14,252
22,554
Taken
27,598
15,727
Mitigated
15,169
6,889
Healing
2,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Awoken_Goyim
Kuzenbo
4,303
1,476
734
3,918
9,588
11,673
403
3,681
5,691
12,371
0
W
Rama
11,124
8,927
0
1,773
8,089
2,640
847
5,430
2,507
0
29,204
W
Thoth
GutterElo
Thoth
6,514
108
0
464
4,877
1,414
162
2,247
2,576
19,875
0
L
7,264
1,418
417
1,099
10,536
9,602
0
3,562
6,666
15,505
0
L
4,496
524
297
963
8,436
2,319
0
3,681
4,521
31,623
0
L
Fenrir
2,492
373
0
168
8,626
3,248
0
2,824
5,564
0
9,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,379
Gold Earned
20,648
92
Minions Killed
97
0
Camps Cleared
0
569,806
Distance Traveled
529,281
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,109
811
14
1
0
199,263
0
W
Rama
8,343
834
44
4
0
181,878
3
W
Thoth
7,927
793
34
3
0
188,665
0
L
Bacchus
7,516
752
15
2
0
189,000
1
L
Ra
7,322
732
65
7
0
172,633
2
L
Fenrir
5,810
581
17
2
0
167,648
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role