Player Matchup

Khepri
Khepri
CCucumber3
Khepri
Level 10
God Stats
3W - 4L
1,500 SR
Queue Stats
14W - 20L
1,219 Elo+
Party 2
Ra
Ra
Joshipoo2292
Ra
Level 25
God Stats
7W - 9L
1,413 SR
Queue Stats
67W - 63L
1,389 Elo+
Solo
Set
Set
PCJKCJ
Set
Level 5
God Stats
7W - 1L
1,690 SR
Queue Stats
8W - 2L
1,523 Elo+
Party 2
Ullr
Ullr
Swaggin turtle
Ullr
Level 28
God Stats
2W - 0L
1,725 SR
Queue Stats
24W - 32L
1,666 Elo+
Solo
Ymir
Ymir
lince-austero496
Ymir
Level 13
God Stats
23W - 29L
1,394 SR
Queue Stats
168W - 159L
1,307 Elo+
Solo
Team Averages
Level 16
1,544 SR
1,421 Elo+

VS

Team Averages
Level 21
1,434 SR
1,347 Elo+
Hel
Hel
Abyss-_-2004
Hel
Level 27
God Stats
30W - 23L
1,409 SR
Queue Stats
61W - 52L
1,258 Elo+
Party 1
Cthulhu
Cthulhu
DarkKingKushGee
Cthulhu
Level 21
God Stats
1W - 6L
1,248 SR
Queue Stats
24W - 26L
1,294 Elo+
Party 1
Set
Set
MAD_IMGOOFIN
Set
Level 16
God Stats
35W - 31L
1,428 SR
Queue Stats
242W - 221L
1,271 Elo+
Party 1
Tiamat
Tiamat
REYESPARTANO97
Tiamat
Level 29
God Stats
72W - 56L
1,573 SR
Queue Stats
114W - 113L
1,458 Elo+
Solo
Amaterasu
Amaterasu
allcaps_02
Amaterasu
Level 13
God Stats
2W - 4L
1,510 SR
Queue Stats
21W - 21L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
CCucumber3
Khepri
12
1 / 2 / 5
7,739
455
5,033
9,894
4,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 1 / 7
9,450
556
6,412
7,632
3,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Set
PCJKCJ
Set
15
8 / 3 / 2
9,151
538
10,744
14,682
5,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
12 / 1 / 1
10,951
644
17,147
10,367
3,945
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
7 / 1 / 7
8,885
523
6,734
7,295
4,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 10 / 0
5,805
341
4,505
11,779
3,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
1 / 8 / 1
7,297
429
5,824
13,532
5,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
3 / 4 / 0
7,899
465
7,354
11,451
5,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
4 / 1 / 3
9,946
585
10,865
12,054
9,040
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Amaterasu
allcaps_02
Amaterasu
10
0 / 9 / 0
6,077
357
3,781
14,453
5,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
31
Kills
8
8
Deaths
32
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
10
0
0
W
Khepri
CCucumber3
Khepri
1
2
5
1.75
L
1
8
1
0.19
W
3
1
7
6.5
L
3
4
0
0.75
W
Set
PCJKCJ
Set
8
3
2
3
L
4
1
3
5.5
W
12
1
1
12.5
L
Amaterasu
allcaps_02
Amaterasu
0
9
0
0
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,070
Damage
32,329
49,870
Taken
63,269
21,888
Mitigated
29,410
13,994
Healing
14,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,505
653
2,042
2,927
11,779
3,559
30
4,777
7,002
29,052
0
W
Khepri
CCucumber3
Khepri
5,033
744
0
2,007
9,894
4,226
641
5,612
4,016
21,928
0
L
5,824
977
65
0
13,532
5,463
489
3,386
10,146
37,856
0
W
6,412
358
219
2,126
7,632
3,195
760
2,841
4,657
50,328
0
L
7,354
3,143
0
1,944
11,451
5,448
0
1,257
10,194
0
36,018
W
Set
PCJKCJ
Set
10,744
5,775
0
4,590
14,682
5,736
1,022
5,120
9,419
0
58,438
L
10,865
2,800
0
6,373
12,054
9,040
664
2,267
9,787
65,019
0
W
17,147
7,460
0
3,368
10,367
3,945
2,407
3,642
6,479
0
82,100
L
Amaterasu
allcaps_02
Amaterasu
3,781
2,412
0
1,331
14,453
5,900
612
6,361
8,092
0
16,665
W
6,734
1,610
0
1,684
7,295
4,786
855
3,050
4,105
44,200
2,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,176
Gold Earned
37,024
478
Minions Killed
343
0
Camps Cleared
0
1,575,259
Distance Traveled
1,439,362
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,805
341
51
3
0
305,371
8
W
Khepri
7,739
455
46
3
0
316,637
0
L
Cthulhu
7,297
429
73
4
0
269,988
0
W
Ra
9,450
556
106
6
0
324,751
6
L
Set
7,899
465
63
4
0
323,655
0
W
Set
9,151
538
90
5
0
314,569
0
L
Tiamat
9,946
585
133
8
0
234,556
2
W
Ullr
10,951
644
153
9
0
320,921
0
L
Amaterasu
6,077
357
23
1
0
305,792
0
W
Ymir
8,885
523
83
5
0
298,381
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role