Player Matchup

Ymir
Ymir
ElTecnicoO
Ymir
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
GrimmjhowW
Nike
Level 14
God Stats
1W - 3L
1,239 SR
Queue Stats
15W - 15L
1,555 Elo+
Party 1
Rama
Rama
JhalinRabei
Rama
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,574 Elo+
Party 1
Ra
Ra
PanthomPluto220
Ra
Level 27
God Stats
3W - 0L
1,878 SR
Queue Stats
73W - 60L
1,635 Elo+
Party 2
Fenrir
Fenrir
WithCam
Fenrir
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
54W - 29L
1,649 Elo+
Party 2
Team Averages
Level 19
1,523 SR
1,583 Elo+

VS

Team Averages
Level 27
1,499 SR
1,403 Elo+
Bellona
Bellona
CF_OBini
Bellona
Level 29
God Stats
4W - 7L
1,493 SR
Queue Stats
117W - 207L
1,380 Elo+
Party 3
Nemesis
Nemesis
Fyediemdfk
Nemesis
Level 29
God Stats
13W - 3L
1,808 SR
Queue Stats
201W - 130L
1,671 Elo+
Solo
Sobek
Sobek
Hugao2005
Sobek
Level 20
God Stats
25W - 42L
1,394 SR
Queue Stats
38W - 88L
1,311 Elo+
Party 3
The Morrigan
The Morrigan
Kick_Bufode
The Morrigan
Level 29
God Stats
12W - 23L
1,400 SR
Queue Stats
105W - 178L
1,347 Elo+
Party 3
Danzaburou
Danzaburou
Ulick_Patinhas
Danzaburou
Level 28
God Stats
53W - 83L
1,402 SR
Queue Stats
157W - 269L
1,306 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 6
7,704
550
4,154
6,826
3,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
4 / 1 / 0
8,183
585
6,502
6,448
3,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 1 / 5
7,698
550
6,750
7,006
2,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
7 / 2 / 4
8,788
628
7,714
7,158
2,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
WithCam
Fenrir
14
7 / 0 / 8
8,699
621
8,317
9,260
3,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CF_OBini
Bellona
11
1 / 3 / 0
6,484
463
3,404
8,900
6,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Fyediemdfk
Nemesis
13
2 / 5 / 0
7,578
541
6,425
10,773
4,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
Hugao2005
Sobek
9
0 / 3 / 1
5,799
414
2,696
9,936
6,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

The Morrigan
Kick_Bufode
The Morrigan
10
0 / 8 / 2
6,105
436
3,344
6,636
2,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
Ulick_Patinhas
Danzaburou
11
3 / 4 / 0
6,632
474
4,396
7,930
2,024
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
23
Kills
6
6
Deaths
23
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
CF_OBini
Bellona
1
3
0
0.33
W
2
2
6
2.5
L
Nemesis
Fyediemdfk
Nemesis
2
5
0
0.4
W
4
1
0
4
L
Sobek
Hugao2005
Sobek
0
3
1
0.17
W
3
1
5
5.5
L
The Morrigan
Kick_Bufode
The Morrigan
0
8
2
0.13
W
7
2
4
4.5
L
Danzaburou
Ulick_Patinhas
Danzaburou
3
4
0
0.75
W
Fenrir
WithCam
Fenrir
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,437
Damage
20,265
36,698
Taken
44,175
15,737
Mitigated
22,277
14,455
Healing
6,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
CF_OBini
Bellona
3,404
659
0
479
8,900
6,883
0
290
8,610
0
29,541
W
4,154
241
0
917
6,826
3,599
0
1,236
5,590
34,031
0
L
Nemesis
Fyediemdfk
Nemesis
6,425
2,702
0
1,380
10,773
4,108
0
2,464
8,207
0
47,195
W
6,502
1,462
0
2,847
6,448
3,148
311
0
6,448
0
43,747
L
Sobek
Hugao2005
Sobek
2,696
414
0
2,073
9,936
6,931
0
3,695
6,185
12,967
0
W
6,750
6,038
0
3,350
7,006
2,198
940
952
6,054
0
45,197
L
The Morrigan
Kick_Bufode
The Morrigan
3,344
350
0
177
6,636
2,331
478
4,225
2,085
26,590
1,010
W
7,714
1,305
716
2,190
7,158
2,988
325
1,941
4,929
51,535
0
L
Danzaburou
Ulick_Patinhas
Danzaburou
4,396
1,665
0
2,652
7,930
2,024
0
710
7,220
0
34,106
W
Fenrir
WithCam
Fenrir
8,317
2,714
0
4,435
9,260
3,804
572
555
8,428
0
45,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,072
Gold Earned
32,598
432
Minions Killed
299
0
Camps Cleared
0
1,287,106
Distance Traveled
1,234,151
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,484
463
67
5
0
264,977
3
W
Ymir
7,704
550
43
3
0
267,892
0
L
Nemesis
7,578
541
100
7
0
276,244
4
W
Nike
8,183
585
97
7
0
243,318
3
L
Sobek
5,799
414
24
2
0
261,766
2
W
Rama
7,698
550
94
7
0
232,899
5
L
The Morrigan
6,105
436
47
3
0
206,096
1
W
Ra
8,788
628
113
8
0
257,240
4
L
Danzaburou
6,632
474
61
4
0
225,068
0
W
Fenrir
8,699
621
85
6
0
285,757
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role