Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
BUGER_MEISTER
Ah Puch
Level 46
God Stats
3W - 2L
1,441 SR
Queue Stats
122W - 156L
1,288 Elo+
Party 1
Achilles
Achilles
NDF_AWESOME
Achilles
Level 15
God Stats
14W - 19L
1,367 SR
Queue Stats
25W - 39L
1,221 Elo+
Party 1
Team Averages
Level 70
1,436 SR
1,336 Elo+

VS

Team Averages
Level 20
1,455 SR
1,269 Elo+
Mercury
Mercury
Four__G
Mercury
Level 15
God Stats
1W - 4L
1,365 SR
Queue Stats
2W - 9L
1,166 Elo+
Party 2
Ares
Ares
L2T_Dribble
Ares
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,143 Elo+
Party 2
Ra
Ra
SenorBootySnack
Ra
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 0 / 8
7,440
744
4,607
5,106
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
11
5 / 0 / 6
7,684
768
11,184
3,171
1,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Achilles
NDF_AWESOME
Achilles
10
4 / 2 / 4
7,168
717
3,008
5,991
3,025
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Four__G
Mercury
9
0 / 2 / 2
5,838
584
1,146
5,507
1,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 4 / 2
5,858
586
1,713
10,190
4,541
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 5 / 0
6,524
652
3,707
6,923
2,423
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
11
Kills
2
2
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
8
6
W
Ah Puch
5
0
6
8
L
Mercury
Four__G
Mercury
0
2
2
0.5
L
0
4
2
0.25
W
Achilles
NDF_AWESOME
Achilles
4
2
4
3
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,799
Damage
6,566
14,268
Taken
22,620
6,681
Mitigated
8,753
2,503
Healing
2,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,607
100
135
184
5,106
2,609
156
1,594
3,512
28,510
0
W
Ah Puch
11,184
513
618
1,195
3,171
1,047
381
1,299
1,872
25,390
0
L
Mercury
Four__G
Mercury
1,146
101
0
124
5,507
1,789
170
3,514
1,943
0
6,103
L
1,713
38
486
1,835
10,190
4,541
0
6,750
3,256
8,566
0
W
Achilles
NDF_AWESOME
Achilles
3,008
211
0
371
5,991
3,025
0
2,615
3,376
0
7,090
L
3,707
591
202
252
6,923
2,423
0
5,057
1,630
18,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,292
Gold Earned
18,220
94
Minions Killed
67
0
Camps Cleared
0
559,464
Distance Traveled
532,044
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,440
744
53
5
0
187,291
1
W
Ah Puch
7,684
768
30
3
0
170,507
1
L
Mercury
5,838
584
11
1
0
211,507
1
L
Ares
5,858
586
18
2
0
171,127
2
W
Achilles
7,168
717
11
1
0
201,666
2
L
Ra
6,524
652
38
4
0
149,410
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role