Player Matchup

Neith
Neith
Bardon
Neith
Level 16
God Stats
9W - 16L
1,343 SR
Queue Stats
20W - 29L
1,349 Elo+
Party 1
Fenrir
Fenrir
RumpWaffles
Fenrir
Level 6
God Stats
4W - 3L
1,665 SR
Queue Stats
9W - 14L
1,537 Elo+
Party 1
Athena
Athena
Traeb
Athena
Level 29
God Stats
1W - 3L
1,588 SR
Queue Stats
140W - 171L
1,518 Elo+
Party 1
Team Averages
Level 17
1,532 SR
1,468 Elo+

VS

Team Averages
Level 57
1,633 SR
1,418 Elo+
Pele
Pele
Felisitas671
Pele
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
80W - 64L
1,427 Elo+
Party 2
Agni
Agni
OrientalChad
Agni
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
92W - 73L
1,427 Elo+
Party 2
King Arthur
King Arthur
captnemo995
King Arthur
Level 17
God Stats
8W - 0L
1,898 SR
Queue Stats
61W - 90L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bardon
Neith
13
0 / 9 / 1
10,259
489
7,544
14,297
6,265
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fenrir
16
2 / 6 / 1
11,396
543
5,544
23,665
14,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Athena
Traeb
Athena
13
1 / 7 / 0
11,364
541
7,608
23,566
29,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 15
12,882
613
7,468
13,063
4,941
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

20
18 / 0 / 4
15,259
727
34,335
11,747
5,120
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

King Arthur
captnemo995
King Arthur
14
1 / 3 / 14
12,452
593
9,432
16,713
16,364
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
55
3
Kills
22
22
Deaths
4
2
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Neith
Bardon
Neith
0
9
1
0.06
W
3
1
15
10.5
W
18
0
4
20
L
Fenrir
2
6
1
0.42
L
Athena
Traeb
Athena
1
7
0
0.14
W
King Arthur
captnemo995
King Arthur
1
3
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,696
Damage
51,235
61,528
Taken
41,523
50,448
Mitigated
26,425
7,368
Healing
9,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Bardon
Neith
7,544
4,786
0
414
14,297
6,265
0
10,174
4,123
0
37,314
W
7,468
2,369
0
2,266
13,063
4,941
322
3,093
8,471
0
47,937
W
34,335
1,544
100
4,274
11,747
5,120
2,029
1,894
9,853
113,025
0
L
Fenrir
5,544
1,366
0
5,152
23,665
14,551
0
15,430
8,235
0
39,501
L
Athena
Traeb
Athena
7,608
1,191
0
1,802
23,566
29,632
0
8,814
14,752
29,333
0
W
King Arthur
captnemo995
King Arthur
9,432
1,327
590
1,923
16,713
16,364
0
3,778
12,935
0
58,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,019
Gold Earned
40,593
143
Minions Killed
239
0
Camps Cleared
0
929,381
Distance Traveled
1,129,963
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,259
489
50
2
0
226,905
0
W
Pele
12,882
613
44
2
0
341,208
1
W
Agni
15,259
727
137
7
0
379,387
0
L
Fenrir
11,396
543
63
3
0
371,158
2
L
Athena
11,364
541
30
1
0
331,318
4
W
King Arthur
12,452
593
58
3
0
409,368
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role