Player Matchup

Anhur
Anhur
Silver IV
EmptyDiverse
Anhur
Silver IV
Level 111
God Stats
6W - 5L
1,557 SR
Queue Stats
415W - 404L
982 MMR
Party 1
Ra
Ra
Silver V
KeyDustSG
Ra
Silver V
Level 79
God Stats
1W - 1L
1,503 SR
Queue Stats
363W - 351L
1,365 MMR
Party 1
Sobek
Sobek
Bronze IV
LordBruutus
Sobek
Bronze IV
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver II
SlND3R
Ymir
Silver II
Level 47
God Stats
8W - 6L
1,988 SR
Queue Stats
30W - 43L
1,210 MMR
Solo
Bastet
Bastet
Gold V
undertaker1304
Bastet
Gold V
Level 142
God Stats
20W - 15L
1,667 SR
Queue Stats
72W - 76L
1,208 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,643 SR
1,253 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 99
1,460 SR
1,124 MMR
Apollo
Apollo
Silver V
DaKoldest_27
Apollo
Silver V
Level 103
God Stats
0W - 1L
1,297 SR
Queue Stats
83W - 106L
708 MMR
Solo
Nu Wa
Nu Wa
Gold V
FilthyHookrSpit
Nu Wa
Gold V
Level 140
God Stats
5W - 10L
1,287 SR
Queue Stats
351W - 362L
1,218 MMR
Solo
Ne Zha
Ne Zha
Silver I
ForsakenTurtlez
Ne Zha
Silver I
Level 65
God Stats
20W - 17L
1,714 SR
Queue Stats
426W - 419L
1,213 MMR
Party 2
Horus
Horus
Silver I
Reap3r0939
Horus
Silver I
Level 70
God Stats
8W - 9L
1,500 SR
Queue Stats
460W - 444L
1,229 MMR
Party 2
Ao Kuang
Ao Kuang
Silver I
SillyBunny57849
Ao Kuang
Silver I
Level 119
God Stats
1W - 2L
1,504 SR
Queue Stats
416W - 425L
1,254 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 3
11,191
589
13,119
13,734
4,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
5 / 7 / 7
11,293
594
11,004
14,865
5,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 4 / 4
9,516
501
6,415
15,495
12,416
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
SlND3R
Ymir
14
1 / 3 / 13
9,517
501
5,916
14,133
11,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
10 / 2 / 6
11,102
584
14,111
14,997
5,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AthenaCu ChulainnSetAphroditeNemesis

VS

Bans
CthulhuDanzaburouIzanamiSkadiJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
3 / 9 / 2
8,819
464
6,096
13,181
3,882
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 7 / 7
9,502
500
11,562
11,572
3,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
6 / 6 / 3
9,681
510
8,885
14,308
4,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
14
3 / 3 / 7
9,206
485
8,290
18,173
11,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
14
2 / 3 / 2
8,374
441
10,178
14,363
4,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
38
28
Kills
17
19
Deaths
28
33
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Apollo
3
9
2
0.44
W
8
3
3
3.17
L
3
7
7
0.93
L
6
6
3
1.25
W
5
7
7
1.21
W
4
4
4
1.5
L
Horus
3
3
7
2.17
L
Ao Kuang
2
3
2
1
W
Ymir
SlND3R
Ymir
1
3
13
2.5
W
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,565
Damage
45,011
73,224
Taken
71,597
40,688
Mitigated
28,921
23,521
Healing
16,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
6,096
2,516
0
1,090
13,181
3,882
1,009
2,260
10,921
0
52,414
W
13,119
8,766
0
4,785
13,734
4,749
3,544
2,212
11,388
0
78,229
L
11,562
1,725
0
1,278
11,572
3,877
501
3,615
7,775
54,117
0
L
8,885
4,603
0
3,353
14,308
4,858
0
3,277
10,973
0
53,950
W
11,004
2,161
1,395
3,912
14,865
5,793
603
6,415
7,891
79,084
0
W
6,415
543
0
6,392
15,495
12,416
746
4,297
10,394
43,907
0
L
Horus
8,290
3,402
466
5,349
18,173
11,421
40
6,939
10,972
0
27,458
L
Ao Kuang
10,178
1,882
70
4,432
14,363
4,883
0
6,650
7,621
43,194
0
W
Ymir
SlND3R
Ymir
5,916
1,023
294
2,887
14,133
11,975
467
4,031
9,824
26,244
0
W
14,111
4,582
0
3,856
14,997
5,755
1,768
2,900
11,505
0
70,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,619
Gold Earned
45,582
492
Minions Killed
397
0
Camps Cleared
0
1,702,588
Distance Traveled
1,680,956
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,819
464
82
4
0
350,874
6
W
Anhur
11,191
589
123
6
0
301,093
0
L
Nu Wa
9,502
500
102
5
0
309,645
6
L
Ne Zha
9,681
510
91
5
0
360,706
1
W
Ra
11,293
594
144
8
0
311,464
0
W
Sobek
9,516
501
62
3
0
352,508
1
L
Horus
9,206
485
52
3
0
366,105
5
L
Ao Kuang
8,374
441
70
4
0
293,626
2
W
Ymir
9,517
501
51
3
0
349,151
4
W
Bastet
11,102
584
112
6
0
388,372
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role