Player Matchup

Rama
Rama
Emiliano759MX
Rama
Level 25
God Stats
16W - 33L
1,203 SR
Queue Stats
572W - 658L
1,371 Elo+
Party 2
Arachne
Arachne
Sc9rn13l
Arachne
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,610 Elo+
Party 2
Bellona
Bellona
ecu_yibambe
Bellona
Level 35
God Stats
1W - 3L
1,743 SR
Queue Stats
250W - 298L
1,403 Elo+
Party 2
Ymir
Ymir
lMoxtIy
Ymir
Level 23
God Stats
19W - 21L
1,433 SR
Queue Stats
208W - 219L
1,371 Elo+
Party 2
Discordia
Discordia
neochevrolet1
Discordia
Level 28
God Stats
9W - 5L
1,538 SR
Queue Stats
107W - 153L
1,379 Elo+
Party 2
Team Averages
Level 23
1,483 SR
1,427 Elo+

VS

Team Averages
Level 36
1,543 SR
1,521 Elo+
Kukulkan
Kukulkan
Franquitouu
Kukulkan
Level 7
God Stats
5W - 2L
1,700 SR
Queue Stats
6W - 7L
1,413 Elo+
Party 1
Ganesha
Ganesha
MortalCometus666
Ganesha
Level 104
God Stats
4W - 6L
1,599 SR
Queue Stats
22W - 16L
1,532 Elo+
Party 1
Fenrir
Fenrir
e1d2x3n4
Fenrir
Level 23
God Stats
11W - 16L
1,287 SR
Queue Stats
604W - 604L
1,599 Elo+
Solo
Hachiman
Hachiman
quepasamaster
Hachiman
Level 17
God Stats
5W - 4L
1,627 SR
Queue Stats
18W - 18L
1,519 Elo+
Party 1
Nike
Nike
unmillondos
Nike
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 21L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
8,124
369
5,699
15,464
4,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Sc9rn13l
Arachne
9
2 / 9 / 1
7,262
330
2,918
16,976
6,200
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
ecu_yibambe
Bellona
15
2 / 5 / 2
9,376
426
14,277
22,159
23,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
lMoxtIy
Ymir
13
2 / 2 / 0
8,560
389
3,935
12,076
7,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
neochevrolet1
Discordia
15
0 / 2 / 0
8,817
401
5,807
8,773
3,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Franquitouu
Kukulkan
16
3 / 1 / 5
10,430
474
10,784
5,613
2,080
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 2 / 12
10,443
475
7,155
12,401
12,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
e1d2x3n4
Fenrir
14
1 / 3 / 5
9,285
422
4,759
14,468
5,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
quepasamaster
Hachiman
18
7 / 0 / 4
11,567
526
12,444
12,310
5,189
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
12 / 1 / 1
12,356
562
17,620
25,105
14,469
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
6
Kills
23
23
Deaths
7
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Kukulkan
Franquitouu
Kukulkan
3
1
5
5.5
W
0
2
12
3
L
Arachne
Sc9rn13l
Arachne
2
9
1
0.28
W
Fenrir
e1d2x3n4
Fenrir
1
3
5
1.17
L
Bellona
ecu_yibambe
Bellona
2
5
2
0.6
L
Ymir
lMoxtIy
Ymir
2
2
0
1
L
Discordia
neochevrolet1
Discordia
0
2
0
0
W
Hachiman
quepasamaster
Hachiman
7
0
4
9
W
12
1
1
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,636
Damage
52,762
75,448
Taken
69,897
45,922
Mitigated
40,022
18,454
Healing
26,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,699
4,172
0
3,772
15,464
4,799
0
4,748
10,716
0
54,370
W
Kukulkan
Franquitouu
Kukulkan
10,784
1,282
0
594
5,613
2,080
780
2,092
3,033
54,016
0
W
7,155
141
1,368
2,913
12,401
12,710
981
2,504
9,672
44,085
0
L
Arachne
Sc9rn13l
Arachne
2,918
2,019
0
3,484
16,976
6,200
0
1,796
15,180
0
22,887
W
Fenrir
e1d2x3n4
Fenrir
4,759
1,508
0
3,760
14,468
5,574
476
1,586
12,661
0
40,463
L
Bellona
ecu_yibambe
Bellona
14,277
3,170
0
5,792
22,159
23,936
0
4,273
17,886
10,107
45,447
L
Ymir
lMoxtIy
Ymir
3,935
214
0
3,640
12,076
7,809
0
3,711
8,365
25,865
0
L
Discordia
neochevrolet1
Discordia
5,807
520
0
1,766
8,773
3,178
150
3,411
5,362
50,125
0
W
Hachiman
quepasamaster
Hachiman
12,444
6,594
828
8,249
12,310
5,189
6,419
1,584
10,697
0
84,122
W
17,620
2,586
510
8,387
25,105
14,469
3,416
4,379
20,161
0
79,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,139
Gold Earned
54,081
370
Minions Killed
538
0
Camps Cleared
0
1,905,273
Distance Traveled
1,999,418
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,124
369
85
4
0
354,178
0
W
Kukulkan
10,430
474
132
6
0
372,208
0
W
Ganesha
10,443
475
25
1
0
378,226
3
L
Arachne
7,262
330
42
2
0
356,205
0
W
Fenrir
9,285
422
68
3
0
467,164
5
L
Bellona
9,376
426
101
5
0
394,136
1
L
Ymir
8,560
389
50
2
0
433,971
6
L
Discordia
8,817
401
92
4
0
366,783
2
W
Hachiman
11,567
526
171
8
0
389,945
0
W
Nike
12,356
562
142
6
0
391,875
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role