Player Matchup

Hera
Hera
ATTRITI0NZ
Hera
Level 36
God Stats
1W - 0L
1,332 SR
Queue Stats
182W - 126L
1,756 Elo+
Party 3
Chaac
Chaac
Frigidous
Chaac
Level 146
God Stats
4W - 6L
1,696 SR
Queue Stats
375W - 293L
1,634 Elo+
Party 2
Bellona
Bellona
GrantyThicc
Bellona
Level 29
God Stats
3W - 1L
1,823 SR
Queue Stats
59W - 29L
1,759 Elo+
Party 2
Anhur
Anhur
Jarby04
Anhur
Level 98
God Stats
7W - 6L
1,178 SR
Queue Stats
236W - 162L
1,672 Elo+
Party 3
Sobek
Sobek
Sensore
Sobek
Level 156
God Stats
21W - 5L
1,630 SR
Queue Stats
178W - 136L
1,682 Elo+
Party 3
Team Averages
Level 93
1,532 SR
1,701 Elo+

VS

Team Averages
Level 62
1,402 SR
1,450 Elo+
Geb
Geb
FredotoSaucy14
Geb
Level 99
God Stats
5W - 17L
1,309 SR
Queue Stats
155W - 183L
1,432 Elo+
Party 1
Nox
Nox
Jalenfromclt
Nox
Level 87
God Stats
0W - 5L
1,486 SR
Queue Stats
105W - 105L
1,509 Elo+
Party 1
Thanatos
Thanatos
MythicalMidd
Thanatos
Level 69
God Stats
13W - 14L
1,479 SR
Queue Stats
249W - 255L
1,460 Elo+
Party 1
Sun Wukong
Sun Wukong
elmarzouki
Sun Wukong
Level 14
God Stats
0W - 2L
1,241 SR
Queue Stats
0W - 2L
1,298 Elo+
Party 1
Neith
Neith
thefamousleo
Neith
Level 43
God Stats
6W - 7L
1,498 SR
Queue Stats
19W - 22L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 8
12,845
612
12,469
11,848
4,619
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
Frigidous
Chaac
20
10 / 1 / 5
14,488
690
20,219
21,995
15,808
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
GrantyThicc
Bellona
19
10 / 4 / 4
13,344
635
15,766
19,900
15,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Jarby04
Anhur
19
6 / 1 / 11
12,943
616
9,093
12,284
5,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
Sensore
Sobek
18
8 / 2 / 12
12,913
615
10,464
18,679
23,655
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 6
9,943
473
11,529
25,791
16,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 5 / 1
9,469
451
9,642
14,643
5,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
MythicalMidd
Thanatos
15
5 / 7 / 1
9,991
476
9,742
17,305
6,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
elmarzouki
Sun Wukong
13
1 / 7 / 2
8,455
403
5,019
15,288
12,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
0 / 10 / 2
7,616
363
4,051
15,691
3,910
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
22
37
Kills
10
10
Deaths
37
40
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
2
8
3.5
L
2
8
6
0.63
W
Chaac
Frigidous
Chaac
10
1
5
12.5
W
Bellona
GrantyThicc
Bellona
10
4
4
3
L
2
5
1
0.5
W
Anhur
Jarby04
Anhur
6
1
11
11.5
L
Thanatos
MythicalMidd
Thanatos
5
7
1
0.79
W
Sobek
Sensore
Sobek
8
2
12
7
L
Sun Wukong
elmarzouki
Sun Wukong
1
7
2
0.29
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,011
Damage
39,983
84,706
Taken
88,718
64,835
Mitigated
44,933
45,794
Healing
17,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,469
3,849
0
4,375
11,848
4,619
912
6,600
4,998
101,525
0
L
11,529
607
436
6,237
25,791
16,486
0
9,539
16,252
37,499
0
W
Chaac
Frigidous
Chaac
20,219
4,332
0
16,181
21,995
15,808
2,529
6,001
15,866
0
117,190
W
Bellona
GrantyThicc
Bellona
15,766
4,899
0
8,683
19,900
15,122
2,843
2,782
16,549
0
80,918
L
9,642
535
0
2,194
14,643
5,559
171
4,373
10,190
58,788
0
W
Anhur
Jarby04
Anhur
9,093
5,480
0
5,830
12,284
5,631
5,931
4,046
8,188
0
111,071
L
Thanatos
MythicalMidd
Thanatos
9,742
2,412
0
5,537
17,305
6,409
0
3,454
13,851
0
53,522
W
Sobek
Sensore
Sobek
10,464
649
0
10,725
18,679
23,655
362
4,094
14,466
37,295
0
L
Sun Wukong
elmarzouki
Sun Wukong
5,019
1,093
0
1,127
15,288
12,569
765
1,496
13,712
0
34,312
L
4,051
1,798
117
2,085
15,691
3,910
0
4,071
11,620
0
35,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,533
Gold Earned
45,474
689
Minions Killed
390
0
Camps Cleared
0
2,035,522
Distance Traveled
1,885,933
25
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,845
612
158
8
0
383,022
4
L
Geb
9,943
473
54
3
0
419,020
0
W
Chaac
14,488
690
190
9
0
444,878
4
W
Bellona
13,344
635
145
7
0
414,566
3
L
Nox
9,469
451
125
6
0
367,688
1
W
Anhur
12,943
616
139
7
0
362,787
4
L
Thanatos
9,991
476
91
4
0
397,394
0
W
Sobek
12,913
615
57
3
0
430,269
10
L
Sun Wukong
8,455
403
61
3
0
331,664
0
L
Neith
7,616
363
59
3
0
370,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role