Player Matchup

Danzaburou
Danzaburou
Gold III
Blonder360
Danzaburou
Gold III
Level 157
God Stats
6W - 6L
1,797 SR
Queue Stats
183W - 167L
1,473 MMR
Solo
Hun Batz
Hun Batz
Gold IV
HaKumbhaMatata
Hun Batz
Gold IV
Level 155
God Stats
10W - 4L
1,768 SR
Queue Stats
158W - 143L
1,418 MMR
Solo
Ra
Ra
Gold IV
TaquitoBB
Ra
Gold IV
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 74L
1,397 MMR
Solo
Ymir
Ymir
Bronze III
TheCrazyWoodyXD
Ymir
Bronze III
Level 48
God Stats
1W - 0L
1,519 SR
Queue Stats
3W - 9L
1,400 MMR
Solo
King Arthur
King Arthur
Bronze III
mcjagger5463
King Arthur
Bronze III
Level 64
God Stats
1W - 0L
1,253 SR
Queue Stats
8W - 12L
1,505 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,567 SR
1,439 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,637 SR
1,438 MMR
Discordia
Discordia
Bronze III
Hira32
Discordia
Bronze III
Level 111
God Stats
0W - 1L
1,704 SR
Queue Stats
3W - 5L
1,500 MMR
Solo
Apollo
Apollo
Gold IV
Juggernaughts
Apollo
Gold IV
Level 126
God Stats
2W - 8L
1,455 SR
Queue Stats
258W - 263L
1,489 MMR
Solo
Mulan
Mulan
Gold V
Lanimenn
Mulan
Gold V
Level 149
God Stats
5W - 6L
1,747 SR
Queue Stats
514W - 522L
1,398 MMR
Solo
Ganesha
Ganesha
Gold II
Vynniv
Ganesha
Gold II
Level 160
God Stats
10W - 9L
1,669 SR
Queue Stats
312W - 302L
1,452 MMR
Solo
Nemesis
Nemesis
Silver I
Yoymar
Nemesis
Silver I
Level 63
God Stats
25W - 20L
1,610 SR
Queue Stats
109W - 125L
1,353 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Blonder360
Danzaburou
20
10 / 2 / 11
15,832
660
24,146
19,819
9,858
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
20
10 / 1 / 14
14,238
593
22,581
15,670
7,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
4 / 5 / 9
12,497
521
11,868
17,207
6,700
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
6 / 5 / 13
13,203
550
8,742
26,772
23,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

King Arthur
mcjagger5463
King Arthur
19
3 / 6 / 12
13,502
563
16,435
28,698
21,943
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
Cu ChulainnPersephoneScyllaTsukuyomiBaron Samedi

VS

Bans
SetJanusGuan YuAthenaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Hira32
Discordia
17
3 / 6 / 4
10,664
444
12,230
12,536
5,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
4 / 9 / 2
13,222
551
15,445
24,559
11,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
Lanimenn
Mulan
19
9 / 7 / 1
12,787
533
21,467
25,122
31,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ganesha
Vynniv
Ganesha
16
0 / 6 / 10
10,414
434
8,563
24,916
26,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Yoymar
Nemesis
18
3 / 5 / 3
11,089
462
8,362
19,480
9,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
39
33
Kills
19
19
Deaths
33
59
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Blonder360
Danzaburou
10
2
11
7.75
W
Hun Batz
10
1
14
17
L
Discordia
Hira32
Discordia
3
6
4
0.83
L
4
9
2
0.56
L
Mulan
Lanimenn
Mulan
9
7
1
1.36
W
4
5
9
1.7
W
6
5
13
2.5
L
Ganesha
Vynniv
Ganesha
0
6
10
0.83
L
Nemesis
Yoymar
Nemesis
3
5
3
0.9
W
King Arthur
mcjagger5463
King Arthur
3
6
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,772
Damage
66,067
108,166
Taken
106,613
69,637
Mitigated
84,713
45,146
Healing
16,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Blonder360
Danzaburou
24,146
16,170
0
13,255
19,819
9,858
7,806
1,514
18,216
0
131,541
W
Hun Batz
22,581
7,474
0
5,232
15,670
7,375
996
2,928
12,487
0
106,032
L
Discordia
Hira32
Discordia
12,230
248
0
982
12,536
5,121
0
4,288
8,248
62,970
0
L
15,445
9,265
0
7,080
24,559
11,705
1,187
5,393
19,166
0
110,799
L
Mulan
Lanimenn
Mulan
21,467
2,267
0
4,544
25,122
31,627
0
2,525
22,339
11,483
61,635
W
11,868
2,081
2,859
6,944
17,207
6,700
860
6,325
10,447
79,562
0
W
8,742
1,796
0
7,608
26,772
23,761
281
7,145
19,224
25,443
0
L
Ganesha
Vynniv
Ganesha
8,563
732
0
2,435
24,916
26,800
0
5,251
19,413
30,706
0
L
Nemesis
Yoymar
Nemesis
8,362
4,115
0
1,669
19,480
9,460
0
3,312
16,063
0
90,399
W
King Arthur
mcjagger5463
King Arthur
16,435
3,689
0
9,248
28,698
21,943
928
8,758
19,284
0
75,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,272
Gold Earned
58,176
600
Minions Killed
622
0
Camps Cleared
0
2,298,989
Distance Traveled
2,133,547
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,832
660
167
7
0
446,651
5
W
Hun Batz
14,238
593
142
6
0
527,568
13
L
Discordia
10,664
444
127
5
0
428,034
5
L
Apollo
13,222
551
207
9
0
407,065
3
L
Mulan
12,787
533
140
6
0
388,889
8
W
Ra
12,497
521
140
6
0
438,864
5
W
Ymir
13,203
550
18
1
0
459,484
2
L
Ganesha
10,414
434
12
1
0
442,520
8
L
Nemesis
11,089
462
136
6
0
467,039
2
W
King Arthur
13,502
563
133
6
0
426,422
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role