Player Matchup

Rama
Rama
 
Rama
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
CallMeJay11
Thor
Level 68
God Stats
7W - 9L
1,289 SR
Queue Stats
529W - 486L
1,418 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Dodes00-
Kumbhakarna
Level 62
God Stats
9W - 8L
1,477 SR
Queue Stats
409W - 386L
1,417 Elo+
Party 2
Nu Wa
Nu Wa
aaronace99
Nu Wa
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
abdul0016
Tyr
Level 88
God Stats
13W - 19L
1,532 SR
Queue Stats
211W - 219L
1,466 Elo+
Solo
Team Averages
Level 81
1,460 SR
1,460 Elo+

VS

Team Averages
Level 94
1,401 SR
1,431 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Canabysslock
Tiamat
Level 81
God Stats
17W - 16L
1,506 SR
Queue Stats
93W - 126L
1,412 Elo+
Party 1
Zeus
Zeus
KDsauce
Zeus
Level 107
God Stats
2W - 2L
1,290 SR
Queue Stats
240W - 241L
1,377 Elo+
Party 1
Da Ji
Da Ji
RafaFlaigon
Da Ji
Level 85
God Stats
17W - 14L
1,491 SR
Queue Stats
99W - 114L
1,415 Elo+
Solo
Neith
Neith
SecretWRLD
Neith
Level 108
God Stats
2W - 1L
1,219 SR
Queue Stats
29W - 26L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
0 / 0 / 1
4,993
454
2,941
3,807
1,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 2 / 0
5,851
532
1,441
6,126
1,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
Dodes00-
Kumbhakarna
8
0 / 4 / 1
5,046
459
602
7,063
3,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
9
0 / 2 / 1
5,323
484
3,188
3,882
820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
2 / 2 / 0
6,802
618
4,884
8,861
3,778
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
2 / 0 / 3
5,740
522
4,109
6,534
3,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tiamat
12
0 / 1 / 1
6,357
578
5,031
7,395
7,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
KDsauce
Zeus
11
3 / 1 / 2
6,059
551
4,059
4,649
1,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 1 / 1
5,443
495
868
5,369
1,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
13
4 / 0 / 1
7,564
688
3,790
3,416
1,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
3
Kills
9
10
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
0
1
0.5
W
Sylvanus
 
Sylvanus
2
0
3
3.5
L
1
2
0
0.5
W
Tiamat
0
1
1
0.5
L
Kumbhakarna
Dodes00-
Kumbhakarna
0
4
1
0.13
W
Zeus
KDsauce
Zeus
3
1
2
4
W
0
1
1
0.5
W
Neith
4
0
1
4.5
L
Nu Wa
0
2
1
0.25
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,056
Damage
17,857
29,739
Taken
27,363
10,468
Mitigated
14,661
10,256
Healing
14,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,941
2,257
0
1,507
3,807
1,000
0
1,844
1,963
0
30,188
W
Sylvanus
 
Sylvanus
4,109
990
695
3,640
6,534
3,452
136
867
5,555
17,620
4,260
L
1,441
620
0
2,606
6,126
1,632
0
1,224
4,902
0
28,789
W
Tiamat
5,031
1,703
0
4,588
7,395
7,375
551
174
7,171
36,720
0
L
Kumbhakarna
Dodes00-
Kumbhakarna
602
0
0
1,728
7,063
3,238
0
4,645
2,418
6,475
0
W
Zeus
KDsauce
Zeus
4,059
444
0
863
4,649
1,253
281
617
3,906
33,080
0
W
868
97
0
3,272
5,369
1,538
545
349
4,922
0
26,307
W
Neith
3,790
1,932
0
1,135
3,416
1,043
2,609
1,173
2,019
0
48,662
L
Nu Wa
3,188
253
0
668
3,882
820
0
268
3,614
25,455
0
L
4,884
1,192
0
3,747
8,861
3,778
0
4,520
3,866
0
39,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,015
Gold Earned
31,163
295
Minions Killed
340
0
Camps Cleared
0
1,041,208
Distance Traveled
990,187
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,993
454
63
6
0
174,819
3
W
Sylvanus
5,740
522
34
3
0
181,572
3
L
Thor
5,851
532
68
6
0
235,034
1
W
Tiamat
6,357
578
78
7
0
195,221
4
L
Kumbhakarna
5,046
459
9
1
0
220,073
2
W
Zeus
6,059
551
68
6
0
186,231
2
W
Da Ji
5,443
495
60
5
0
223,936
2
W
Neith
7,564
688
100
9
0
203,227
3
L
Nu Wa
5,323
484
51
5
0
202,746
7
L
Tyr
6,802
618
104
9
0
208,536
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role