Player Matchup

Xbalanque
Xbalanque
NeLL DohkaN
Xbalanque
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,701 Elo+
Party 2
Bellona
Bellona
NeLL SysteM
Bellona
Level 8
God Stats
6W - 2L
1,794 SR
Queue Stats
7W - 5L
1,788 Elo+
Party 2
Thor
Thor
NeLL z Cifer
Thor
Level 5
God Stats
2W - 1L
1,766 SR
Queue Stats
9W - 2L
1,821 Elo+
Party 2
Ra
Ra
NeLLYazole
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,696 Elo+
Party 2
Ymir
Ymir
WoolPanda206233
Ymir
Level 12
God Stats
2W - 0L
1,748 SR
Queue Stats
9W - 6L
1,696 Elo+
Party 2
Team Averages
Level 9
1,662 SR
1,741 Elo+

VS

Team Averages
Level 24
1,484 SR
1,672 Elo+
Nemesis
Nemesis
LGBTQuinn
Nemesis
Level 29
God Stats
0W - 4L
1,226 SR
Queue Stats
231W - 230L
1,526 Elo+
Party 1
Jing Wei
Jing Wei
Princess_Azula14
Jing Wei
Level 22
God Stats
11W - 5L
1,694 SR
Queue Stats
285W - 230L
1,727 Elo+
Solo
Osiris
Osiris
ProfessorDxc
Osiris
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 85L
1,570 Elo+
Party 1
Geb
Geb
scotchie911
Geb
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,866 Elo+
Solo
Ymir
Ymir
toniio97
Ymir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
NeLL DohkaN
Xbalanque
12
2 / 2 / 3
6,698
447
3,024
5,599
1,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
NeLL SysteM
Bellona
10
0 / 1 / 2
6,199
413
1,698
6,191
3,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 1 / 9
7,540
503
6,575
10,618
3,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
9 / 0 / 5
9,049
603
14,236
8,248
3,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 5
6,989
466
5,786
10,443
5,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LGBTQuinn
Nemesis
11
0 / 4 / 0
6,722
448
2,639
9,528
3,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 2 / 0
7,760
517
10,770
9,810
3,343
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
13
2 / 3 / 0
8,116
541
6,676
11,138
7,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
0 / 3 / 1
6,412
427
2,826
9,824
6,193
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
11
0 / 5 / 0
6,937
462
3,283
10,277
4,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
17
Kills
5
5
Deaths
17
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
LGBTQuinn
Nemesis
0
4
0
0
W
Xbalanque
NeLL DohkaN
Xbalanque
2
2
3
1.75
W
Bellona
NeLL SysteM
Bellona
0
1
2
1
W
4
1
9
8.5
W
9
0
5
11.5
L
3
2
0
1.5
L
Osiris
2
3
0
0.67
W
2
1
5
4.5
L
0
3
1
0.17
L
Ymir
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,319
Damage
26,194
41,099
Taken
50,577
17,334
Mitigated
24,742
15,800
Healing
10,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
LGBTQuinn
Nemesis
2,639
1,154
0
718
9,528
3,301
0
3,170
6,276
0
45,328
W
Xbalanque
NeLL DohkaN
Xbalanque
3,024
1,830
0
1,694
5,599
1,422
0
834
4,765
0
20,067
W
Bellona
NeLL SysteM
Bellona
1,698
933
0
2,341
6,191
3,370
0
0
6,191
0
19,962
W
6,575
2,441
0
2,605
10,618
3,872
0
1,445
9,173
0
39,444
W
14,236
3,015
1,938
4,744
8,248
3,416
0
2,352
5,896
61,331
0
L
10,770
5,872
0
1,330
9,810
3,343
298
3,532
6,212
0
59,591
L
Osiris
6,676
1,785
0
3,781
11,138
7,527
163
3,788
7,166
0
45,197
W
5,786
1,182
0
2,478
10,443
5,254
0
1,478
8,965
26,124
0
L
2,826
195
223
2,229
9,824
6,193
34
4,947
4,730
11,359
0
L
Ymir
3,283
633
0
1,891
10,277
4,378
762
3,864
6,171
38,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,475
Gold Earned
35,947
319
Minions Killed
391
0
Camps Cleared
0
1,348,310
Distance Traveled
1,376,691
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,722
448
84
6
0
318,121
1
W
Xbalanque
6,698
447
45
3
0
246,891
1
W
Bellona
6,199
413
46
3
0
243,600
0
W
Thor
7,540
503
65
4
0
310,137
4
W
Ra
9,049
603
129
9
0
302,180
1
L
Jing Wei
7,760
517
115
8
0
262,046
5
L
Osiris
8,116
541
98
7
0
268,574
1
W
Ymir
6,989
466
34
2
0
245,502
3
L
Geb
6,412
427
20
1
0
279,428
2
L
Ymir
6,937
462
74
5
0
248,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role