Player Matchup

Athena
Athena
Bronze III
Charidan
Athena
Bronze III
Level 121
God Stats
0W - 2L
1,583 SR
Queue Stats
6W - 8L
1,394 MMR
Party 1
Hou Yi
Hou Yi
Silver IV
Zavoniki
Hou Yi
Silver IV
Level 107
God Stats
0W - 1L
1,747 SR
Queue Stats
8W - 10L
1,394 MMR
Party 1
Ao Kuang
Ao Kuang
Gold V
carrymeplsv1
Ao Kuang
Gold V
Level 140
God Stats
21W - 16L
1,719 SR
Queue Stats
764W - 758L
1,381 MMR
Solo
Scylla
Scylla
Gold III
juankod
Scylla
Gold III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
twinknives
Fenrir
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,610 SR
1,434 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,497 SR
1,425 MMR
Ne Zha
Ne Zha
Gold III
Blonder360
Ne Zha
Gold III
Level 157
God Stats
2W - 1L
1,287 SR
Queue Stats
183W - 167L
1,428 MMR
Solo
King Arthur
King Arthur
Gold IV
HaKumbhaMatata
King Arthur
Gold IV
Level 155
God Stats
5W - 8L
1,669 SR
Queue Stats
158W - 143L
1,373 MMR
Solo
Thor
Thor
Gold III
RosmelProXXX
Thor
Gold III
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 9L
1,469 MMR
Solo
Danzaburou
Danzaburou
Silver III
SenseiBojangles
Danzaburou
Silver III
Level 138
God Stats
2W - 0L
1,704 SR
Queue Stats
7W - 8L
1,505 MMR
Solo
Merlin
Merlin
Gold IV
TaquitoBB
Merlin
Gold IV
Level 68
God Stats
2W - 2L
1,322 SR
Queue Stats
75W - 74L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Charidan
Athena
10
1 / 6 / 1
6,416
458
3,891
12,286
6,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
Zavoniki
Hou Yi
11
0 / 4 / 1
6,239
446
1,815
7,622
1,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
carrymeplsv1
Ao Kuang
12
2 / 7 / 0
7,365
526
6,211
14,218
6,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
juankod
Scylla
12
1 / 4 / 0
6,898
493
3,877
7,193
2,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
twinknives
Fenrir
10
2 / 3 / 1
6,541
467
5,428
9,645
4,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ApolloTiamatTsukuyomiSetPersephone

VS

Bans
Guan YuCu ChulainnYemojaSobekChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Blonder360
Ne Zha
14
3 / 2 / 11
8,922
637
6,481
9,699
5,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
HaKumbhaMatata
King Arthur
14
3 / 3 / 1
8,866
633
8,337
16,873
8,170
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
7 / 0 / 4
9,726
695
4,768
7,293
2,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Danzaburou
SenseiBojangles
Danzaburou
15
9 / 1 / 4
9,771
698
7,430
6,452
2,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
TaquitoBB
Merlin
14
2 / 1 / 9
8,885
635
7,734
6,945
2,164
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
53
6
Kills
24
24
Deaths
7
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Blonder360
Ne Zha
3
2
11
4.25
L
Athena
Charidan
Athena
1
6
1
0.25
W
King Arthur
HaKumbhaMatata
King Arthur
3
3
1
1.17
W
7
0
4
9
W
Danzaburou
SenseiBojangles
Danzaburou
9
1
4
11
W
Merlin
TaquitoBB
Merlin
2
1
9
6.5
L
Hou Yi
Zavoniki
Hou Yi
0
4
1
0.13
L
Ao Kuang
carrymeplsv1
Ao Kuang
2
7
0
0.29
L
Scylla
juankod
Scylla
1
4
0
0.25
L
Fenrir
twinknives
Fenrir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,222
Damage
34,750
50,964
Taken
47,262
21,600
Mitigated
20,525
14,359
Healing
19,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Blonder360
Ne Zha
6,481
2,759
0
3,952
9,699
5,354
391
5,644
4,019
0
37,521
L
Athena
Charidan
Athena
3,891
1,062
0
2,396
12,286
6,747
0
334
11,952
15,080
0
W
King Arthur
HaKumbhaMatata
King Arthur
8,337
1,618
0
7,266
16,873
8,170
171
2,137
14,736
0
52,954
W
4,768
1,204
0
2,984
7,293
2,661
1,364
2,467
4,792
0
55,124
W
Danzaburou
SenseiBojangles
Danzaburou
7,430
3,888
0
3,347
6,452
2,176
1,324
1,785
4,667
0
58,804
W
Merlin
TaquitoBB
Merlin
7,734
875
0
2,326
6,945
2,164
1,386
5,053
1,584
57,563
0
L
Hou Yi
Zavoniki
Hou Yi
1,815
1,062
0
3,186
7,622
1,498
0
0
7,622
0
35,376
L
Ao Kuang
carrymeplsv1
Ao Kuang
6,211
1,576
0
4,914
14,218
6,342
0
3,964
10,254
39,825
6,059
L
Scylla
juankod
Scylla
3,877
308
0
826
7,193
2,433
0
3,436
3,757
45,925
0
L
Fenrir
twinknives
Fenrir
5,428
1,464
0
3,037
9,645
4,580
0
0
9,345
0
25,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,459
Gold Earned
46,170
325
Minions Killed
447
0
Camps Cleared
0
1,280,510
Distance Traveled
1,383,577
10
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,922
637
47
3
0
278,989
3
L
Athena
6,416
458
20
1
0
259,521
4
W
King Arthur
8,866
633
93
7
0
260,889
3
W
Thor
9,726
695
106
8
0
308,382
7
W
Danzaburou
9,771
698
100
7
0
268,471
6
W
Merlin
8,885
635
101
7
0
266,846
6
L
Hou Yi
6,239
446
73
5
0
231,251
1
L
Ao Kuang
7,365
526
77
6
0
267,963
0
L
Scylla
6,898
493
97
7
0
235,867
5
L
Fenrir
6,541
467
58
4
0
285,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role