Player Matchup

Mercury
Mercury
Four__G
Mercury
Level 14
God Stats
1W - 1L
1,391 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 2
Tiamat
Tiamat
Jj-square
Tiamat
Level 27
God Stats
0W - 4L
1,110 SR
Queue Stats
80W - 100L
1,272 Elo+
Solo
Merlin
Merlin
L2T_Dribble
Merlin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,205 Elo+
Party 2
Cabrakan
Cabrakan
ravenscr
Cabrakan
Level 4
God Stats
1W - 2L
1,436 SR
Queue Stats
1W - 4L
1,260 Elo+
Solo
Da Ji
Da Ji
xXxBROXERxXx
Da Ji
Level 20
God Stats
9W - 13L
1,156 SR
Queue Stats
18W - 23L
1,236 Elo+
Solo
Team Averages
Level 18
1,319 SR
1,294 Elo+

VS

Team Averages
Level 19
1,579 SR
1,334 Elo+
Anubis
Anubis
FINALWEEB
Anubis
Level 29
God Stats
17W - 12L
1,632 SR
Queue Stats
312W - 320L
1,420 Elo+
Party 1
Vamana
Vamana
Havoloc
Vamana
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Izanami
Izanami
HeartlessLust
Izanami
Level 27
God Stats
37W - 22L
1,625 SR
Queue Stats
96W - 114L
1,415 Elo+
Solo
Ymir
Ymir
hellajesus
Ymir
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
923 Elo+
Solo
Da Ji
Da Ji
that-guy-ric2
Da Ji
Level 28
God Stats
29W - 20L
1,638 SR
Queue Stats
237W - 246L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Four__G
Mercury
14
1 / 12 / 1
8,992
360
2,909
15,532
4,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Jj-square
Tiamat
5
0 / 4 / 1
6,772
271
1,091
4,294
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
15
1 / 11 / 3
9,724
389
7,043
16,462
4,678
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cabrakan
ravenscr
Cabrakan
16
6 / 4 / 1
11,189
448
8,892
21,172
21,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 10 / 2
10,854
434
4,221
23,628
9,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
FINALWEEB
Anubis
20
10 / 3 / 5
14,450
578
12,445
15,440
8,401
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
Havoloc
Vamana
17
4 / 2 / 13
12,948
518
4,841
14,434
12,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
19
5 / 3 / 10
13,949
558
18,852
15,490
6,080
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
6 / 2 / 13
12,454
498
7,026
16,098
14,070
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
16 / 3 / 4
14,684
587
12,826
14,817
6,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
86
10
Kills
41
41
Deaths
13
8
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Anubis
FINALWEEB
Anubis
10
3
5
4.17
L
Mercury
Four__G
Mercury
1
12
1
0.13
W
Vamana
Havoloc
Vamana
4
2
13
5.25
W
Izanami
5
3
10
3.33
L
Tiamat
Jj-square
Tiamat
0
4
1
0.13
L
Merlin
1
11
3
0.23
W
6
2
13
6.25
L
Cabrakan
ravenscr
Cabrakan
6
4
1
1.63
W
16
3
4
6
L
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,156
Damage
55,990
81,088
Taken
76,279
41,612
Mitigated
47,396
13,228
Healing
24,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
FINALWEEB
Anubis
12,445
889
255
8,462
15,440
8,401
3,107
3,220
12,220
109,786
0
L
Mercury
Four__G
Mercury
2,909
1,139
0
630
15,532
4,856
328
4,169
11,363
0
27,802
W
Vamana
Havoloc
Vamana
4,841
2,064
0
4,188
14,434
12,582
580
4,357
9,473
0
60,438
W
Izanami
18,852
14,281
510
4,987
15,490
6,080
7,206
5,509
9,981
0
116,918
L
Tiamat
Jj-square
Tiamat
1,091
240
0
186
4,294
1,519
0
1,171
3,123
7,076
0
L
Merlin
7,043
1,209
255
1,207
16,462
4,678
640
3,813
12,649
51,683
0
W
7,026
1,310
0
3,189
16,098
14,070
900
7,308
8,790
16,814
0
L
Cabrakan
ravenscr
Cabrakan
8,892
1,257
0
2,690
21,172
21,420
0
5,475
15,697
39,493
0
W
12,826
2,845
0
3,342
14,817
6,263
661
3,857
9,585
0
102,289
L
4,221
1,510
0
8,260
23,628
9,139
0
4,843
18,785
0
67,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,531
Gold Earned
68,485
295
Minions Killed
543
0
Camps Cleared
0
1,617,192
Distance Traveled
2,308,324
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,450
578
148
6
0
364,298
1
L
Mercury
8,992
360
49
2
0
426,739
1
W
Vamana
12,948
518
73
3
0
554,423
0
W
Izanami
13,949
558
179
7
0
372,578
2
L
Tiamat
6,772
271
10
0
0
192,269
1
L
Merlin
9,724
389
81
3
0
344,605
0
W
Ymir
12,454
498
18
1
0
517,895
6
L
Cabrakan
11,189
448
53
2
0
330,541
5
W
Da Ji
14,684
587
125
5
0
499,130
3
L
Da Ji
10,854
434
102
4
0
323,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role