Player Matchup

Jormungandr
Jormungandr
King Hoonta
Jormungandr
Level 86
God Stats
1W - 2L
1,312 SR
Queue Stats
38W - 51L
1,503 Elo+
Party 2
Cthulhu
Cthulhu
Scorpinom
Cthulhu
Level 69
God Stats
6W - 3L
1,611 SR
Queue Stats
26W - 31L
1,456 Elo+
Party 2
Anubis
Anubis
ikillguys23
Anubis
Level 8
God Stats
1W - 1L
1,403 SR
Queue Stats
5W - 9L
1,476 Elo+
Party 2
Team Averages
Level 54
1,442 SR
1,478 Elo+

VS

Team Averages
Level 29
1,421 SR
1,326 Elo+
Ra
Ra
BotchedFetusRepo
Ra
Level 42
God Stats
0W - 2L
1,441 SR
Queue Stats
9W - 14L
1,403 Elo+
Party 1
Cupid
Cupid
BwarriorYT
Cupid
Level 20
God Stats
0W - 3L
1,296 SR
Queue Stats
0W - 5L
1,263 Elo+
Party 1
Hercules
Hercules
LiqourBandit
Hercules
Level 26
God Stats
0W - 1L
1,526 SR
Queue Stats
1W - 3L
1,311 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
King Hoonta
Jormungandr
19
10 / 0 / 9
14,193
710
23,836
20,142
18,928
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Scorpinom
Cthulhu
18
9 / 2 / 10
13,804
690
19,577
24,405
33,751
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
11
0 / 5 / 6
10,477
524
4,390
8,782
3,991
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 8 / 2
11,109
555
10,600
19,401
7,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cupid
14
2 / 8 / 2
10,972
549
11,344
15,905
5,894
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
LiqourBandit
Hercules
15
3 / 3 / 0
11,351
568
12,150
27,445
32,282
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
19
Kills
7
7
Deaths
19
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
8
2
0.38
L
Cupid
2
8
2
0.38
W
Jormungandr
King Hoonta
Jormungandr
10
0
9
14.5
L
Hercules
LiqourBandit
Hercules
3
3
0
1
W
Cthulhu
Scorpinom
Cthulhu
9
2
10
7
W
Anubis
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,803
Damage
34,094
53,329
Taken
62,751
56,670
Mitigated
46,032
6,537
Healing
17,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,600
946
1,844
7,533
19,401
7,856
0
14,642
4,759
62,683
0
L
Cupid
11,344
7,820
567
232
15,905
5,894
295
13,316
2,589
0
42,864
W
Jormungandr
King Hoonta
Jormungandr
23,836
4,754
0
0
20,142
18,928
1,110
3,610
16,258
91,070
0
L
Hercules
LiqourBandit
Hercules
12,150
3,397
0
6,826
27,445
32,282
0
19,915
7,530
0
28,940
W
Cthulhu
Scorpinom
Cthulhu
19,577
1,402
1,052
4,590
24,405
33,751
213
4,081
19,981
37,613
0
W
Anubis
4,390
273
0
895
8,782
3,991
401
2,242
6,450
20,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,474
Gold Earned
33,432
183
Minions Killed
175
0
Camps Cleared
0
1,030,358
Distance Traveled
945,616
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,109
555
83
4
0
281,087
0
L
Cupid
10,972
549
63
3
0
313,308
0
W
Jormungandr
14,193
710
110
6
0
345,196
1
L
Hercules
11,351
568
29
1
0
351,221
1
W
Cthulhu
13,804
690
37
2
0
385,002
4
W
Anubis
10,477
524
36
2
0
300,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role