Player Matchup

Merlin
Merlin
GrimmjhowW
Merlin
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 8L
1,287 Elo+
Party 1
Olorun
Olorun
JhalinRabei
Olorun
Level 4
God Stats
2W - 0L
1,783 SR
Queue Stats
7W - 4L
1,697 Elo+
Party 1
Ra
Ra
PeNaCovaxx
Ra
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,305 Elo+
Party 1
Kali
Kali
TheKiller3232
Kali
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,288 Elo+
Party 3
Cupid
Cupid
lopaanashe
Cupid
Level 4
God Stats
1W - 1L
1,385 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Team Averages
Level 28
1,533 SR
1,415 Elo+

VS

Team Averages
Level 16
1,554 SR
1,429 Elo+
Ganesha
Ganesha
Akkah
Ganesha
Level 8
God Stats
6W - 8L
1,531 SR
Queue Stats
14W - 18L
1,425 Elo+
Solo
Merlin
Merlin
Bryan10TM
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,343 Elo+
Solo
Izanami
Izanami
Lapa16
Izanami
Level 28
God Stats
52W - 71L
1,473 SR
Queue Stats
98W - 120L
1,464 Elo+
Party 2
Rama
Rama
VanDammx
Rama
Level 34
God Stats
1W - 1L
1,764 SR
Queue Stats
126W - 150L
1,471 Elo+
Party 2
Thor
Thor
mariposa-funda
Thor
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 11L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GrimmjhowW
Merlin
19
9 / 3 / 25
12,716
1,156
17,631
9,594
4,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
20
18 / 2 / 18
14,325
1,302
32,331
13,602
6,578
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 2 / 11
9,737
885
2,611
3,543
1,481
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

19
10 / 5 / 20
13,454
1,223
18,016
15,786
9,160
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cupid
20
8 / 0 / 23
12,548
1,141
13,995
8,792
3,828
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

270

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Akkah
Ganesha
16
0 / 5 / 6
10,449
950
2,704
19,346
17,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
Bryan10TM
Merlin
16
5 / 11 / 3
11,371
1,034
13,431
18,396
7,031
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Lapa16
Izanami
18
3 / 13 / 8
12,152
1,105
14,519
22,474
8,119
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
16
1 / 11 / 6
9,719
884
9,535
19,962
7,154
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 6 / 4
10,573
961
6,501
12,587
4,398
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
39
46
Kills
12
12
Deaths
46
97
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Akkah
Ganesha
0
5
6
0.6
L
Merlin
Bryan10TM
Merlin
5
11
3
0.59
W
Merlin
GrimmjhowW
Merlin
9
3
25
7.17
W
Olorun
18
2
18
13.5
L
Izanami
Lapa16
Izanami
3
13
8
0.54
W
1
2
11
3.25
W
10
5
20
4
L
Rama
1
11
6
0.36
W
Cupid
8
0
23
19.5
L
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,584
Damage
46,690
51,317
Taken
92,765
25,431
Mitigated
44,012
12,620
Healing
4,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Akkah
Ganesha
2,704
90
678
1,622
19,346
17,310
0
9,841
9,505
10,011
0
L
Merlin
Bryan10TM
Merlin
13,431
1,300
0
0
18,396
7,031
0
11,643
6,753
29,702
0
W
Merlin
GrimmjhowW
Merlin
17,631
1,400
0
0
9,594
4,384
0
2,202
7,392
38,017
0
W
Olorun
32,331
17,235
1,340
4,797
13,602
6,578
0
3,751
9,851
52,739
0
L
Izanami
Lapa16
Izanami
14,519
9,863
243
219
22,474
8,119
0
11,949
10,314
0
50,539
W
2,611
6
704
39
3,543
1,481
0
1,145
2,398
4,354
0
W
18,016
11,658
0
4,088
15,786
9,160
0
4,508
11,278
0
29,322
L
Rama
9,535
6,277
0
1,672
19,962
7,154
0
12,648
7,314
0
20,446
W
Cupid
13,995
7,028
753
899
8,792
3,828
0
4,529
4,263
0
38,026
L
6,501
55
0
0
12,587
4,398
0
6,281
6,306
0
14,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,780
Gold Earned
54,264
180
Minions Killed
155
6
Camps Cleared
7
867,117
Distance Traveled
895,375
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,449
950
4
0
0
225,019
0
L
Merlin
11,371
1,034
39
4
2
173,778
4
W
Merlin
12,716
1,156
48
4
2
187,015
0
W
Olorun
14,325
1,302
45
4
3
194,092
2
L
Izanami
12,152
1,105
63
6
4
157,758
0
W
Ra
9,737
885
8
1
0
67,496
0
W
Kali
13,454
1,223
25
2
1
200,578
0
L
Rama
9,719
884
30
3
0
165,327
0
W
Cupid
12,548
1,141
54
5
0
217,936
2
L
Thor
10,573
961
19
2
1
173,493
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role