Player Matchup

Cthulhu
Cthulhu
Blargn
Cthulhu
Level 69
God Stats
1W - 0L
1,274 SR
Queue Stats
6W - 6L
1,515 Elo+
Party 1
Anubis
Anubis
Madkid
Anubis
Level 96
God Stats
2W - 0L
1,338 SR
Queue Stats
8W - 8L
1,532 Elo+
Party 1
Anhur
Anhur
Nathaìr
Anhur
Level 126
God Stats
1W - 0L
1,506 SR
Queue Stats
8W - 8L
1,545 Elo+
Party 1
Team Averages
Level 97
1,373 SR
1,530 Elo+

VS

Team Averages
Level 54
1,433 SR
1,537 Elo+
Tiamat
Tiamat
Gunflame3000
Tiamat
Level 47
God Stats
0W - 6L
1,199 SR
Queue Stats
20W - 31L
1,474 Elo+
Party 2
Kumbhakarna
Kumbhakarna
RaykuBlazer
Kumbhakarna
Level 84
God Stats
0W - 2L
1,659 SR
Queue Stats
39W - 39L
1,503 Elo+
Party 2
Zeus
Zeus
mtmeeks13
Zeus
Level 31
God Stats
1W - 2L
1,441 SR
Queue Stats
9W - 5L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blargn
Cthulhu
10
1 / 1 / 10
7,786
779
5,749
7,277
4,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Madkid
Anubis
12
8 / 0 / 5
8,489
849
8,823
4,697
2,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anhur
Nathaìr
Anhur
12
5 / 0 / 7
8,164
816
6,848
5,457
1,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
0 / 5 / 1
5,935
594
3,432
7,676
4,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kumbhakarna
RaykuBlazer
Kumbhakarna
8
1 / 4 / 0
6,681
668
1,389
9,899
4,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Zeus
10
0 / 5 / 1
6,447
645
6,425
8,939
2,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
14
Kills
1
1
Deaths
14
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Blargn
Cthulhu
1
1
10
6
L
Tiamat
0
5
1
0.1
W
Anubis
Madkid
Anubis
8
0
5
10.5
W
Anhur
Nathaìr
Anhur
5
0
7
8.5
L
Kumbhakarna
RaykuBlazer
Kumbhakarna
1
4
0
0.25
L
Zeus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,420
Damage
11,246
17,431
Taken
26,514
9,115
Mitigated
10,635
3,536
Healing
4,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Blargn
Cthulhu
5,749
295
429
1,364
7,277
4,732
284
4,310
2,647
18,060
0
L
Tiamat
3,432
768
0
1,540
7,676
4,124
0
4,634
3,042
10,290
0
W
Anubis
Madkid
Anubis
8,823
466
0
1,000
4,697
2,395
466
3,703
944
34,080
0
W
Anhur
Nathaìr
Anhur
6,848
3,364
0
743
5,457
1,988
844
3,032
2,350
0
37,094
L
Kumbhakarna
RaykuBlazer
Kumbhakarna
1,389
310
0
520
9,899
4,439
0
5,856
4,043
6,677
0
L
Zeus
6,425
564
0
2,461
8,939
2,072
0
4,385
4,554
34,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,439
Gold Earned
19,063
139
Minions Killed
97
0
Camps Cleared
0
557,634
Distance Traveled
478,466
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,786
779
18
2
0
199,081
3
L
Tiamat
5,935
594
16
2
0
143,300
2
W
Anubis
8,489
849
54
5
0
184,631
2
W
Anhur
8,164
816
67
7
0
173,922
2
L
Kumbhakarna
6,681
668
11
1
0
179,425
2
L
Zeus
6,447
645
70
7
0
155,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role