Player Matchup

Kukulkan
Kukulkan
GokuVsSuperman--
Kukulkan
Level 66
God Stats
41W - 49L
1,533 SR
Queue Stats
208W - 201L
1,580 Elo+
Party 2
Izanami
Izanami
Im Gearbox
Izanami
Level 25
God Stats
4W - 1L
1,856 SR
Queue Stats
14W - 8L
1,634 Elo+
Party 2
Bacchus
Bacchus
Spacegoatee
Bacchus
Level 44
God Stats
6W - 5L
1,624 SR
Queue Stats
18W - 23L
1,502 Elo+
Solo
Fenrir
Fenrir
TecKAneK
Fenrir
Level 29
God Stats
11W - 8L
1,848 SR
Queue Stats
242W - 226L
1,614 Elo+
Party 2
Cthulhu
Cthulhu
ghostforlife
Cthulhu
Level 119
God Stats
21W - 27L
1,445 SR
Queue Stats
188W - 188L
1,591 Elo+
Party 2
Team Averages
Level 57
1,661 SR
1,584 Elo+

VS

Team Averages
Level 50
1,540 SR
1,467 Elo+
Set
Set
AnbuVirgo
Set
Level 28
God Stats
7W - 5L
1,500 SR
Queue Stats
406W - 366L
1,518 Elo+
Party 1
Bellona
Bellona
OkIvy
Bellona
Level 109
God Stats
1W - 1L
1,715 SR
Queue Stats
407W - 342L
1,511 Elo+
Party 1
Skadi
Skadi
TeufelDrachen26
Skadi
Level 69
God Stats
18W - 14L
1,504 SR
Queue Stats
130W - 144L
1,443 Elo+
Party 3
Hades
Hades
ZeOnlyKoshka
Hades
Level 18
God Stats
23W - 29L
1,476 SR
Queue Stats
94W - 109L
1,444 Elo+
Party 1
Ymir
Ymir
chewbacca26665
Ymir
Level 28
God Stats
36W - 45L
1,505 SR
Queue Stats
46W - 57L
1,419 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,451
586
3,630
5,529
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Im Gearbox
Izanami
12
5 / 2 / 7
7,443
677
11,708
5,832
1,958
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Spacegoatee
Bacchus
10
3 / 0 / 7
6,602
600
5,253
9,300
5,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
TecKAneK
Fenrir
12
11 / 2 / 3
7,631
694
6,761
8,337
4,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
ghostforlife
Cthulhu
13
3 / 0 / 2
7,165
651
7,173
8,921
7,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 0
5,677
516
3,456
8,887
3,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
OkIvy
Bellona
10
0 / 4 / 0
5,786
526
5,923
11,225
7,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
2 / 6 / 1
5,592
508
3,884
7,554
1,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 4 / 2
6,010
546
7,571
9,634
4,732
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 5 / 3
5,145
468
4,800
11,963
5,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
23
Kills
6
6
Deaths
23
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
1
2
2
1
W
Izanami
Im Gearbox
Izanami
5
2
7
4.25
L
Bellona
OkIvy
Bellona
0
4
0
0
W
Bacchus
Spacegoatee
Bacchus
3
0
7
6.5
W
Fenrir
TecKAneK
Fenrir
11
2
3
6.25
L
2
6
1
0.42
L
2
4
2
0.75
L
0
5
3
0.3
W
Cthulhu
ghostforlife
Cthulhu
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,525
Damage
25,634
37,919
Taken
49,263
21,426
Mitigated
22,852
10,896
Healing
14,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,456
1,175
0
2,414
8,887
3,590
0
952
7,911
0
27,302
W
3,630
144
0
0
5,529
1,881
410
3,097
2,432
27,020
0
W
Izanami
Im Gearbox
Izanami
11,708
8,444
0
1,595
5,832
1,958
457
2,184
3,648
0
57,748
L
Bellona
OkIvy
Bellona
5,923
2,283
0
5,351
11,225
7,403
0
6,195
5,030
0
31,553
W
Bacchus
Spacegoatee
Bacchus
5,253
1,734
0
2,241
9,300
5,580
0
5,322
3,978
14,065
0
W
Fenrir
TecKAneK
Fenrir
6,761
1,898
0
2,099
8,337
4,793
82
1,768
6,569
0
31,327
L
3,884
1,561
0
462
7,554
1,440
0
1,612
5,942
0
23,051
L
7,571
1,707
0
3,401
9,634
4,732
150
4,441
4,940
29,063
0
L
4,800
1,241
362
2,291
11,963
5,687
0
2,265
9,698
13,002
0
W
Cthulhu
ghostforlife
Cthulhu
7,173
1,125
143
4,818
8,921
7,214
0
0
8,921
33,845
1,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,292
Gold Earned
28,210
327
Minions Killed
243
0
Camps Cleared
0
1,086,223
Distance Traveled
1,023,053
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,677
516
58
5
0
228,808
0
W
Kukulkan
6,451
586
72
7
0
211,030
0
W
Izanami
7,443
677
109
10
0
198,345
3
L
Bellona
5,786
526
74
7
0
221,084
3
W
Bacchus
6,602
600
20
2
0
220,247
2
W
Fenrir
7,631
694
47
4
0
230,536
0
L
Skadi
5,592
508
47
4
0
194,488
1
L
Hades
6,010
546
50
5
0
187,732
2
L
Ymir
5,145
468
14
1
0
190,941
0
W
Cthulhu
7,165
651
79
7
0
226,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role