Player Matchup

Fenrir
Fenrir
JinxTheDemon
Fenrir
Level 17
God Stats
13W - 16L
1,197 SR
Queue Stats
49W - 68L
1,084 Elo+
Party 3
Merlin
Merlin
KrokusTheGod
Merlin
Level 134
God Stats
0W - 1L
1,367 SR
Queue Stats
37W - 38L
1,276 Elo+
Party 3
Freya
Freya
LovelySlaughter
Freya
Level 7
God Stats
20W - 32L
1,240 SR
Queue Stats
26W - 46L
1,088 Elo+
Party 3
Ymir
Ymir
RyanCrowe-
Ymir
Level 4
God Stats
41W - 29L
1,685 SR
Queue Stats
46W - 39L
1,323 Elo+
Party 2
Kukulkan
Kukulkan
YT-doinderboi
Kukulkan
Level 9
God Stats
44W - 32L
1,454 SR
Queue Stats
47W - 39L
1,323 Elo+
Party 2
Team Averages
Level 34
1,389 SR
1,219 Elo+

VS

Team Averages
Level 20
1,512 SR
1,354 Elo+
Chang'e
Chang'e
DisforDeicide
Chang'e
Level 19
God Stats
6W - 8L
1,422 SR
Queue Stats
71W - 68L
1,398 Elo+
Party 1
Amaterasu
Amaterasu
LMAWER4
Amaterasu
Level 25
God Stats
9W - 2L
1,816 SR
Queue Stats
91W - 67L
1,372 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Nuklear nation
Ah Muzen Cab
Level 13
God Stats
18W - 19L
1,509 SR
Queue Stats
28W - 37L
1,330 Elo+
Party 1
Discordia
Discordia
QShadowPhoenix
Discordia
Level 26
God Stats
43W - 31L
1,520 SR
Queue Stats
153W - 145L
1,284 Elo+
Solo
Cthulhu
Cthulhu
Weenus420
Cthulhu
Level 17
God Stats
13W - 9L
1,290 SR
Queue Stats
83W - 85L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
9 / 11 / 17
15,894
1,060
25,547
33,812
16,532
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Merlin
20
7 / 7 / 19
15,541
1,036
41,965
25,103
9,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
3 / 8 / 18
14,088
939
18,174
26,206
8,851
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
3 / 4 / 19
14,393
960
8,710
27,632
30,285
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
YT-doinderboi
Kukulkan
20
14 / 4 / 11
17,055
1,137
41,945
17,810
6,467
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

0

VS

Team 2 Tickets

8

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
20
17 / 11 / 10
18,537
1,236
52,907
32,018
10,882
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
LMAWER4
Amaterasu
20
11 / 5 / 13
16,807
1,120
28,857
32,027
21,664
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ah Muzen Cab
Nuklear nation
Ah Muzen Cab
20
1 / 12 / 18
14,132
942
15,872
28,787
9,698
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
QShadowPhoenix
Discordia
20
3 / 4 / 13
13,962
931
10,171
26,641
19,771
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
Weenus420
Cthulhu
20
2 / 4 / 20
15,127
1,008
14,865
25,417
30,165
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
108
36
Kills
34
34
Deaths
36
84
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Chang'e
17
11
10
2
L
Fenrir
9
11
17
1.59
L
Merlin
7
7
19
2.36
W
Amaterasu
LMAWER4
Amaterasu
11
5
13
3.5
L
3
8
18
1.5
W
Ah Muzen Cab
Nuklear nation
Ah Muzen Cab
1
12
18
0.83
W
Discordia
QShadowPhoenix
Discordia
3
4
13
2.38
L
3
4
19
3.13
W
Cthulhu
Weenus420
Cthulhu
2
4
20
3
L
Kukulkan
YT-doinderboi
Kukulkan
14
4
11
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

136,341
Damage
122,672
130,563
Taken
144,890
71,372
Mitigated
92,180
13,121
Healing
29,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
52,907
2,085
5,883
10,537
32,018
10,882
0
24,823
7,195
96,246
0
L
Fenrir
25,547
11,061
0
2,961
33,812
16,532
0
17,474
16,338
0
39,851
L
Merlin
41,965
3,387
0
3,176
25,103
9,237
0
17,598
7,505
73,718
0
W
Amaterasu
LMAWER4
Amaterasu
28,857
14,165
0
6,206
32,027
21,664
0
21,714
10,313
0
45,590
L
18,174
5,683
219
4,790
26,206
8,851
0
15,808
10,398
27,178
0
W
Ah Muzen Cab
Nuklear nation
Ah Muzen Cab
15,872
7,798
486
4,403
28,787
9,698
0
23,310
5,477
0
34,186
W
Discordia
QShadowPhoenix
Discordia
10,171
1,445
0
0
26,641
19,771
0
23,873
2,768
19,695
0
L
8,710
680
0
0
27,632
30,285
0
16,011
11,621
34,574
0
W
Cthulhu
Weenus420
Cthulhu
14,865
440
989
570
25,417
30,165
0
17,074
8,343
60,788
0
L
Kukulkan
YT-doinderboi
Kukulkan
41,945
1,325
789
1,186
17,810
6,467
0
11,052
6,758
84,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,971
Gold Earned
78,565
303
Minions Killed
296
3
Camps Cleared
7
1,440,950
Distance Traveled
1,475,799
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
18,537
1,236
111
7
2
286,810
0
L
Fenrir
15,894
1,060
42
3
1
320,739
0
L
Merlin
15,541
1,036
70
5
1
252,983
2
W
Amaterasu
16,807
1,120
33
2
5
332,148
1
L
Freya
14,088
939
25
2
0
266,764
0
W
Ah Muzen Cab
14,132
942
29
2
0
294,190
1
W
Discordia
13,962
931
10
1
0
286,183
0
L
Ymir
14,393
960
55
4
0
298,229
1
W
Cthulhu
15,127
1,008
113
8
0
276,468
0
L
Kukulkan
17,055
1,137
111
7
1
302,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role