Player Matchup

Baron Samedi
Baron Samedi
Black-Curve
Baron Samedi
Level 135
God Stats
3W - 2L
1,615 SR
Queue Stats
79W - 94L
1,591 Elo+
Solo
Chronos
Chronos
DiamondTsamurai
Chronos
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
45W - 51L
1,430 Elo+
Solo
Sobek
Sobek
HardOnNinja
Sobek
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 84L
1,584 Elo+
Party 2
Geb
Geb
HugoTheHand
Geb
Level 123
God Stats
2W - 1L
1,815 SR
Queue Stats
76W - 71L
1,583 Elo+
Solo
Ullr
Ullr
ThatGuyBanquo
Ullr
Level 107
God Stats
0W - 2L
1,289 SR
Queue Stats
58W - 52L
1,562 Elo+
Party 2
Team Averages
Level 127
1,544 SR
1,550 Elo+

VS

Team Averages
Level 120
1,595 SR
1,570 Elo+
Eset
Eset
Crazyknidog
Eset
Level 84
God Stats
2W - 1L
1,710 SR
Queue Stats
63W - 55L
1,600 Elo+
Party 1
Sol
Sol
Kroran
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Plasmm
Yemoja
Level 109
God Stats
1W - 0L
1,855 SR
Queue Stats
74W - 61L
1,613 Elo+
Party 1
Ah Puch
Ah Puch
Rman88
Ah Puch
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
157W - 155L
1,532 Elo+
Solo
Anhur
Anhur
derpmoofins
Anhur
Level 122
God Stats
2W - 2L
1,409 SR
Queue Stats
74W - 61L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Black-Curve
Baron Samedi
20
10 / 4 / 9
12,149
810
22,665
20,234
11,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
5 / 6 / 11
11,487
766
10,197
17,500
8,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 8 / 14
9,471
631
8,962
28,693
33,769
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
1 / 5 / 15
10,274
685
10,526
21,072
23,393
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 3 / 13
10,829
722
16,529
13,594
6,179
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 15
9,916
661
9,912
13,028
6,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sol
Kroran
Sol
20
11 / 4 / 12
12,736
849
29,696
23,359
11,455
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
Plasmm
Yemoja
18
0 / 2 / 16
10,434
696
3,683
15,741
16,472
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
Rman88
Ah Puch
19
4 / 2 / 19
11,633
776
23,994
8,943
4,554
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

19
10 / 6 / 8
12,911
861
17,107
23,460
12,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
95
19
Kills
25
26
Deaths
20
62
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Black-Curve
Baron Samedi
10
4
9
3.63
W
0
6
15
1.25
L
5
6
11
1.75
L
0
8
14
0.88
L
1
5
15
1.7
W
Sol
Kroran
Sol
11
4
12
4.25
W
Yemoja
Plasmm
Yemoja
0
2
16
4
W
Ah Puch
Rman88
Ah Puch
4
2
19
6.75
L
3
3
13
3.17
W
10
6
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,879
Damage
84,392
101,093
Taken
84,531
83,014
Mitigated
50,650
46,135
Healing
43,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Black-Curve
Baron Samedi
22,665
399
12,235
10,574
20,234
11,370
618
14,271
5,582
39,451
0
W
9,912
828
5,573
1,935
13,028
6,043
886
9,554
3,474
18,386
0
L
10,197
1,390
1,541
3,402
17,500
8,303
1,711
12,968
4,046
24,163
0
L
8,962
898
3,598
5,332
28,693
33,769
406
14,129
13,938
15,355
0
L
10,526
657
2,199
3,030
21,072
23,393
286
13,865
6,444
19,981
0
W
Sol
Kroran
Sol
29,696
6,717
139
6,603
23,359
11,455
1,847
14,083
9,276
60,535
0
W
Yemoja
Plasmm
Yemoja
3,683
1,657
15,173
5,674
15,741
16,472
582
12,011
3,730
10,188
0
W
Ah Puch
Rman88
Ah Puch
23,994
1,030
1,234
2,125
8,943
4,554
431
4,674
4,269
38,136
0
L
16,529
3,293
2,062
2,162
13,594
6,179
2,753
9,562
3,798
0
40,590
W
17,107
11,343
1,991
2,942
23,460
12,126
2,358
12,028
11,432
0
40,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,210
Gold Earned
57,630
175
Minions Killed
162
0
Camps Cleared
0
1,413,956
Distance Traveled
1,291,706
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
12,149
810
40
3
0
272,996
2
W
Eset
9,916
661
8
1
0
258,994
0
L
Chronos
11,487
766
41
3
0
300,204
2
L
Sobek
9,471
631
11
1
0
264,576
0
L
Geb
10,274
685
14
1
0
290,014
0
W
Sol
12,736
849
59
4
0
293,938
1
W
Yemoja
10,434
696
13
1
0
240,800
1
W
Ah Puch
11,633
776
32
2
0
261,850
0
L
Ullr
10,829
722
69
5
0
286,166
0
W
Anhur
12,911
861
50
3
0
236,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role