Player Matchup

Guan Yu
Guan Yu
DarkAuraREAPER
Guan Yu
Level 4
God Stats
1W - 5L
1,351 SR
Queue Stats
2W - 7L
1,299 Elo+
Solo
Medusa
Medusa
HARrks
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nox
Nox
YanaStones
Nox
Level 27
God Stats
1W - 1L
1,243 SR
Queue Stats
55W - 41L
1,257 Elo+
Solo
Janus
Janus
llhashi
Janus
Level 26
God Stats
4W - 7L
1,154 SR
Queue Stats
53W - 55L
1,128 Elo+
Solo
Kali
Kali
onyxphoenix7888
Kali
Level 25
God Stats
52W - 82L
1,287 SR
Queue Stats
69W - 100L
1,227 Elo+
Solo
Team Averages
Level 17
1,307 SR
1,282 Elo+

VS

Team Averages
Level 21
1,530 SR
1,303 Elo+
Ymir
Ymir
AJojoReferenceTM
Ymir
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 49L
1,436 Elo+
Solo
Hel
Hel
Lilredfox04
Hel
Level 28
God Stats
3W - 2L
1,621 SR
Queue Stats
5W - 15L
1,213 Elo+
Solo
Chiron
Chiron
TheWallGoinUp
Chiron
Level 14
God Stats
1W - 1L
1,236 SR
Queue Stats
9W - 21L
1,159 Elo+
Solo
Osiris
Osiris
The_Chief_BeaN_
Osiris
Level 16
God Stats
8W - 2L
1,656 SR
Queue Stats
171W - 164L
1,258 Elo+
Solo
Chang'e
Chang'e
ashleylis3
Chang'e
Level 17
God Stats
7W - 13L
1,638 SR
Queue Stats
92W - 114L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
5,123
466
2,963
8,010
4,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
HARrks
Medusa
5
0 / 4 / 1
4,357
396
1,968
3,292
926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
2 / 1 / 2
6,076
552
3,076
4,620
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
llhashi
Janus
8
2 / 1 / 0
5,591
508
4,797
2,418
614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 9 / 1
4,685
426
2,132
8,788
2,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 1
5,640
513
910
3,729
1,510
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
5 / 2 / 3
6,132
557
4,516
6,486
3,281
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
2 / 1 / 0
6,793
618
1,949
5,753
1,550
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
7 / 1 / 2
7,679
698
4,823
5,153
2,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
ashleylis3
Chang'e
9
0 / 1 / 6
5,566
506
4,188
5,326
1,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
5
Kills
17
19
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
L
1
4
0
0.25
L
Medusa
HARrks
Medusa
0
4
1
0.13
W
5
2
3
3.25
W
2
1
0
2
W
7
1
2
8
L
2
1
2
3
W
Chang'e
ashleylis3
Chang'e
0
1
6
3
L
Janus
llhashi
Janus
2
1
0
2
L
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,936
Damage
16,386
27,128
Taken
26,447
10,082
Mitigated
10,424
3,013
Healing
13,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
910
305
0
60
3,729
1,510
537
365
3,303
9,797
0
L
2,963
250
94
1,928
8,010
4,498
395
1,059
6,885
0
17,225
L
Medusa
HARrks
Medusa
1,968
1,185
0
0
3,292
926
0
1,307
1,917
0
9,597
W
4,516
1,212
1,688
2,182
6,486
3,281
1,365
2,892
3,546
16,212
0
W
1,949
1,509
95
3,207
5,753
1,550
1,266
1,088
4,491
0
31,952
W
4,823
1,799
0
2,685
5,153
2,433
1,945
300
4,582
0
35,231
L
3,076
410
0
760
4,620
1,420
548
1,851
2,647
15,361
0
W
Chang'e
ashleylis3
Chang'e
4,188
724
1,545
2,114
5,326
1,650
636
2,860
2,331
19,229
0
L
Janus
llhashi
Janus
4,797
367
0
0
2,418
614
664
779
1,579
24,060
0
L
2,132
1,850
0
231
8,788
2,624
86
4,094
4,486
0
13,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,832
Gold Earned
31,810
142
Minions Killed
236
0
Camps Cleared
0
924,482
Distance Traveled
932,450
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,640
513
23
2
0
179,925
0
L
Guan Yu
5,123
466
33
3
0
241,395
3
L
Medusa
4,357
396
12
1
0
96,318
0
W
Hel
6,132
557
30
3
0
168,684
0
W
Chiron
6,793
618
71
6
0
170,663
1
W
Osiris
7,679
698
78
7
0
235,785
0
L
Nox
6,076
552
34
3
0
185,180
0
W
Chang'e
5,566
506
34
3
0
177,393
0
L
Janus
5,591
508
40
4
0
174,799
1
L
Kali
4,685
426
23
2
0
226,790
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role