Player Matchup

Medusa
Medusa
MissaChow
Medusa
Level 20
God Stats
10W - 9L
1,387 SR
Queue Stats
222W - 155L
1,510 Elo+
Party 1
Tiamat
Tiamat
t0t3sn0taSmurf
Tiamat
Level 6
God Stats
1W - 1L
1,283 SR
Queue Stats
81W - 21L
1,495 Elo+
Party 1
Cthulhu
Cthulhu
twomoretumors
Cthulhu
Level 7
God Stats
3W - 2L
1,222 SR
Queue Stats
61W - 26L
1,565 Elo+
Party 1
Team Averages
Level 11
1,297 SR
1,523 Elo+

VS

Team Averages
Level 66
1,544 SR
1,483 Elo+
Kuzenbo
Kuzenbo
Chero92
Kuzenbo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
SpunkSpoingus
Sobek
Level 21
God Stats
24W - 22L
1,633 SR
Queue Stats
40W - 39L
1,479 Elo+
Party 2
Achilles
Achilles
TheNiira
Achilles
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 41L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MissaChow
Medusa
10
3 / 0 / 0
6,926
770
5,127
3,391
1,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 1 / 3
6,270
697
3,411
3,023
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
9
0 / 0 / 3
6,670
741
4,185
6,872
3,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Chero92
Kuzenbo
7
0 / 1 / 1
5,520
613
1,891
5,061
2,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 1 / 1
5,628
625
1,610
7,116
4,880
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
TheNiira
Achilles
9
1 / 1 / 0
6,000
667
2,026
5,482
2,692
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
3
Kills
1
1
Deaths
3
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Chero92
Kuzenbo
0
1
1
0.5
W
Medusa
MissaChow
Medusa
3
0
0
3
L
0
1
1
0.5
L
Achilles
TheNiira
Achilles
1
1
0
1
W
0
1
3
1.5
W
Cthulhu
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,723
Damage
5,527
13,286
Taken
17,659
6,649
Mitigated
10,280
6,466
Healing
1,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Chero92
Kuzenbo
1,891
498
0
1,150
5,061
2,708
0
1,548
3,451
16,272
0
W
Medusa
MissaChow
Medusa
5,127
2,443
0
1,521
3,391
1,095
1,807
1,225
2,166
0
36,698
L
1,610
92
0
652
7,116
4,880
0
3,309
3,505
9,450
0
L
Achilles
TheNiira
Achilles
2,026
351
0
87
5,482
2,692
0
2,421
3,031
0
14,674
W
3,411
31
0
822
3,023
2,178
934
928
2,095
18,628
0
W
Cthulhu
4,185
434
668
3,455
6,872
3,376
266
1,655
5,217
16,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,866
Gold Earned
17,148
107
Minions Killed
70
0
Camps Cleared
0
503,539
Distance Traveled
431,277
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,520
613
21
2
0
98,835
0
W
Medusa
6,926
770
44
5
0
143,570
1
L
Sobek
5,628
625
17
2
0
155,339
1
L
Achilles
6,000
667
32
4
0
177,103
1
W
Tiamat
6,270
697
31
3
0
183,658
4
W
Cthulhu
6,670
741
32
4
0
176,311
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role