Player Matchup

Nemesis
Nemesis
Markitozzz
Nemesis
Level 29
God Stats
12W - 1L
1,920 SR
Queue Stats
125W - 102L
1,559 Elo+
Party 2
Ra
Ra
Theuzudo
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,579 Elo+
Party 2
Apollo
Apollo
Toxytom
Apollo
Level 24
God Stats
17W - 16L
1,652 SR
Queue Stats
54W - 38L
1,626 Elo+
Party 2
Danzaburou
Danzaburou
guismote
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
matcarmello
Athena
Level 26
God Stats
14W - 8L
1,657 SR
Queue Stats
73W - 55L
1,568 Elo+
Party 2
Team Averages
Level 22
1,646 SR
1,566 Elo+

VS

Team Averages
Level 24
1,495 SR
1,574 Elo+
Cthulhu
Cthulhu
Aslahn
Cthulhu
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 64L
1,638 Elo+
Solo
Ymir
Ymir
KahTrK
Ymir
Level 25
God Stats
28W - 33L
1,533 SR
Queue Stats
128W - 126L
1,510 Elo+
Party 1
Hera
Hera
ManweTheWise
Hera
Level 18
God Stats
5W - 9L
1,334 SR
Queue Stats
24W - 29L
1,576 Elo+
Solo
Nemesis
Nemesis
SpeedWeak
Nemesis
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 59L
1,647 Elo+
Solo
Hou Yi
Hou Yi
oChefiatrk
Hou Yi
Level 26
God Stats
19W - 12L
1,608 SR
Queue Stats
110W - 112L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Markitozzz
Nemesis
7
2 / 1 / 0
4,272
712
1,142
3,296
892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Boots

Boots

+6%
Movement Speed

6
1 / 2 / 0
3,782
630
717
1,967
439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Apollo
Toxytom
Apollo
6
1 / 1 / 1
3,713
619
1,089
1,854
539
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Danzaburou
guismote
Danzaburou
6
0 / 0 / 3
3,801
634
1,449
1,865
378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
6
0 / 0 / 3
3,947
658
869
2,225
690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aslahn
Cthulhu
8
0 / 0 / 2
4,372
729
1,446
1,915
861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Ymir
KahTrK
Ymir
5
0 / 2 / 0
3,364
561
1,118
3,024
1,111
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

5
0 / 1 / 0
3,335
556
0
1,123
246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
SpeedWeak
Nemesis
9
4 / 0 / 0
4,937
823
2,054
3,005
789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hou Yi
oChefiatrk
Hou Yi
6
0 / 1 / 0
3,720
620
1,630
1,829
480
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
4
Kills
4
4
Deaths
4
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aslahn
Cthulhu
0
0
2
1
L
Ymir
KahTrK
Ymir
0
2
0
0
L
0
1
0
0
W
Nemesis
Markitozzz
Nemesis
2
1
0
2
L
Nemesis
SpeedWeak
Nemesis
4
0
0
4
W
1
2
0
0.5
W
Apollo
Toxytom
Apollo
1
1
1
1.5
W
Danzaburou
guismote
Danzaburou
0
0
3
1.5
W
Athena
0
0
3
1.5
L
Hou Yi
oChefiatrk
Hou Yi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,266
Damage
6,248
11,207
Taken
10,896
2,938
Mitigated
3,487
2,539
Healing
2,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aslahn
Cthulhu
1,446
286
0
1,132
1,915
861
0
0
1,915
13,345
1,325
L
Ymir
KahTrK
Ymir
1,118
236
0
645
3,024
1,111
0
400
2,624
5,920
0
L
0
0
0
225
1,123
246
0
317
806
8,815
0
W
Nemesis
Markitozzz
Nemesis
1,142
822
0
250
3,296
892
0
809
2,487
0
17,154
L
Nemesis
SpeedWeak
Nemesis
2,054
1,099
0
101
3,005
789
0
400
2,605
0
22,670
W
717
276
0
15
1,967
439
0
0
1,967
12,272
0
W
Apollo
Toxytom
Apollo
1,089
696
0
704
1,854
539
0
955
899
0
8,454
W
Danzaburou
guismote
Danzaburou
1,449
662
0
742
1,865
378
0
236
1,629
0
14,679
W
Athena
869
258
0
828
2,225
690
0
483
1,742
6,899
0
L
Hou Yi
oChefiatrk
Hou Yi
1,630
811
0
536
1,829
480
31
469
1,360
0
16,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,515
Gold Earned
19,728
124
Minions Killed
164
0
Camps Cleared
0
560,852
Distance Traveled
501,598
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,372
729
38
6
0
104,642
0
L
Ymir
3,364
561
10
2
0
108,727
2
L
Hera
3,335
556
15
3
0
49,232
0
W
Nemesis
4,272
712
38
6
0
113,067
0
L
Nemesis
4,937
823
55
9
0
142,309
1
W
Ra
3,782
630
25
4
0
96,346
0
W
Apollo
3,713
619
15
3
0
115,972
0
W
Danzaburou
3,801
634
31
5
0
108,707
1
W
Athena
3,947
658
15
3
0
126,760
2
L
Hou Yi
3,720
620
46
8
0
96,688
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role