Player Matchup

Khepri
Khepri
BluuM8
Khepri
Level 15
God Stats
2W - 3L
1,577 SR
Queue Stats
13W - 13L
1,563 Elo+
Party 1
Arachne
Arachne
Froztea
Arachne
Level 106
God Stats
16W - 7L
1,848 SR
Queue Stats
179W - 135L
1,665 Elo+
Party 1
Amaterasu
Amaterasu
Lococrazy32
Amaterasu
Level 85
God Stats
7W - 1L
2,083 SR
Queue Stats
200W - 155L
1,708 Elo+
Party 1
Hel
Hel
Misty8130
Hel
Level 100
God Stats
10W - 7L
1,823 SR
Queue Stats
213W - 184L
1,629 Elo+
Party 1
Chernobog
Chernobog
guntrout
Chernobog
Level 106
God Stats
6W - 2L
1,712 SR
Queue Stats
233W - 184L
1,645 Elo+
Party 1
Team Averages
Level 82
1,809 SR
1,642 Elo+

VS

Team Averages
Level 87
1,537 SR
1,573 Elo+
Tiamat
Tiamat
 
Tiamat
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Devin_the_girl_
Geb
Level 128
God Stats
1W - 3L
1,407 SR
Queue Stats
31W - 29L
1,543 Elo+
Party 2
Rama
Rama
LA GRINGA PROX3
Rama
Level 35
God Stats
12W - 11L
1,680 SR
Queue Stats
186W - 151L
1,602 Elo+
Party 3
King Arthur
King Arthur
xHotCaknd
King Arthur
Level 69
God Stats
77W - 57L
1,492 SR
Queue Stats
346W - 274L
1,604 Elo+
Party 3
Anubis
Anubis
x_BigO_x
Anubis
Level 48
God Stats
4W - 6L
1,606 SR
Queue Stats
27W - 24L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BluuM8
Khepri
11
0 / 1 / 3
6,733
481
2,480
6,439
3,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
Froztea
Arachne
15
8 / 1 / 2
9,337
667
7,067
10,023
4,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
Lococrazy32
Amaterasu
14
0 / 1 / 2
7,984
570
8,242
15,571
8,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 1 / 4
7,338
524
6,983
7,536
2,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chernobog
guntrout
Chernobog
15
3 / 0 / 5
8,836
631
7,888
6,798
2,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
3 / 3 / 1
7,927
566
9,011
8,954
4,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 4 / 3
5,716
408
2,079
10,814
6,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
0 / 3 / 1
6,835
488
3,187
8,298
2,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
xHotCaknd
King Arthur
13
1 / 2 / 2
7,750
554
7,465
12,653
5,978
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
x_BigO_x
Anubis
13
0 / 1 / 2
7,337
524
2,660
8,131
3,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
13
Kills
4
4
Deaths
13
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
3
1
1.17
W
Khepri
BluuM8
Khepri
0
1
3
1.5
L
0
4
3
0.38
W
Arachne
Froztea
Arachne
8
1
2
9
L
0
3
1
0.17
W
Amaterasu
Lococrazy32
Amaterasu
0
1
2
1
W
2
1
4
4
W
Chernobog
guntrout
Chernobog
3
0
5
5.5
L
King Arthur
xHotCaknd
King Arthur
1
2
2
1
L
Anubis
x_BigO_x
Anubis
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,660
Damage
24,402
46,367
Taken
48,850
20,324
Mitigated
22,797
24,874
Healing
14,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,011
798
0
2,384
8,954
4,136
0
3,623
5,045
49,614
0
W
Khepri
BluuM8
Khepri
2,480
113
0
786
6,439
3,468
35
4,450
1,889
16,821
0
L
2,079
239
0
1,000
10,814
6,127
0
5,089
5,529
9,547
0
W
Arachne
Froztea
Arachne
7,067
4,518
0
3,471
10,023
4,022
131
3,962
5,923
0
66,748
L
3,187
2,482
0
2,124
8,298
2,982
0
281
8,017
0
46,498
W
Amaterasu
Lococrazy32
Amaterasu
8,242
3,184
0
10,048
15,571
8,026
147
1,762
13,777
0
53,725
W
6,983
348
2,742
4,217
7,536
2,344
376
4,734
2,514
45,619
0
W
Chernobog
guntrout
Chernobog
7,888
4,520
0
3,610
6,798
2,464
792
1,664
5,049
0
68,367
L
King Arthur
xHotCaknd
King Arthur
7,465
758
0
3,794
12,653
5,978
0
876
11,777
0
52,831
L
Anubis
x_BigO_x
Anubis
2,660
163
0
5,440
8,131
3,574
0
306
7,805
53,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,228
Gold Earned
35,565
482
Minions Killed
439
0
Camps Cleared
0
1,474,472
Distance Traveled
1,307,596
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,927
566
95
7
0
245,357
5
W
Khepri
6,733
481
21
2
0
293,205
2
L
Geb
5,716
408
10
1
0
271,853
1
W
Arachne
9,337
667
116
8
0
328,826
2
L
Rama
6,835
488
108
8
0
246,641
0
W
Amaterasu
7,984
570
111
8
0
280,064
1
W
Hel
7,338
524
100
7
0
295,561
5
W
Chernobog
8,836
631
134
10
0
276,816
2
L
King Arthur
7,750
554
108
8
0
280,697
5
L
Anubis
7,337
524
118
8
0
263,048
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role