Player Matchup

Scylla
Scylla
Asimilate
Scylla
Level 18
God Stats
22W - 9L
1,746 SR
Queue Stats
217W - 204L
1,581 Elo+
Party 2
Achilles
Achilles
awesomefrith34
Achilles
Level 138
God Stats
18W - 8L
1,538 SR
Queue Stats
279W - 253L
1,525 Elo+
Party 2
Xing Tian
Xing Tian
cyromarine
Xing Tian
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 46L
1,590 Elo+
Party 2
Medusa
Medusa
supe-saiyan-blue
Medusa
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 81L
1,505 Elo+
Party 2
Jormungandr
Jormungandr
xRhec
Jormungandr
Level 38
God Stats
14W - 15L
1,550 SR
Queue Stats
193W - 257L
1,271 Elo+
Solo
Team Averages
Level 70
1,567 SR
1,495 Elo+

VS

Team Averages
Level 36
1,651 SR
1,491 Elo+
Hercules
Hercules
A1rT1gh7
Hercules
Level 25
God Stats
13W - 13L
1,630 SR
Queue Stats
16W - 15L
1,581 Elo+
Party 1
Arachne
Arachne
BibbyBigBrain
Arachne
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,522 Elo+
Party 1
Geb
Geb
Jackof42Trades
Geb
Level 25
God Stats
5W - 6L
1,667 SR
Queue Stats
15W - 17L
1,525 Elo+
Party 1
Izanami
Izanami
LazrHipoh
Izanami
Level 60
God Stats
19W - 12L
1,730 SR
Queue Stats
166W - 148L
1,548 Elo+
Party 1
Tiamat
Tiamat
sicKer mx
Tiamat
Level 44
God Stats
2W - 1L
1,727 SR
Queue Stats
22W - 42L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Asimilate
Scylla
11
4 / 0 / 1
6,485
649
2,445
1,288
409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
10
6 / 1 / 1
6,069
607
3,387
6,900
3,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
cyromarine
Xing Tian
8
0 / 1 / 1
5,078
508
2,169
6,611
2,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
2 / 2 / 2
5,086
509
4,242
6,347
1,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Jormungandr
xRhec
Jormungandr
10
0 / 0 / 3
5,533
553
3,965
4,237
2,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
A1rT1gh7
Hercules
8
0 / 2 / 0
4,484
448
712
5,919
2,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
7
0 / 3 / 0
4,484
448
1,530
6,229
2,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 1 / 2
4,731
473
1,662
4,646
1,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
LazrHipoh
Izanami
9
3 / 2 / 1
5,497
550
7,349
6,108
1,948
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
sicKer mx
Tiamat
6
0 / 4 / 0
4,087
409
637
4,310
1,106
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
12
Kills
3
4
Deaths
12
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
A1rT1gh7
Hercules
0
2
0
0
W
Scylla
Asimilate
Scylla
4
0
1
4.5
L
Arachne
0
3
0
0
L
0
1
2
1
L
Izanami
LazrHipoh
Izanami
3
2
1
1.75
W
Achilles
6
1
1
6.5
W
Xing Tian
cyromarine
Xing Tian
0
1
1
0.5
L
Tiamat
sicKer mx
Tiamat
0
4
0
0
W
2
2
2
1.5
W
Jormungandr
xRhec
Jormungandr
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,208
Damage
11,890
25,383
Taken
27,212
10,178
Mitigated
9,997
10,889
Healing
8,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
A1rT1gh7
Hercules
712
280
0
2,781
5,919
2,991
252
3,334
2,209
0
11,531
W
Scylla
Asimilate
Scylla
2,445
571
0
690
1,288
409
326
604
684
29,990
0
L
Arachne
1,530
597
0
2,308
6,229
2,103
0
1,413
4,653
0
21,827
L
1,662
385
123
813
4,646
1,849
0
973
3,673
6,223
0
L
Izanami
LazrHipoh
Izanami
7,349
5,173
0
1,306
6,108
1,948
21
1,119
4,989
0
35,553
W
Achilles
3,387
926
0
3,935
6,900
3,396
0
281
6,619
0
26,934
W
Xing Tian
cyromarine
Xing Tian
2,169
288
0
2,151
6,611
2,433
93
755
5,856
12,968
0
L
Tiamat
sicKer mx
Tiamat
637
81
0
743
4,310
1,106
156
1,123
3,109
11,383
0
W
4,242
1,756
0
2,467
6,347
1,531
0
659
5,688
0
27,295
W
Jormungandr
xRhec
Jormungandr
3,965
794
0
1,646
4,237
2,409
394
0
4,162
21,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,251
Gold Earned
23,283
248
Minions Killed
161
0
Camps Cleared
0
870,706
Distance Traveled
774,950
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,484
448
27
3
0
144,098
0
W
Scylla
6,485
649
74
7
0
179,278
3
L
Arachne
4,484
448
44
4
0
182,316
0
L
Geb
4,731
473
7
1
0
174,743
2
L
Izanami
5,497
550
65
7
0
163,126
1
W
Achilles
6,069
607
47
5
0
197,558
0
W
Xing Tian
5,078
508
15
2
0
179,029
3
L
Tiamat
4,087
409
18
2
0
110,667
0
W
Medusa
5,086
509
62
6
0
158,738
1
W
Jormungandr
5,533
553
50
5
0
156,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role