Player Matchup

Tsukuyomi
Tsukuyomi
Blaqk Daddy
Tsukuyomi
Level 138
God Stats
14W - 12L
1,540 SR
Queue Stats
342W - 340L
1,491 Elo+
Party 2
Sobek
Sobek
JagerShiester
Sobek
Level 23
God Stats
12W - 12L
1,593 SR
Queue Stats
140W - 165L
1,307 Elo+
Solo
Neith
Neith
Kaosito JR
Neith
Level 29
God Stats
9W - 11L
1,413 SR
Queue Stats
201W - 214L
1,380 Elo+
Party 3
Cthulhu
Cthulhu
Terryblackauu
Cthulhu
Level 25
God Stats
47W - 59L
1,380 SR
Queue Stats
148W - 170L
1,350 Elo+
Party 3
Tiamat
Tiamat
hellkitty8928
Tiamat
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 27L
1,500 Elo+
Party 2
Team Averages
Level 43
1,485 SR
1,406 Elo+

VS

Team Averages
Level 26
1,527 SR
1,346 Elo+
Cthulhu
Cthulhu
Archsnow14
Cthulhu
Level 29
God Stats
2W - 2L
1,672 SR
Queue Stats
70W - 79L
1,512 Elo+
Solo
Merlin
Merlin
Moonanite2
Merlin
Level 25
God Stats
2W - 6L
1,348 SR
Queue Stats
307W - 301L
1,325 Elo+
Solo
Bakasura
Bakasura
RKO_SixTaiser
Bakasura
Level 17
God Stats
3W - 2L
1,500 SR
Queue Stats
38W - 40L
1,164 Elo+
Party 1
Bellona
Bellona
RKO_josoco347
Bellona
Level 29
God Stats
13W - 13L
1,568 SR
Queue Stats
186W - 208L
1,349 Elo+
Party 1
Cernunnos
Cernunnos
miltonator98
Cernunnos
Level 28
God Stats
40W - 52L
1,546 SR
Queue Stats
77W - 101L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Blaqk Daddy
Tsukuyomi
16
11 / 1 / 2
9,580
639
9,244
8,710
3,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 1 / 3
7,275
485
2,940
8,558
6,180
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
13
6 / 1 / 9
8,278
552
8,852
6,920
2,491
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
12
4 / 0 / 11
7,672
511
7,195
9,940
8,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
11 / 3 / 6
9,717
648
15,572
12,628
8,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Archsnow14
Cthulhu
10
0 / 7 / 2
6,703
447
4,619
14,831
10,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Moonanite2
Merlin
12
2 / 8 / 2
7,633
509
7,369
10,737
3,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
RKO_SixTaiser
Bakasura
10
2 / 7 / 2
7,241
483
2,237
11,738
4,992
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bellona
12
2 / 3 / 3
7,406
494
4,966
9,847
7,422
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
miltonator98
Cernunnos
9
0 / 11 / 1
5,541
369
5,909
12,607
3,742
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
16
34
Kills
6
6
Deaths
36
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Archsnow14
Cthulhu
0
7
2
0.14
W
Tsukuyomi
Blaqk Daddy
Tsukuyomi
11
1
2
12
W
2
1
3
3.5
W
Neith
6
1
9
10.5
L
Merlin
Moonanite2
Merlin
2
8
2
0.38
L
Bakasura
RKO_SixTaiser
Bakasura
2
7
2
0.43
L
Bellona
2
3
3
1.17
W
Cthulhu
4
0
11
9.5
W
11
3
6
4.67
L
Cernunnos
miltonator98
Cernunnos
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,803
Damage
25,100
46,756
Taken
59,760
29,239
Mitigated
29,894
20,523
Healing
9,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Archsnow14
Cthulhu
4,619
457
0
1,403
14,831
10,518
144
5,548
8,825
22,765
0
W
Tsukuyomi
Blaqk Daddy
Tsukuyomi
9,244
2,840
0
4,091
8,710
3,299
0
410
8,238
0
56,604
W
2,940
429
0
3,770
8,558
6,180
1,361
2,846
5,469
18,861
0
W
Neith
8,852
4,771
99
3,411
6,920
2,491
3,677
935
5,960
0
39,387
L
Merlin
Moonanite2
Merlin
7,369
562
0
2,496
10,737
3,220
506
6,155
4,163
35,986
0
L
Bakasura
RKO_SixTaiser
Bakasura
2,237
1,152
270
1,756
11,738
4,992
0
3,542
7,954
0
17,791
L
Bellona
4,966
797
378
1,826
9,847
7,422
392
2,857
6,844
0
25,105
W
Cthulhu
7,195
881
480
2,260
9,940
8,665
982
2,643
7,297
24,134
0
W
15,572
1,755
0
6,412
12,628
8,604
2,042
4,602
7,708
60,641
0
L
Cernunnos
miltonator98
Cernunnos
5,909
2,763
234
1,478
12,607
3,742
292
6,005
6,267
0
24,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,522
Gold Earned
34,524
357
Minions Killed
253
0
Camps Cleared
0
1,340,596
Distance Traveled
1,200,167
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,703
447
42
3
0
242,068
0
W
Tsukuyomi
9,580
639
106
7
0
302,457
4
W
Sobek
7,275
485
42
3
0
241,396
0
W
Neith
8,278
552
69
5
0
245,899
0
L
Merlin
7,633
509
72
5
0
244,019
3
L
Bakasura
7,241
483
36
2
0
264,547
0
L
Bellona
7,406
494
59
4
0
257,489
0
W
Cthulhu
7,672
511
39
3
0
299,275
0
W
Tiamat
9,717
648
101
7
0
251,569
0
L
Cernunnos
5,541
369
44
3
0
192,044
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role