Player Matchup

Hercules
Hercules
Fenix2
Hercules
Level 160
God Stats
9W - 5L
1,323 SR
Queue Stats
477W - 442L
1,590 Elo+
Party 3
Loki
Loki
HYPERxQUALITY
Loki
Level 137
God Stats
16W - 10L
1,293 SR
Queue Stats
233W - 192L
1,589 Elo+
Party 2
Ullr
Ullr
IIDeniableII
Ullr
Level 127
God Stats
62W - 57L
1,603 SR
Queue Stats
219W - 218L
1,640 Elo+
Party 2
Sylvanus
Sylvanus
MonsTer TwR
Sylvanus
Level 155
God Stats
3W - 3L
1,623 SR
Queue Stats
204W - 217L
1,559 Elo+
Party 3
Vulcan
Vulcan
PereaPowers
Vulcan
Level 158
God Stats
9W - 2L
1,347 SR
Queue Stats
734W - 695L
1,558 Elo+
Party 3
Team Averages
Level 147
1,438 SR
1,587 Elo+

VS

Team Averages
Level 143
1,724 SR
1,598 Elo+
Sobek
Sobek
 
Sobek
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AjaxOutlaw
Fenrir
Level 106
God Stats
12W - 8L
1,921 SR
Queue Stats
267W - 253L
1,620 Elo+
Solo
Nox
Nox
MandoROnin
Nox
Level 158
God Stats
3W - 3L
1,776 SR
Queue Stats
283W - 280L
1,609 Elo+
Party 1
Mulan
Mulan
Your mate Ryan
Mulan
Level 135
God Stats
3W - 1L
1,872 SR
Queue Stats
63W - 48L
1,639 Elo+
Solo
Xbalanque
Xbalanque
iAJF
Xbalanque
Level 160
God Stats
6W - 5L
1,553 SR
Queue Stats
206W - 213L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Fenix2
Hercules
17
0 / 0 / 6
9,992
555
6,585
12,464
12,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
4 / 3 / 7
9,410
523
9,154
9,926
6,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
4 / 1 / 2
10,494
583
4,735
9,908
3,761
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
MonsTer TwR
Sylvanus
13
3 / 2 / 7
8,116
451
7,273
12,233
8,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Vulcan
16
5 / 2 / 6
9,697
539
17,584
8,546
3,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
0 / 1 / 1
9,356
520
9,320
15,264
13,524
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
AjaxOutlaw
Fenrir
14
5 / 3 / 1
8,982
499
5,191
15,946
6,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 3 / 4
8,674
482
3,689
10,115
3,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 7 / 5
7,397
411
5,088
17,265
9,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xbalanque
iAJF
Xbalanque
16
2 / 2 / 1
9,658
537
8,180
9,310
4,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
16
Kills
8
8
Deaths
16
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
1
0.5
L
Fenrir
AjaxOutlaw
Fenrir
5
3
1
1.83
W
Hercules
Fenix2
Hercules
0
0
6
3
W
4
3
7
2.5
W
4
1
2
5
L
1
3
4
1
W
Sylvanus
MonsTer TwR
Sylvanus
3
2
7
3.25
W
Vulcan
5
2
6
4
L
0
7
5
0.36
L
Xbalanque
iAJF
Xbalanque
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,331
Damage
31,468
53,077
Taken
67,900
35,424
Mitigated
37,327
21,175
Healing
25,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
9,320
1,512
0
9,536
15,264
13,524
0
5,327
9,593
64,444
0
L
Fenrir
AjaxOutlaw
Fenrir
5,191
1,807
0
6,329
15,946
6,763
377
4,235
11,565
0
50,555
W
Hercules
Fenix2
Hercules
6,585
1,567
0
5,843
12,464
12,688
0
6,399
6,065
0
71,227
W
9,154
2,929
0
3,582
9,926
6,527
0
444
9,482
0
65,488
W
4,735
3,116
0
2,709
9,908
3,761
818
1,091
8,817
0
74,304
L
3,689
271
0
2,527
10,115
3,667
0
5,218
4,640
54,082
0
W
Sylvanus
MonsTer TwR
Sylvanus
7,273
1,644
2,871
3,585
12,233
8,610
680
3,384
8,849
27,384
6,248
W
Vulcan
17,584
9,070
177
2,408
8,546
3,838
1,892
1,691
6,855
81,745
0
L
5,088
805
0
2,906
17,265
9,172
205
9,047
8,041
0
24,040
L
Xbalanque
iAJF
Xbalanque
8,180
3,744
0
4,064
9,310
4,201
232
187
9,123
0
71,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,709
Gold Earned
44,067
591
Minions Killed
520
0
Camps Cleared
0
1,808,413
Distance Traveled
1,718,412
24
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,356
520
139
8
0
364,491
6
L
Fenrir
8,982
499
85
5
0
375,503
6
W
Hercules
9,992
555
164
9
0
352,961
4
W
Loki
9,410
523
99
6
0
386,634
7
W
Ullr
10,494
583
144
8
0
362,198
7
L
Nox
8,674
482
127
7
0
340,647
4
W
Sylvanus
8,116
451
47
3
0
335,345
1
W
Vulcan
9,697
539
137
8
0
371,275
5
L
Mulan
7,397
411
27
2
0
321,850
8
L
Xbalanque
9,658
537
142
8
0
315,921
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role