Player Matchup

Hun Batz
Hun Batz
Jebsters
Hun Batz
Level 89
God Stats
2W - 0L
1,899 SR
Queue Stats
161W - 74L
1,899 Elo+
Party 1
Hercules
Hercules
KebronWames
Hercules
Level 23
God Stats
20W - 4L
1,784 SR
Queue Stats
196W - 59L
1,855 Elo+
Party 1
Scylla
Scylla
VelvetHood
Scylla
Level 15
God Stats
9W - 2L
1,500 SR
Queue Stats
10W - 3L
1,318 Elo+
Party 1
The Morrigan
The Morrigan
cblazem
The Morrigan
Level 89
God Stats
8W - 0L
1,774 SR
Queue Stats
288W - 135L
1,841 Elo+
Party 1
Anhur
Anhur
xcelnce
Anhur
Level 88
God Stats
10W - 2L
1,827 SR
Queue Stats
132W - 54L
1,882 Elo+
Party 1
Team Averages
Level 61
1,757 SR
1,759 Elo+

VS

Team Averages
Level 67
1,476 SR
1,534 Elo+
Vamana
Vamana
 
Vamana
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
LCR0N
Hercules
Level 104
God Stats
1W - 3L
1,422 SR
Queue Stats
94W - 76L
1,569 Elo+
Party 2
Sol
Sol
PanQks
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,787 Elo+
Solo
Cthulhu
Cthulhu
UtzGard
Cthulhu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 26L
1,233 Elo+
Solo
Hachiman
Hachiman
supercacho
Hachiman
Level 68
God Stats
0W - 2L
1,456 SR
Queue Stats
80W - 70L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Jebsters
Hun Batz
14
2 / 0 / 9
8,314
831
9,867
8,850
7,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
KebronWames
Hercules
14
4 / 0 / 11
8,879
888
8,030
10,043
7,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Scylla
VelvetHood
Scylla
13
3 / 2 / 7
7,852
785
6,167
4,413
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
cblazem
The Morrigan
13
2 / 2 / 8
7,322
732
7,750
5,752
2,278
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
xcelnce
Anhur
17
7 / 0 / 4
9,036
904
8,630
5,676
3,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
2 / 2 / 1
6,712
671
6,876
10,677
5,998
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
LCR0N
Hercules
11
1 / 3 / 1
5,950
595
2,989
12,475
5,151
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sol
PanQks
Sol
11
0 / 5 / 2
5,815
582
3,064
7,370
2,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
UtzGard
Cthulhu
11
0 / 4 / 1
6,065
607
4,228
10,076
5,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
supercacho
Hachiman
12
1 / 4 / 2
6,907
691
6,264
9,199
2,948
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
18
Kills
4
4
Deaths
18
39
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
2
2
1
1.25
W
Hun Batz
Jebsters
Hun Batz
2
0
9
6.5
W
Hercules
KebronWames
Hercules
4
0
11
9.5
L
Hercules
LCR0N
Hercules
1
3
1
0.5
L
Sol
PanQks
Sol
0
5
2
0.2
L
Cthulhu
UtzGard
Cthulhu
0
4
1
0.13
W
Scylla
VelvetHood
Scylla
3
2
7
3.25
W
The Morrigan
cblazem
The Morrigan
2
2
8
3
L
Hachiman
supercacho
Hachiman
1
4
2
0.5
W
Anhur
xcelnce
Anhur
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,444
Damage
23,421
34,734
Taken
49,797
22,530
Mitigated
21,919
9,564
Healing
11,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
6,876
2,836
0
3,737
10,677
5,998
0
3,555
7,074
0
27,579
W
Hun Batz
Jebsters
Hun Batz
9,867
2,128
0
1,863
8,850
7,335
101
1,883
6,877
0
26,737
W
Hercules
KebronWames
Hercules
8,030
1,894
0
4,755
10,043
7,722
68
2,978
6,919
2,182
15,205
L
Hercules
LCR0N
Hercules
2,989
929
0
4,920
12,475
5,151
0
3,100
9,233
0
10,984
L
Sol
PanQks
Sol
3,064
244
405
1,370
7,370
2,057
0
2,108
5,186
10,006
0
L
Cthulhu
UtzGard
Cthulhu
4,228
154
0
270
10,076
5,765
0
2,745
7,189
14,053
0
W
Scylla
VelvetHood
Scylla
6,167
925
0
350
4,413
1,375
905
959
3,304
21,062
0
W
The Morrigan
cblazem
The Morrigan
7,750
1,532
386
348
5,752
2,278
735
661
5,051
20,964
1,504
L
Hachiman
supercacho
Hachiman
6,264
2,479
0
1,239
9,199
2,948
208
2,954
6,012
0
20,774
W
Anhur
xcelnce
Anhur
8,630
4,840
0
1,862
5,676
3,820
719
1,564
4,012
3,631
40,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,403
Gold Earned
31,449
248
Minions Killed
157
14
Camps Cleared
2
909,193
Distance Traveled
860,754
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,712
671
50
5
1
184,046
2
W
Hun Batz
8,314
831
45
5
2
211,815
3
W
Hercules
8,879
888
18
2
1
194,700
2
L
Hercules
5,950
595
13
1
0
197,426
2
L
Sol
5,815
582
28
3
0
147,164
1
L
Cthulhu
6,065
607
23
2
0
159,835
3
W
Scylla
7,852
785
44
4
0
171,798
1
W
The Morrigan
7,322
732
46
5
1
160,227
0
L
Hachiman
6,907
691
43
4
1
172,283
4
W
Anhur
9,036
904
95
10
10
170,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role