Player Matchup

Hel
Hel
Geeeeo
Hel
Level 12
God Stats
1W - 1L
1,342 SR
Queue Stats
9W - 3L
1,722 Elo+
Party 2
Nike
Nike
GondraOT
Nike
Level 65
God Stats
8W - 2L
1,718 SR
Queue Stats
152W - 130L
1,568 Elo+
Party 2
Medusa
Medusa
Gurgod
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,607 Elo+
Party 2
Khepri
Khepri
JimboSaladd
Khepri
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,640 Elo+
Party 2
Loki
Loki
WrongClone
Loki
Level 23
God Stats
21W - 12L
1,573 SR
Queue Stats
22W - 15L
1,616 Elo+
Party 2
Team Averages
Level 24
1,527 SR
1,631 Elo+

VS

Team Averages
Level 13
1,526 SR
1,535 Elo+
Jing Wei
Jing Wei
JungleGoBrr
Jing Wei
Level 6
God Stats
8W - 4L
1,500 SR
Queue Stats
95W - 73L
1,483 Elo+
Party 1
The Morrigan
The Morrigan
RazahOTF
The Morrigan
Level 6
God Stats
4W - 6L
1,641 SR
Queue Stats
30W - 24L
1,548 Elo+
Party 1
Merlin
Merlin
VortexPrince
Merlin
Level 17
God Stats
0W - 3L
1,313 SR
Queue Stats
15W - 18L
1,528 Elo+
Solo
Cthulhu
Cthulhu
Vyniz
Cthulhu
Level 12
God Stats
5W - 9L
1,511 SR
Queue Stats
14W - 13L
1,629 Elo+
Party 1
Ne Zha
Ne Zha
Xxsanti22xX
Ne Zha
Level 22
God Stats
10W - 7L
1,666 SR
Queue Stats
101W - 108L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Geeeeo
Hel
13
3 / 2 / 7
8,638
540
2,976
6,354
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nike
16
3 / 0 / 2
9,655
603
7,083
9,331
6,717
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Gurgod
Medusa
12
0 / 2 / 2
7,486
468
3,823
6,112
1,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Khepri
11
1 / 1 / 5
7,619
476
3,219
9,422
7,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 0 / 1
9,067
567
4,775
8,645
2,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
JungleGoBrr
Jing Wei
14
2 / 1 / 1
7,972
498
7,624
5,957
2,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Morrigan
RazahOTF
The Morrigan
13
0 / 3 / 0
7,526
470
3,847
7,033
2,282
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Merlin
12
1 / 3 / 1
7,331
458
4,511
7,878
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Vyniz
Cthulhu
12
1 / 1 / 2
7,893
493
5,387
8,936
5,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
9
1 / 6 / 1
6,604
413
2,995
9,278
3,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
14
Kills
5
5
Deaths
14
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hel
Geeeeo
Hel
3
2
7
3.25
W
Nike
3
0
2
4
W
Medusa
Gurgod
Medusa
0
2
2
0.5
W
Khepri
1
1
5
3.5
L
Jing Wei
JungleGoBrr
Jing Wei
2
1
1
2.5
L
The Morrigan
RazahOTF
The Morrigan
0
3
0
0
L
Merlin
1
3
1
0.5
L
Cthulhu
Vyniz
Cthulhu
1
1
2
2
W
7
0
1
7.5
L
Ne Zha
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,876
Damage
24,364
39,864
Taken
39,082
21,709
Mitigated
15,519
11,607
Healing
10,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
Geeeeo
Hel
2,976
375
3,602
2,266
6,354
2,464
304
2,442
3,693
29,364
0
W
Nike
7,083
615
0
588
9,331
6,717
1,490
3,551
5,710
5,221
62,031
W
Medusa
Gurgod
Medusa
3,823
1,908
0
54
6,112
1,973
0
1,736
4,376
0
39,692
W
Khepri
3,219
338
0
1,051
9,422
7,763
358
3,960
5,403
16,041
0
L
Jing Wei
JungleGoBrr
Jing Wei
7,624
5,796
0
3,650
5,957
2,280
801
1,196
4,725
0
71,169
L
The Morrigan
RazahOTF
The Morrigan
3,847
750
0
2,162
7,033
2,282
0
969
6,020
42,181
236
L
Merlin
4,511
120
0
275
7,878
2,445
0
1,412
6,454
37,687
0
L
Cthulhu
Vyniz
Cthulhu
5,387
235
0
1,891
8,936
5,324
74
1,744
7,126
22,181
0
W
4,775
1,038
0
4,046
8,645
2,792
760
1,355
7,163
0
51,785
L
Ne Zha
2,995
1,012
0
2,919
9,278
3,188
0
1,392
7,730
0
29,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,465
Gold Earned
37,326
428
Minions Killed
396
0
Camps Cleared
0
1,609,483
Distance Traveled
1,412,300
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,638
540
74
5
0
336,324
3
W
Nike
9,655
603
155
10
0
276,555
13
W
Medusa
7,486
468
95
6
0
299,835
3
W
Khepri
7,619
476
18
1
0
333,421
2
L
Jing Wei
7,972
498
124
8
0
301,481
2
L
The Morrigan
7,526
470
102
6
0
269,641
5
L
Merlin
7,331
458
67
4
0
300,337
2
L
Cthulhu
7,893
493
45
3
0
331,383
7
W
Loki
9,067
567
86
5
0
363,348
4
L
Ne Zha
6,604
413
58
4
0
209,458
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role