Player Matchup

Artio
Artio
BeardedNips
Artio
Level 13
God Stats
16W - 8L
1,707 SR
Queue Stats
17W - 9L
1,669 Elo+
Party 4
Freya
Freya
Oasis_Girl_OwO
Freya
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
420W - 226L
1,722 Elo+
Party 3
Serqet
Serqet
SilentNinja14569
Serqet
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
alberto6486
Anubis
Level 28
God Stats
11W - 9L
1,799 SR
Queue Stats
217W - 76L
1,784 Elo+
Party 3
Chaac
Chaac
falnalcatroid
Chaac
Level 87
God Stats
46W - 35L
1,629 SR
Queue Stats
172W - 152L
1,627 Elo+
Party 4
Team Averages
Level 57
1,627 SR
1,660 Elo+

VS

Team Averages
Level 79
1,710 SR
1,677 Elo+
Merlin
Merlin
Chubbietubs
Merlin
Level 28
God Stats
14W - 5L
1,690 SR
Queue Stats
128W - 52L
1,758 Elo+
Party 2
Chaac
Chaac
CorruptedSpartan
Chaac
Level 14
God Stats
10W - 0L
2,022 SR
Queue Stats
33W - 10L
1,729 Elo+
Party 1
Medusa
Medusa
Eroxan
Medusa
Level 157
God Stats
4W - 4L
1,562 SR
Queue Stats
34W - 13L
1,691 Elo+
Party 1
Ah Puch
Ah Puch
Lokk17
Ah Puch
Level 68
God Stats
33W - 10L
1,775 SR
Queue Stats
154W - 73L
1,707 Elo+
Party 2
Ymir
Ymir
Raíníng
Ymir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 2
9,164
916
5,056
19,599
16,980
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 3 / 2
8,807
881
4,164
9,618
3,839
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 2 / 1
9,271
927
5,857
8,781
3,388
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
15
2 / 2 / 1
9,413
941
9,958
10,276
5,134
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 3 / 2
8,359
836
7,179
14,590
8,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Team 1 Tickets

186

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
5 / 1 / 6
9,913
991
13,766
6,144
2,203
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 1 / 6
10,077
1,008
6,931
6,775
5,687
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Medusa
Eroxan
Medusa
15
2 / 1 / 8
9,589
959
7,652
7,234
2,133
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
Lokk17
Ah Puch
16
1 / 1 / 11
9,514
951
17,000
6,275
1,942
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
16
3 / 0 / 10
9,784
978
12,152
7,919
7,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
57
4
Kills
16
16
Deaths
4
8
Assists
41
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
W
Merlin
5
1
6
8
W
5
1
6
8
W
Medusa
Eroxan
Medusa
2
1
8
6
W
Ah Puch
Lokk17
Ah Puch
1
1
11
6.5
L
0
3
2
0.33
W
Ymir
3
0
10
8
L
2
2
1
1.25
L
Anubis
2
2
1
1.25
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,214
Damage
57,501
62,864
Taken
34,347
37,862
Mitigated
19,131
12,710
Healing
5,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,056
109
1,667
3,035
19,599
16,980
0
13,613
5,986
14,635
0
W
Merlin
13,766
1,584
0
438
6,144
2,203
0
2,876
2,776
26,249
0
W
6,931
1,245
0
3,249
6,775
5,687
0
2,657
3,840
0
22,945
W
Medusa
Eroxan
Medusa
7,652
3,242
0
154
7,234
2,133
0
4,674
2,510
0
29,542
W
Ah Puch
Lokk17
Ah Puch
17,000
944
0
1,187
6,275
1,942
0
3,999
2,201
39,574
0
L
4,164
1,205
0
2,073
9,618
3,839
0
4,961
4,657
22,999
0
W
Ymir
12,152
736
0
115
7,919
7,166
0
4,972
2,620
19,499
0
L
5,857
787
0
0
8,781
3,388
0
5,844
2,937
0
12,376
L
Anubis
9,958
562
0
2,820
10,276
5,134
0
6,094
4,182
49,347
0
L
7,179
358
442
2,673
14,590
8,521
0
12,406
2,184
0
10,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,014
Gold Earned
48,877
218
Minions Killed
201
5
Camps Cleared
7
906,158
Distance Traveled
924,376
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,164
916
17
2
0
186,162
0
W
Merlin
9,913
991
29
3
1
157,079
0
W
Chaac
10,077
1,008
43
4
1
193,168
1
W
Medusa
9,589
959
59
6
0
166,191
0
W
Ah Puch
9,514
951
61
6
2
211,193
0
L
Freya
8,807
881
58
6
2
175,926
1
W
Ymir
9,784
978
9
1
3
196,745
0
L
Serqet
9,271
927
24
2
0
203,328
1
L
Anubis
9,413
941
102
10
2
163,639
1
L
Chaac
8,359
836
17
2
1
177,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role