Player Matchup

Janus
Janus
Gold I
Errohz
Janus
Gold I
Level 138
God Stats
10W - 8L
1,723 SR
Queue Stats
81W - 79L
1,711 MMR
Solo
Ymir
Ymir
Platinum IV
JayTee X
Ymir
Platinum IV
Level 155
God Stats
18W - 17L
1,686 SR
Queue Stats
546W - 549L
1,707 MMR
Solo
Thoth
Thoth
Gold I
ZabuzaMomochi22
Thoth
Gold I
Level 157
God Stats
6W - 9L
1,500 SR
Queue Stats
128W - 136L
1,679 MMR
Solo
Rama
Rama
Platinum V
alexlexi808
Rama
Platinum V
Level 137
God Stats
2W - 8L
1,692 SR
Queue Stats
377W - 365L
1,699 MMR
Solo
Ganesha
Ganesha
Bronze III
svxinitial
Ganesha
Bronze III
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,685 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,620 SR
1,696 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 117
1,566 SR
1,696 MMR
Nu Wa
Nu Wa
Gold I
Baddie Tang
Nu Wa
Gold I
Level 100
God Stats
1W - 3L
1,526 SR
Queue Stats
185W - 165L
1,705 MMR
Solo
Apollo
Apollo
Platinum III
KILLEROO9
Apollo
Platinum III
Level 160
God Stats
10W - 4L
1,625 SR
Queue Stats
235W - 231L
1,753 MMR
Party 1
Ares
Ares
Gold III
Sir PrimeRex
Ares
Gold III
Level 121
God Stats
2W - 0L
1,685 SR
Queue Stats
58W - 57L
1,683 MMR
Solo
Athena
Athena
Gold I
cF FLUX
Athena
Gold I
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
334W - 313L
1,666 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold V
rryenst
Tsukuyomi
Gold V
Level 44
God Stats
1W - 1L
1,495 SR
Queue Stats
19W - 19L
1,674 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Errohz
Janus
14
1 / 4 / 3
8,162
480
5,512
11,547
2,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
12
1 / 3 / 1
7,231
425
3,726
9,701
6,305
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 4 / 2
8,283
487
3,550
7,679
2,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 1 / 2
7,942
467
3,379
7,655
2,096
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
svxinitial
Ganesha
11
0 / 4 / 3
6,957
409
3,681
9,817
5,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
CthulhuDanzaburouScyllaCu ChulainnTiamat

VS

Bans
SetCupidGuan YuSun WukongSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 8
10,383
611
10,598
5,793
2,582
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
KILLEROO9
Apollo
17
7 / 0 / 2
10,702
630
6,621
9,465
3,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 4 / 8
8,184
481
4,456
12,176
10,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Athena
cF FLUX
Athena
15
4 / 1 / 4
9,750
574
6,045
12,919
8,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
rryenst
Tsukuyomi
15
0 / 2 / 7
9,325
549
4,686
9,036
4,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
7
Kills
16
16
Deaths
7
11
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
L
Janus
Errohz
Janus
1
4
3
0.63
L
Ymir
1
3
1
0.5
W
Apollo
KILLEROO9
Apollo
7
0
2
8
W
1
4
8
1.25
L
2
4
2
0.75
L
3
1
2
4
W
Athena
cF FLUX
Athena
4
1
4
6
W
Tsukuyomi
rryenst
Tsukuyomi
0
2
7
1.75
L
Ganesha
svxinitial
Ganesha
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,848
Damage
32,406
46,399
Taken
49,389
18,342
Mitigated
29,509
10,193
Healing
19,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,598
1,600
0
2,239
5,793
2,582
1,928
1,238
4,475
83,246
0
L
Janus
Errohz
Janus
5,512
312
0
4,172
11,547
2,446
0
5,009
6,538
58,137
0
L
Ymir
3,726
1,178
0
2,155
9,701
6,305
0
5,921
3,780
32,495
0
W
Apollo
KILLEROO9
Apollo
6,621
4,360
0
7,177
9,465
3,720
2,053
2,649
6,808
0
86,481
W
4,456
516
0
1,812
12,176
10,093
258
4,955
7,103
12,930
0
L
3,550
198
0
603
7,679
2,150
0
3,903
3,776
41,686
0
L
3,379
2,201
0
2,642
7,655
2,096
0
2,454
5,201
0
42,356
W
Athena
cF FLUX
Athena
6,045
1,592
0
4,725
12,919
8,966
633
3,785
9,094
45,914
0
W
Tsukuyomi
rryenst
Tsukuyomi
4,686
864
0
3,842
9,036
4,148
1,189
3,485
5,440
0
60,032
L
Ganesha
svxinitial
Ganesha
3,681
268
0
621
9,817
5,345
0
3,812
6,005
22,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,575
Gold Earned
48,344
387
Minions Killed
483
0
Camps Cleared
0
1,388,025
Distance Traveled
1,665,247
20
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,383
611
125
7
0
319,786
8
L
Janus
8,162
480
122
7
0
347,418
6
L
Ymir
7,231
425
59
3
0
225,381
3
W
Apollo
10,702
630
145
9
0
332,978
6
W
Ares
8,184
481
12
1
0
307,692
5
L
Thoth
8,283
487
97
6
0
261,272
6
L
Rama
7,942
467
99
6
0
268,117
3
W
Athena
9,750
574
90
5
0
335,614
1
W
Tsukuyomi
9,325
549
111
7
0
369,177
5
L
Ganesha
6,957
409
10
1
0
285,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role