Player Matchup

Heimdallr
Heimdallr
Bigelowllama
Heimdallr
Level 24
God Stats
7W - 9L
1,446 SR
Queue Stats
10W - 18L
1,357 Elo+
Party 2
Fafnir
Fafnir
King Maurice127
Fafnir
Level 17
God Stats
2W - 2L
1,661 SR
Queue Stats
26W - 26L
1,318 Elo+
Solo
Merlin
Merlin
PistolPrince13
Merlin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,375 Elo+
Party 2
Baron Samedi
Baron Samedi
SenatorCrisis
Baron Samedi
Level 29
God Stats
18W - 18L
1,272 SR
Queue Stats
96W - 97L
1,249 Elo+
Solo
Ra
Ra
tnfTITAN83
Ra
Level 16
God Stats
3W - 2L
1,361 SR
Queue Stats
3W - 8L
1,211 Elo+
Party 2
Team Averages
Level 22
1,448 SR
1,302 Elo+

VS

Team Averages
Level 15
1,334 SR
1,271 Elo+
Tiamat
Tiamat
Hailotherrera2
Tiamat
Level 12
God Stats
2W - 5L
1,385 SR
Queue Stats
5W - 8L
1,247 Elo+
Solo
Pele
Pele
LogSativa
Pele
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 170L
1,247 Elo+
Solo
Arachne
Arachne
Spoooky panda
Arachne
Level 21
God Stats
22W - 22L
1,318 SR
Queue Stats
109W - 130L
1,288 Elo+
Solo
Medusa
Medusa
amczxx
Medusa
Level 17
God Stats
5W - 7L
1,000 SR
Queue Stats
132W - 146L
1,279 Elo+
Party 1
Kukulkan
Kukulkan
iM_Saucy35
Kukulkan
Level 14
God Stats
22W - 13L
1,468 SR
Queue Stats
157W - 169L
1,293 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bigelowllama
Heimdallr
18
2 / 2 / 19
11,210
934
10,343
10,652
4,663
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
1 / 2 / 17
12,044
1,004
5,886
15,300
21,011
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
3 / 4 / 13
11,358
947
14,779
10,290
4,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
SenatorCrisis
Baron Samedi
19
13 / 1 / 8
12,822
1,069
21,457
10,829
5,003
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
5 / 2 / 15
11,627
969
17,321
12,646
5,193
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

192

VS

Team 2 Tickets

129

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 5
11,693
974
12,400
14,970
10,220
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pele
18
2 / 7 / 6
11,663
972
15,054
20,426
7,441
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
17
0 / 12 / 6
10,226
852
3,391
23,399
9,090
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Medusa
amczxx
Medusa
17
2 / 0 / 3
10,730
894
10,379
11,252
3,845
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
iM_Saucy35
Kukulkan
17
3 / 1 / 5
11,274
940
15,398
7,552
3,002
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
36
24
Kills
11
11
Deaths
24
72
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Bigelowllama
Heimdallr
2
2
19
5.75
L
4
4
5
1.63
W
1
2
17
4.75
L
Pele
2
7
6
0.71
W
3
4
13
2.38
W
Baron Samedi
SenatorCrisis
Baron Samedi
13
1
8
17
L
Arachne
0
12
6
0.25
L
Medusa
amczxx
Medusa
2
0
3
3.5
L
Kukulkan
iM_Saucy35
Kukulkan
3
1
5
5.5
W
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,786
Damage
56,622
59,717
Taken
77,599
40,261
Mitigated
33,598
23,003
Healing
7,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Bigelowllama
Heimdallr
10,343
5,574
0
182
10,652
4,663
0
4,256
6,279
0
28,544
L
12,400
1,371
66
3,027
14,970
10,220
0
11,022
3,948
29,580
0
W
5,886
1,464
0
4,434
15,300
21,011
0
6,635
8,525
18,383
0
L
Pele
15,054
1,537
0
633
20,426
7,441
0
16,773
3,653
0
39,159
W
14,779
1,237
0
0
10,290
4,391
0
5,069
5,121
48,355
0
W
Baron Samedi
SenatorCrisis
Baron Samedi
21,457
2,461
5,123
5,034
10,829
5,003
0
5,349
5,438
34,914
0
L
Arachne
3,391
3,050
0
1,608
23,399
9,090
0
17,363
6,036
0
16,156
L
Medusa
amczxx
Medusa
10,379
4,221
0
1,527
11,252
3,845
0
9,258
1,994
0
27,789
L
Kukulkan
iM_Saucy35
Kukulkan
15,398
1,716
0
678
7,552
3,002
0
5,027
2,525
37,742
0
W
17,321
1,496
2,968
5,262
12,646
5,193
0
6,000
6,556
35,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,061
Gold Earned
55,586
259
Minions Killed
205
4
Camps Cleared
4
981,114
Distance Traveled
1,232,450
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,210
934
47
4
0
175,188
0
L
Tiamat
11,693
974
55
5
1
268,306
0
W
Fafnir
12,044
1,004
18
2
1
214,200
0
L
Pele
11,663
972
45
4
1
232,726
1
W
Merlin
11,358
947
106
9
0
173,296
0
W
Baron Samedi
12,822
1,069
45
4
2
212,876
2
L
Arachne
10,226
852
27
2
0
268,858
0
L
Medusa
10,730
894
38
3
1
252,868
0
L
Kukulkan
11,274
940
40
3
1
209,692
0
W
Ra
11,627
969
43
4
1
205,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role