Player Matchup

Chang'e
Chang'e
AgentMayhemn
Chang'e
Level 67
God Stats
5W - 0L
1,598 SR
Queue Stats
217W - 210L
1,571 Elo+
Party 1
Sylvanus
Sylvanus
GiveMeEloOrTroll
Sylvanus
Level 62
God Stats
2W - 0L
1,617 SR
Queue Stats
50W - 41L
1,623 Elo+
Party 1
Pele
Pele
Joel59112
Pele
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
LoneDrone
King Arthur
Level 101
God Stats
4W - 3L
1,724 SR
Queue Stats
130W - 138L
1,578 Elo+
Party 1
Neith
Neith
unholydoodle
Neith
Level 1
God Stats
7W - 13L
1,500 SR
Queue Stats
12W - 21L
1,500 Elo+
Party 1
Team Averages
Level 47
1,588 SR
1,554 Elo+

VS

Team Averages
Level 20
1,390 SR
1,420 Elo+
Susano
Susano
Oreozzz05919
Susano
Level 28
God Stats
5W - 6L
1,428 SR
Queue Stats
52W - 36L
1,498 Elo+
Solo
Achilles
Achilles
ValthorLokdin
Achilles
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 70L
1,521 Elo+
Solo
Yemoja
Yemoja
VookY69
Yemoja
Level 8
God Stats
0W - 3L
1,143 SR
Queue Stats
0W - 6L
1,120 Elo+
Solo
Merlin
Merlin
WhereTupacAt
Merlin
Level 28
God Stats
3W - 7L
1,365 SR
Queue Stats
151W - 167L
1,479 Elo+
Party 2
Olorun
Olorun
XAfrican RebelX
Olorun
Level 30
God Stats
5W - 5L
1,515 SR
Queue Stats
75W - 80L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AgentMayhemn
Chang'e
11
3 / 0 / 0
6,437
644
3,926
5,364
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
7 / 2 / 1
7,010
701
5,448
7,018
3,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Pele
12
5 / 0 / 1
7,004
700
2,691
6,332
1,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
LoneDrone
King Arthur
9
1 / 0 / 3
5,356
536
4,331
7,001
2,522
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

8
1 / 3 / 0
4,742
474
1,874
3,612
1,150
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
9
1 / 3 / 1
5,620
562
2,362
6,736
1,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
ValthorLokdin
Achilles
10
0 / 3 / 0
4,955
496
3,136
6,923
4,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
VookY69
Yemoja
8
3 / 2 / 2
5,685
569
3,448
5,507
2,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
8
0 / 6 / 1
4,720
472
3,125
5,530
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 1
5,048
505
3,156
5,892
1,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
17
Kills
5
5
Deaths
17
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AgentMayhemn
Chang'e
3
0
0
3
W
7
2
1
3.75
W
Pele
5
0
1
5.5
W
King Arthur
LoneDrone
King Arthur
1
0
3
2.5
L
Susano
1
3
1
0.5
L
Achilles
ValthorLokdin
Achilles
0
3
0
0
L
Yemoja
VookY69
Yemoja
3
2
2
2
L
Merlin
0
6
1
0.08
L
1
3
1
0.5
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,270
Damage
15,227
29,327
Taken
30,588
11,229
Mitigated
12,482
12,655
Healing
7,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AgentMayhemn
Chang'e
3,926
817
0
3,782
5,364
2,327
0
0
5,089
31,281
0
W
5,448
1,832
120
2,911
7,018
3,242
464
4,082
2,936
26,955
3,445
W
Pele
2,691
774
0
4,398
6,332
1,988
0
307
6,025
0
39,710
W
King Arthur
LoneDrone
King Arthur
4,331
521
0
989
7,001
2,522
75
2,847
4,154
0
25,079
L
Susano
2,362
386
0
2,540
6,736
1,968
0
428
6,308
0
28,693
L
Achilles
ValthorLokdin
Achilles
3,136
1,162
0
633
6,923
4,653
0
3,633
3,290
0
22,235
L
Yemoja
VookY69
Yemoja
3,448
1,646
360
662
5,507
2,744
0
1,126
4,381
12,128
0
L
Merlin
3,125
177
0
494
5,530
1,543
0
3,868
1,662
18,621
0
L
3,156
1,571
408
1,979
5,892
1,574
0
0
5,892
23,354
0
W
1,874
1,191
0
455
3,612
1,150
0
2,493
1,119
0
12,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,549
Gold Earned
26,028
288
Minions Killed
213
0
Camps Cleared
0
963,768
Distance Traveled
905,728
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,437
644
76
8
0
191,753
2
W
Sylvanus
7,010
701
54
5
0
178,168
2
W
Pele
7,004
700
92
9
0
219,880
1
W
King Arthur
5,356
536
41
4
0
202,012
2
L
Susano
5,620
562
61
6
0
230,164
3
L
Achilles
4,955
496
48
5
0
174,577
1
L
Yemoja
5,685
569
13
1
0
182,853
2
L
Merlin
4,720
472
38
4
0
161,872
0
L
Olorun
5,048
505
53
5
0
156,262
0
W
Neith
4,742
474
25
3
0
171,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role