Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
BlowYourMind22
Nu Wa
Level 117
God Stats
9W - 23L
1,581 SR
Queue Stats
129W - 168L
1,418 Elo+
Party 1
Ao Kuang
Ao Kuang
LTXLucas
Ao Kuang
Level 125
God Stats
4W - 4L
1,189 SR
Queue Stats
79W - 92L
1,482 Elo+
Party 1
Cthulhu
Cthulhu
arch_lexx
Cthulhu
Level 67
God Stats
2W - 0L
1,731 SR
Queue Stats
4W - 6L
1,199 Elo+
Party 1
Nike
Nike
willy_zelle
Nike
Level 157
God Stats
3W - 0L
1,727 SR
Queue Stats
204W - 261L
1,303 Elo+
Party 1
Team Averages
Level 119
1,546 SR
1,380 Elo+

VS

Team Averages
Level 108
1,450 SR
1,492 Elo+
Hou Yi
Hou Yi
Kompozure_
Hou Yi
Level 155
God Stats
1W - 2L
1,526 SR
Queue Stats
81W - 95L
1,461 Elo+
Party 2
Zeus
Zeus
MrConfl1ct
Zeus
Level 154
God Stats
5W - 7L
1,361 SR
Queue Stats
290W - 315L
1,482 Elo+
Party 2
Horus
Horus
Pans08
Horus
Level 6
God Stats
0W - 1L
1,267 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Odin
Odin
RebelxM
Odin
Level 82
God Stats
2W - 1L
1,408 SR
Queue Stats
67W - 83L
1,488 Elo+
Party 2
Cerberus
Cerberus
ogyungface
Cerberus
Level 141
God Stats
9W - 8L
1,688 SR
Queue Stats
100W - 111L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
6 / 1 / 5
8,562
571
8,171
6,724
2,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
5 / 2 / 5
8,947
596
5,994
4,196
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
LTXLucas
Ao Kuang
16
9 / 0 / 4
9,731
649
7,595
10,491
3,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
arch_lexx
Cthulhu
13
2 / 0 / 9
8,486
566
5,328
8,624
3,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
3 / 3 / 1
9,289
619
6,616
12,631
5,325
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Kompozure_
Hou Yi
11
1 / 5 / 0
6,991
466
3,613
7,621
2,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
1 / 3 / 1
7,392
493
3,175
7,656
2,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Pans08
Horus
7
0 / 12 / 0
5,345
356
1,524
10,024
3,107
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odin
RebelxM
Odin
14
3 / 3 / 0
8,124
542
7,496
10,817
7,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
ogyungface
Cerberus
11
1 / 4 / 1
7,195
480
4,909
12,296
6,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
25
Kills
6
6
Deaths
27
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
1
5
8.5
W
5
2
5
3.75
L
Hou Yi
Kompozure_
Hou Yi
1
5
0
0.2
W
Ao Kuang
LTXLucas
Ao Kuang
9
0
4
11
L
1
3
1
0.5
L
Horus
Pans08
Horus
0
12
0
0
L
Odin
RebelxM
Odin
3
3
0
1
W
Cthulhu
arch_lexx
Cthulhu
2
0
9
6.5
L
Cerberus
ogyungface
Cerberus
1
4
1
0.38
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,704
Damage
20,717
42,666
Taken
48,414
16,299
Mitigated
21,520
17,795
Healing
8,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,171
3,285
0
2,822
6,724
2,172
1,148
2,393
4,281
0
42,624
W
5,994
2,742
0
549
4,196
1,345
2,706
1,921
2,125
40,189
0
L
Hou Yi
Kompozure_
Hou Yi
3,613
1,682
0
0
7,621
2,263
0
2,042
5,579
0
33,020
W
Ao Kuang
LTXLucas
Ao Kuang
7,595
934
0
6,809
10,491
3,829
0
1,082
9,334
60,071
0
L
3,175
57
0
2,191
7,656
2,769
0
5,603
1,879
42,079
0
L
Horus
Pans08
Horus
1,524
1,010
0
115
10,024
3,107
0
4,126
5,642
0
18,734
L
Odin
RebelxM
Odin
7,496
2,610
0
3,565
10,817
7,316
0
1,733
9,028
0
44,333
W
Cthulhu
arch_lexx
Cthulhu
5,328
310
208
3,837
8,624
3,628
576
1,878
6,746
30,166
0
L
Cerberus
ogyungface
Cerberus
4,909
135
0
3,116
12,296
6,065
0
4,887
7,369
21,026
0
W
6,616
811
0
3,570
12,631
5,325
2,084
560
11,721
0
49,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,015
Gold Earned
35,047
436
Minions Killed
329
0
Camps Cleared
0
1,427,986
Distance Traveled
1,239,583
24
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,562
571
79
5
0
256,026
5
W
Nu Wa
8,947
596
86
6
0
269,618
5
L
Hou Yi
6,991
466
64
4
0
224,503
2
W
Ao Kuang
9,731
649
108
7
0
354,288
6
L
Zeus
7,392
493
98
7
0
250,032
0
L
Horus
5,345
356
30
2
0
264,351
0
L
Odin
8,124
542
99
7
0
243,203
1
W
Cthulhu
8,486
566
47
3
0
290,871
1
L
Cerberus
7,195
480
38
3
0
257,494
1
W
Nike
9,289
619
116
8
0
257,183
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role