Player Matchup

Athena
Athena
Bilardios
Athena
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
NeWBANTCC
Hun Batz
Level 29
God Stats
3W - 2L
1,302 SR
Queue Stats
246W - 216L
1,640 Elo+
Party 1
Merlin
Merlin
Santyro15
Merlin
Level 20
God Stats
13W - 12L
1,500 SR
Queue Stats
292W - 250L
1,578 Elo+
Solo
Neith
Neith
alekPPtcc
Neith
Level 13
God Stats
7W - 5L
1,774 SR
Queue Stats
29W - 32L
1,637 Elo+
Party 1
Anubis
Anubis
beconzitos
Anubis
Level 26
God Stats
19W - 15L
1,614 SR
Queue Stats
96W - 62L
1,618 Elo+
Solo
Team Averages
Level 23
1,538 SR
1,595 Elo+

VS

Team Averages
Level 22
1,622 SR
1,550 Elo+
Arachne
Arachne
Markitozzz
Arachne
Level 29
God Stats
12W - 5L
1,801 SR
Queue Stats
125W - 102L
1,557 Elo+
Party 2
Merlin
Merlin
Theuzudo
Merlin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Apollo
Apollo
Toxytom
Apollo
Level 24
God Stats
17W - 16L
1,658 SR
Queue Stats
54W - 38L
1,628 Elo+
Party 2
Danzaburou
Danzaburou
guismote
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
matcarmello
Cerberus
Level 26
God Stats
9W - 6L
1,652 SR
Queue Stats
73W - 55L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Bilardios
Athena
12
0 / 3 / 8
8,073
475
2,848
11,073
6,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
NeWBANTCC
Hun Batz
16
5 / 5 / 11
9,758
574
7,341
12,669
3,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Santyro15
Merlin
17
5 / 0 / 5
10,201
600
10,840
6,530
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
alekPPtcc
Neith
14
0 / 4 / 12
8,688
511
7,950
8,853
2,708
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
beconzitos
Anubis
17
16 / 2 / 7
11,152
656
21,154
15,876
7,298
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Markitozzz
Arachne
14
6 / 5 / 2
8,976
528
7,641
14,406
5,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Theuzudo
Merlin
12
1 / 7 / 1
7,152
421
6,862
10,389
3,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Toxytom
Apollo
13
3 / 7 / 2
8,383
493
3,699
11,802
3,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
guismote
Danzaburou
12
3 / 3 / 3
7,926
466
8,609
11,026
3,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
matcarmello
Cerberus
12
1 / 4 / 10
7,497
441
8,948
16,941
11,581
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
32
26
Kills
14
14
Deaths
26
43
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Athena
Bilardios
Athena
0
3
8
1.33
L
Arachne
Markitozzz
Arachne
6
5
2
1.4
W
Hun Batz
NeWBANTCC
Hun Batz
5
5
11
2.1
W
Merlin
Santyro15
Merlin
5
0
5
7.5
L
Merlin
Theuzudo
Merlin
1
7
1
0.21
L
Apollo
Toxytom
Apollo
3
7
2
0.57
W
Neith
alekPPtcc
Neith
0
4
12
1.5
W
Anubis
beconzitos
Anubis
16
2
7
9.75
L
Danzaburou
guismote
Danzaburou
3
3
3
1.5
L
Cerberus
matcarmello
Cerberus
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,133
Damage
35,759
55,001
Taken
64,564
23,087
Mitigated
27,415
22,764
Healing
11,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Bilardios
Athena
2,848
266
0
2,950
11,073
6,504
498
3,169
7,816
17,072
0
L
Arachne
Markitozzz
Arachne
7,641
4,674
0
4,293
14,406
5,323
0
7,520
6,886
0
51,248
W
Hun Batz
NeWBANTCC
Hun Batz
7,341
2,162
0
4,710
12,669
3,999
576
3,022
9,519
0
61,410
W
Merlin
Santyro15
Merlin
10,840
784
439
1,820
6,530
2,578
940
1,628
4,710
78,705
0
L
Merlin
Theuzudo
Merlin
6,862
526
0
0
10,389
3,296
0
6,458
3,931
31,125
0
L
Apollo
Toxytom
Apollo
3,699
1,482
0
250
11,802
3,929
0
6,725
5,077
0
37,462
W
Neith
alekPPtcc
Neith
7,950
2,451
0
3,237
8,853
2,708
2,890
2,474
6,331
0
45,381
W
Anubis
beconzitos
Anubis
21,154
1,443
0
9,608
15,876
7,298
1,742
4,853
10,815
66,248
0
L
Danzaburou
guismote
Danzaburou
8,609
2,684
0
2,187
11,026
3,286
0
5,788
5,238
0
44,514
L
Cerberus
matcarmello
Cerberus
8,948
266
383
4,219
16,941
11,581
0
8,351
8,590
30,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,872
Gold Earned
39,934
475
Minions Killed
347
0
Camps Cleared
0
1,637,244
Distance Traveled
1,567,646
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,073
475
25
1
0
386,745
7
L
Arachne
8,976
528
86
5
0
312,779
1
W
Hun Batz
9,758
574
106
6
0
366,536
4
W
Merlin
10,201
600
144
8
0
318,318
1
L
Merlin
7,152
421
54
3
0
270,412
0
L
Apollo
8,383
493
62
4
0
328,441
0
W
Neith
8,688
511
95
6
0
280,494
2
W
Anubis
11,152
656
105
6
0
285,151
0
L
Danzaburou
7,926
466
76
4
0
305,238
2
L
Cerberus
7,497
441
69
4
0
350,776
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role