Player Matchup

Nu Wa
Nu Wa
Bioscan
Nu Wa
Level 39
God Stats
28W - 35L
1,369 SR
Queue Stats
180W - 199L
1,519 Elo+
Party 3
Izanami
Izanami
Byadris
Izanami
Level 16
God Stats
2W - 3L
1,330 SR
Queue Stats
44W - 47L
1,242 Elo+
Party 2
Nemesis
Nemesis
Filounderstover
Nemesis
Level 22
God Stats
6W - 3L
1,816 SR
Queue Stats
254W - 268L
1,540 Elo+
Party 3
Ymir
Ymir
NagumoSvll
Ymir
Level 18
God Stats
9W - 14L
1,426 SR
Queue Stats
47W - 48L
1,273 Elo+
Party 2
Bellona
Bellona
ambidex27
Bellona
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,685 Elo+
Solo
Team Averages
Level 21
1,488 SR
1,452 Elo+

VS

Team Averages
Level 19
1,555 SR
1,436 Elo+
Da Ji
Da Ji
Ensiio
Da Ji
Level 22
God Stats
0W - 2L
1,365 SR
Queue Stats
3W - 5L
1,466 Elo+
Party 4
Sobek
Sobek
Fanfanskyy
Sobek
Level 27
God Stats
8W - 4L
1,746 SR
Queue Stats
85W - 81L
1,436 Elo+
Party 1
Hercules
Hercules
Hazard32
Hercules
Level 23
God Stats
43W - 39L
1,326 SR
Queue Stats
1,103W - 1,372L
1,262 Elo+
Solo
Ra
Ra
lindasmiley
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,659 Elo+
Party 4
Skadi
Skadi
momolacolombe
Skadi
Level 16
God Stats
2W - 1L
1,838 SR
Queue Stats
26W - 32L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bioscan
Nu Wa
14
13 / 0 / 5
9,293
664
12,727
4,616
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Byadris
Izanami
12
8 / 3 / 2
7,551
539
7,850
9,227
2,735
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
3 / 1 / 9
7,817
558
4,087
7,287
2,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
0 / 2 / 8
6,395
457
3,354
7,039
3,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
ambidex27
Bellona
13
4 / 0 / 1
7,639
546
3,919
5,349
3,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Ensiio
Da Ji
9
0 / 5 / 1
5,740
410
2,459
8,791
2,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
9
1 / 7 / 2
6,284
449
2,821
12,693
6,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
Hazard32
Hercules
9
0 / 4 / 0
5,679
406
339
9,200
4,654
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
2 / 7 / 0
6,603
472
3,273
6,517
1,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
3 / 5 / 1
6,535
467
9,288
9,346
2,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
28
Kills
6
6
Deaths
28
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Bioscan
Nu Wa
13
0
5
15.5
W
Izanami
Byadris
Izanami
8
3
2
3
L
Da Ji
Ensiio
Da Ji
0
5
1
0.1
L
Sobek
1
7
2
0.29
W
3
1
9
7.5
L
Hercules
Hazard32
Hercules
0
4
0
0
W
0
2
8
2
W
Bellona
ambidex27
Bellona
4
0
1
4.5
L
2
7
0
0.29
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,937
Damage
18,180
33,518
Taken
46,547
14,249
Mitigated
17,063
9,317
Healing
7,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Bioscan
Nu Wa
12,727
1,656
0
1,060
4,616
1,476
497
1,768
2,708
49,310
0
W
Izanami
Byadris
Izanami
7,850
6,187
0
3,918
9,227
2,735
1,943
1,838
7,386
0
35,249
L
Da Ji
Ensiio
Da Ji
2,459
580
0
2,446
8,791
2,343
0
1,916
6,737
0
25,861
L
Sobek
2,821
227
0
2,875
12,693
6,057
0
4,183
8,356
14,858
0
W
4,087
1,202
0
750
7,287
2,412
171
775
6,490
0
45,688
L
Hercules
Hazard32
Hercules
339
64
0
895
9,200
4,654
981
1,101
7,993
0
23,247
W
3,354
214
0
1,221
7,039
3,848
705
1,274
5,685
18,774
0
W
Bellona
ambidex27
Bellona
3,919
1,034
0
2,368
5,349
3,778
856
160
5,155
0
31,376
L
3,273
927
0
291
6,517
1,440
417
4,228
2,101
27,086
0
L
9,288
3,597
0
1,451
9,346
2,569
0
3,953
5,279
0
33,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,695
Gold Earned
30,841
330
Minions Killed
218
0
Camps Cleared
0
1,243,396
Distance Traveled
1,115,994
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,293
664
92
7
0
246,425
5
W
Izanami
7,551
539
57
4
0
209,147
0
L
Da Ji
5,740
410
52
4
0
227,296
0
L
Sobek
6,284
449
17
1
0
243,718
0
W
Nemesis
7,817
558
82
6
0
312,684
0
L
Hercules
5,679
406
43
3
0
221,740
0
W
Ymir
6,395
457
34
2
0
229,419
0
W
Bellona
7,639
546
65
5
0
245,721
0
L
Ra
6,603
472
50
4
0
208,798
0
L
Skadi
6,535
467
56
4
0
214,442
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role