Player Matchup

Pele
Pele
AnetsLopes
Pele
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,646 Elo+
Party 1
Thor
Thor
IamProfessor
Thor
Level 27
God Stats
2W - 3L
1,362 SR
Queue Stats
56W - 57L
1,565 Elo+
Solo
Horus
Horus
KaienKaien
Horus
Level 8
God Stats
1W - 1L
1,765 SR
Queue Stats
4W - 3L
1,453 Elo+
Party 2
Medusa
Medusa
Osugui
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,646 Elo+
Party 1
Ra
Ra
Spraites
Ra
Level 7
God Stats
0W - 1L
1,753 SR
Queue Stats
4W - 3L
1,453 Elo+
Party 2
Team Averages
Level 10
1,576 SR
1,553 Elo+

VS

Team Averages
Level 19
1,565 SR
1,479 Elo+
Guan Yu
Guan Yu
LusialBR
Guan Yu
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Nevada6470
Ymir
Level 28
God Stats
4W - 3L
1,733 SR
Queue Stats
61W - 60L
1,511 Elo+
Party 3
Danzaburou
Danzaburou
Nilow R
Danzaburou
Level 21
God Stats
4W - 2L
1,542 SR
Queue Stats
14W - 11L
1,508 Elo+
Solo
Sobek
Sobek
Profetens
Sobek
Level 16
God Stats
13W - 8L
1,548 SR
Queue Stats
112W - 102L
1,485 Elo+
Solo
Anubis
Anubis
matheuszika9
Anubis
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 48L
1,393 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 10 / 7
8,097
386
4,444
15,183
4,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
3 / 3 / 3
10,234
487
4,988
14,826
5,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Horus
14
4 / 4 / 6
9,426
449
6,224
13,859
9,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Osugui
Medusa
13
4 / 8 / 2
8,965
427
9,992
12,628
4,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 5 / 3
9,445
450
14,751
11,247
4,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
LusialBR
Guan Yu
17
5 / 4 / 8
10,786
514
8,609
11,191
12,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
14 / 2 / 4
12,060
574
16,734
14,557
9,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
Nilow R
Danzaburou
16
4 / 4 / 4
10,586
504
11,123
10,829
4,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
Profetens
Sobek
14
3 / 1 / 11
9,957
474
6,231
15,573
13,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
16
3 / 3 / 7
9,729
463
7,453
10,622
4,812
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
63
14
Kills
29
30
Deaths
14
21
Assists
34
Player
Kills
Deaths
Assists
KDA
L
0
10
7
0.35
L
3
3
3
1.5
L
Horus
4
4
6
1.75
W
Guan Yu
LusialBR
Guan Yu
5
4
8
2.25
W
14
2
4
8
W
Danzaburou
Nilow R
Danzaburou
4
4
4
1.5
L
Medusa
Osugui
Medusa
4
8
2
0.63
W
Sobek
Profetens
Sobek
3
1
11
8.5
L
3
5
3
0.9
W
Anubis
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,399
Damage
50,150
67,743
Taken
62,772
28,947
Mitigated
44,000
15,249
Healing
24,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,444
865
0
544
15,183
4,894
436
6,576
8,507
0
34,126
L
4,988
1,594
272
6,010
14,826
5,634
454
3,343
11,408
0
63,937
L
Horus
6,224
2,799
3,163
2,717
13,859
9,259
0
6,364
7,470
0
19,216
W
Guan Yu
LusialBR
Guan Yu
8,609
1,038
2,070
2,803
11,191
12,076
740
733
10,390
0
53,030
W
16,734
3,414
572
4,373
14,557
9,230
0
2,732
11,628
87,239
4,529
W
Danzaburou
Nilow R
Danzaburou
11,123
4,755
0
3,563
10,829
4,183
5,235
3,596
7,063
0
67,039
L
Medusa
Osugui
Medusa
9,992
5,097
0
0
12,628
4,282
581
6,877
5,601
0
32,520
W
Sobek
Profetens
Sobek
6,231
628
0
6,120
15,573
13,699
125
3,371
12,008
18,517
0
L
14,751
1,353
1,340
1,203
11,247
4,878
175
7,630
3,592
56,196
0
W
Anubis
7,453
192
0
4,869
10,622
4,812
639
3,397
6,932
58,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,167
Gold Earned
53,118
374
Minions Killed
454
0
Camps Cleared
0
1,838,829
Distance Traveled
1,825,798
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,097
386
48
2
0
354,512
1
L
Thor
10,234
487
125
6
0
374,383
3
L
Horus
9,426
449
38
2
0
427,361
6
W
Guan Yu
10,786
514
106
5
0
391,747
1
W
Ymir
12,060
574
125
6
0
361,603
1
W
Danzaburou
10,586
504
119
6
0
338,065
6
L
Medusa
8,965
427
57
3
0
315,272
4
W
Sobek
9,957
474
26
1
0
424,288
8
L
Ra
9,445
450
106
5
0
367,301
0
W
Anubis
9,729
463
78
4
0
310,095
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role