Player Matchup

Olorun
Olorun
Hitmenbg2
Olorun
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,381 Elo+
Solo
Osiris
Osiris
IPaly
Osiris
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 107L
1,618 Elo+
Solo
Kuzenbo
Kuzenbo
Kampfwurst
Kuzenbo
Level 29
God Stats
5W - 4L
1,589 SR
Queue Stats
128W - 135L
1,513 Elo+
Solo
Nemesis
Nemesis
ShadowCim
Nemesis
Level 2
God Stats
4W - 1L
1,718 SR
Queue Stats
8W - 5L
1,680 Elo+
Solo
Danzaburou
Danzaburou
TheDon227
Danzaburou
Level 25
God Stats
9W - 9L
1,535 SR
Queue Stats
400W - 398L
1,418 Elo+
Solo
Team Averages
Level 18
1,569 SR
1,522 Elo+

VS

Team Averages
Level 20
1,542 SR
1,507 Elo+
Sobek
Sobek
Chyrro
Sobek
Level 22
God Stats
1W - 2L
1,727 SR
Queue Stats
3W - 4L
1,473 Elo+
Party 1
Tiamat
Tiamat
Galarm
Tiamat
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,473 Elo+
Party 1
Artemis
Artemis
Kerchus
Artemis
Level 24
God Stats
47W - 48L
1,410 SR
Queue Stats
47W - 49L
1,336 Elo+
Solo
Merlin
Merlin
Nyrawke
Merlin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,658 Elo+
Solo
Mercury
Mercury
Sloope
Mercury
Level 27
God Stats
18W - 12L
1,573 SR
Queue Stats
28W - 18L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Hitmenbg2
Olorun
12
2 / 3 / 5
7,453
497
2,794
5,488
1,800
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Osiris
IPaly
Osiris
16
8 / 1 / 9
9,527
635
11,541
9,462
6,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
Kampfwurst
Kuzenbo
11
2 / 2 / 4
7,117
474
3,546
11,662
8,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
ShadowCim
Nemesis
15
15 / 0 / 7
9,947
663
13,440
11,686
5,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
TheDon227
Danzaburou
13
5 / 2 / 7
8,401
560
4,069
5,683
1,988
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Chyrro
Sobek
9
2 / 5 / 3
6,098
407
2,867
10,721
10,108
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Galarm
Tiamat
11
2 / 5 / 4
6,678
445
6,073
9,053
5,104
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Kerchus
Artemis
9
1 / 9 / 0
5,905
394
6,564
10,174
3,167
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Merlin
Nyrawke
Merlin
10
1 / 9 / 0
6,124
408
3,688
7,658
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Sloope
Mercury
11
2 / 4 / 3
7,194
480
7,032
12,394
4,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
18
32
Kills
8
8
Deaths
32
32
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
Chyrro
Sobek
2
5
3
0.7
L
Tiamat
Galarm
Tiamat
2
5
4
0.8
W
Olorun
Hitmenbg2
Olorun
2
3
5
1.5
W
Osiris
IPaly
Osiris
8
1
9
12.5
W
Kuzenbo
Kampfwurst
Kuzenbo
2
2
4
2
L
Artemis
Kerchus
Artemis
1
9
0
0.11
L
Merlin
Nyrawke
Merlin
1
9
0
0.11
W
Nemesis
ShadowCim
Nemesis
15
0
7
18.5
L
Mercury
Sloope
Mercury
2
4
3
0.88
W
Danzaburou
TheDon227
Danzaburou
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,390
Damage
26,224
43,981
Taken
50,000
24,455
Mitigated
25,641
10,045
Healing
7,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Chyrro
Sobek
2,867
487
0
1,007
10,721
10,108
398
1,350
9,371
8,184
0
L
Tiamat
Galarm
Tiamat
6,073
1,635
0
2,104
9,053
5,104
474
1,686
7,367
31,932
0
W
Olorun
Hitmenbg2
Olorun
2,794
1,981
100
1,178
5,488
1,800
1,163
2,317
3,033
28,375
0
W
Osiris
IPaly
Osiris
11,541
5,230
0
2,740
9,462
6,829
346
2,331
6,990
0
60,258
W
Kuzenbo
Kampfwurst
Kuzenbo
3,546
1,593
0
3,824
11,662
8,145
14
2,476
9,121
18,483
0
L
Artemis
Kerchus
Artemis
6,564
3,243
0
824
10,174
3,167
0
542
9,632
0
21,763
L
Merlin
Nyrawke
Merlin
3,688
904
0
0
7,658
2,450
68
932
6,726
17,979
0
W
Nemesis
ShadowCim
Nemesis
13,440
9,148
0
1,402
11,686
5,693
145
2,540
9,034
0
60,641
L
Mercury
Sloope
Mercury
7,032
4,749
0
3,324
12,394
4,812
0
1,830
10,564
0
42,845
W
Danzaburou
TheDon227
Danzaburou
4,069
2,225
0
801
5,683
1,988
366
2,508
3,175
0
42,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,445
Gold Earned
31,999
359
Minions Killed
221
0
Camps Cleared
0
1,397,999
Distance Traveled
1,196,713
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,098
407
9
1
0
240,275
2
L
Tiamat
6,678
445
52
3
0
252,846
0
W
Olorun
7,453
497
36
2
0
238,376
2
W
Osiris
9,527
635
122
8
0
283,242
2
W
Kuzenbo
7,117
474
33
2
0
282,876
5
L
Artemis
5,905
394
37
2
0
189,807
0
L
Merlin
6,124
408
35
2
0
225,804
0
W
Nemesis
9,947
663
94
6
0
339,083
0
L
Mercury
7,194
480
88
6
0
287,981
1
W
Danzaburou
8,401
560
74
5
0
254,422
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role