Player Matchup

Arachne
Arachne
ICoNtRaC-KiL3rI
Arachne
Level 28
God Stats
7W - 3L
1,764 SR
Queue Stats
166W - 142L
1,526 Elo+
Solo
Horus
Horus
Miguel1111111
Horus
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 95L
1,754 Elo+
Solo
Agni
Agni
NEKOxMODE
Agni
Level 21
God Stats
21W - 16L
1,502 SR
Queue Stats
348W - 251L
1,564 Elo+
Solo
Discordia
Discordia
Vitiiin32
Discordia
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,534 Elo+
Solo
Neith
Neith
Wildsirlef11
Neith
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 41L
1,658 Elo+
Solo
Team Averages
Level 17
1,553 SR
1,607 Elo+

VS

Team Averages
Level 21
1,599 SR
1,584 Elo+
Ah Muzen Cab
Ah Muzen Cab
Autismius
Ah Muzen Cab
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,938 Elo+
Solo
Anhur
Anhur
Killa_beisha
Anhur
Level 26
God Stats
21W - 20L
1,677 SR
Queue Stats
22W - 22L
1,579 Elo+
Solo
Tsukuyomi
Tsukuyomi
Stxrmely
Tsukuyomi
Level 20
God Stats
10W - 7L
1,431 SR
Queue Stats
92W - 88L
1,577 Elo+
Solo
Fafnir
Fafnir
TheDimondShaymin
Fafnir
Level 18
God Stats
2W - 1L
1,886 SR
Queue Stats
75W - 82L
1,497 Elo+
Solo
Discordia
Discordia
ice_water112
Discordia
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 3
7,732
595
5,583
9,460
3,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 2 / 1
7,008
539
3,707
9,600
6,591
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Agni
15
5 / 1 / 5
8,862
682
10,343
6,445
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Discordia
Vitiiin32
Discordia
3
0 / 5 / 0
4,443
342
477
2,611
435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 1 / 1
7,374
567
5,508
6,565
1,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Autismius
Ah Muzen Cab
9
2 / 1 / 2
6,470
498
3,331
6,004
1,713
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
3 / 6 / 0
7,515
578
4,323
12,889
4,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tsukuyomi
Stxrmely
Tsukuyomi
8
0 / 0 / 0
5,723
440
106
3,000
742
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 2
7,079
545
2,363
8,314
8,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Discordia
ice_water112
Discordia
13
2 / 4 / 1
7,463
574
6,271
6,628
1,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
12
Kills
9
10
Deaths
12
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Autismius
Ah Muzen Cab
2
1
2
3
W
4
1
3
5.5
L
3
6
0
0.5
W
2
2
1
1.25
W
Agni
5
1
5
7.5
L
Tsukuyomi
Stxrmely
Tsukuyomi
0
0
0
0
L
2
1
2
3
W
Discordia
Vitiiin32
Discordia
0
5
0
0
W
1
1
1
1.5
L
Discordia
ice_water112
Discordia
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,618
Damage
16,394
34,681
Taken
36,835
14,563
Mitigated
17,294
15,613
Healing
12,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Autismius
Ah Muzen Cab
3,331
1,326
0
3,329
6,004
1,713
874
972
4,902
0
36,944
W
5,583
3,225
0
4,830
9,460
3,729
90
185
9,213
0
45,404
L
4,323
2,638
0
4,393
12,889
4,304
69
6,607
5,780
0
48,325
W
3,707
2,214
340
4,356
9,600
6,591
342
4,746
4,477
0
30,508
W
Agni
10,343
1,298
0
2,216
6,445
1,827
229
459
5,924
60,695
0
L
Tsukuyomi
Stxrmely
Tsukuyomi
106
84
0
2,112
3,000
742
0
0
3,000
0
21,423
L
2,363
868
5
993
8,314
8,634
150
1,119
7,091
9,555
0
W
Discordia
Vitiiin32
Discordia
477
34
0
0
2,611
435
0
789
1,817
502
0
W
5,508
2,205
0
3,871
6,565
1,981
798
1,949
4,616
0
48,732
L
Discordia
ice_water112
Discordia
6,271
975
0
1,269
6,628
1,901
288
1,294
5,242
42,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,419
Gold Earned
34,250
357
Minions Killed
341
0
Camps Cleared
0
1,186,242
Distance Traveled
1,062,559
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,470
498
72
6
0
191,912
4
W
Arachne
7,732
595
73
6
0
291,698
3
L
Anhur
7,515
578
107
8
0
229,079
3
W
Horus
7,008
539
59
5
0
240,804
3
W
Agni
8,862
682
120
9
0
269,750
5
L
Tsukuyomi
5,723
440
57
4
0
182,459
2
L
Fafnir
7,079
545
14
1
0
231,868
0
W
Discordia
4,443
342
1
0
0
143,675
0
W
Neith
7,374
567
104
8
0
240,315
4
L
Discordia
7,463
574
91
7
0
227,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role