Player Matchup

Arachne
Arachne
Hacle
Arachne
Level 127
God Stats
15W - 11L
1,625 SR
Queue Stats
102W - 103L
1,559 Elo+
Solo
Skadi
Skadi
Runevok
Skadi
Level 144
God Stats
3W - 0L
1,738 SR
Queue Stats
54W - 54L
1,648 Elo+
Solo
Awilix
Awilix
bigdaddyputtput
Awilix
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
352W - 316L
1,577 Elo+
Party 1
Ymir
Ymir
tazmaniendevil1
Ymir
Level 156
God Stats
19W - 14L
1,714 SR
Queue Stats
309W - 295L
1,621 Elo+
Party 1
Hel
Hel
xSSMx BAMA
Hel
Level 125
God Stats
83W - 41L
1,542 SR
Queue Stats
448W - 396L
1,489 Elo+
Party 1
Team Averages
Level 141
1,624 SR
1,579 Elo+

VS

Team Averages
Level 87
1,535 SR
1,525 Elo+
Ymir
Ymir
Curly18
Ymir
Level 69
God Stats
3W - 2L
1,565 SR
Queue Stats
193W - 215L
1,559 Elo+
Solo
Set
Set
DasAThiccBoi
Set
Level 126
God Stats
2W - 3L
1,493 SR
Queue Stats
21W - 28L
1,560 Elo+
Solo
Chaac
Chaac
Dekugo
Chaac
Level 88
God Stats
27W - 23L
1,391 SR
Queue Stats
475W - 502L
1,504 Elo+
Party 2
Kukulkan
Kukulkan
GavinxLG
Kukulkan
Level 86
God Stats
18W - 28L
1,488 SR
Queue Stats
445W - 455L
1,500 Elo+
Party 2
Medusa
Medusa
Slayer x LG
Medusa
Level 65
God Stats
6W - 13L
1,738 SR
Queue Stats
223W - 265L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Hacle
Arachne
18
9 / 3 / 10
11,557
578
12,063
15,403
6,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Skadi
Runevok
Skadi
17
2 / 7 / 8
11,257
563
11,876
14,989
4,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
7 / 1 / 7
11,740
587
17,214
13,753
11,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
7 / 3 / 12
11,223
561
10,047
15,325
13,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
4 / 3 / 9
10,265
513
8,560
12,064
4,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Curly18
Ymir
11
2 / 8 / 7
8,600
430
3,539
17,873
15,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 5 / 3
10,830
542
8,308
12,869
7,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Dekugo
Chaac
16
0 / 5 / 1
9,202
460
8,517
20,481
17,910
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
GavinxLG
Kukulkan
15
4 / 8 / 0
9,766
488
10,511
11,187
4,923
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
18
5 / 3 / 3
10,714
536
11,082
17,593
7,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
30
29
Kills
16
17
Deaths
29
46
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ymir
Curly18
Ymir
2
8
7
0.69
L
5
5
3
1.3
L
Chaac
Dekugo
Chaac
0
5
1
0.1
L
Kukulkan
GavinxLG
Kukulkan
4
8
0
0.5
W
Arachne
Hacle
Arachne
9
3
10
4.67
W
Skadi
Runevok
Skadi
2
7
8
0.86
L
Medusa
5
3
3
2.17
W
7
1
7
10.5
W
7
3
12
4.33
W
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,760
Damage
41,957
71,534
Taken
80,003
41,147
Mitigated
53,565
24,615
Healing
19,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Curly18
Ymir
3,539
860
0
2,409
17,873
15,825
0
7,082
10,564
18,680
0
L
8,308
4,696
0
2,878
12,869
7,343
0
2,067
10,778
0
78,026
L
Chaac
Dekugo
Chaac
8,517
680
0
5,412
20,481
17,910
480
3,357
17,042
744
66,643
L
Kukulkan
GavinxLG
Kukulkan
10,511
999
0
786
11,187
4,923
24
3,124
8,027
55,483
0
W
Arachne
Hacle
Arachne
12,063
10,139
0
3,373
15,403
6,335
615
3,854
11,549
0
87,740
W
Skadi
Runevok
Skadi
11,876
6,567
0
4,849
14,989
4,969
1,781
1,402
13,587
0
77,295
L
Medusa
11,082
5,294
0
8,316
17,593
7,564
528
2,566
14,985
0
74,855
W
17,214
6,248
0
4,008
13,753
11,282
733
1,847
11,906
0
71,053
W
10,047
2,035
0
2,641
15,325
13,588
33
4,769
10,556
37,653
0
W
8,560
227
3,022
6,722
12,064
4,973
0
3,755
8,309
61,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,042
Gold Earned
49,112
528
Minions Killed
497
0
Camps Cleared
0
1,953,894
Distance Traveled
1,713,768
23
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,600
430
25
1
0
330,462
2
L
Set
10,830
542
153
8
0
360,475
1
L
Chaac
9,202
460
116
6
0
351,471
9
L
Kukulkan
9,766
488
100
5
0
346,895
10
W
Arachne
11,557
578
120
6
0
455,643
3
W
Skadi
11,257
563
127
6
0
320,355
4
L
Medusa
10,714
536
103
5
0
324,465
2
W
Awilix
11,740
587
119
6
0
446,466
3
W
Ymir
11,223
561
39
2
0
362,268
9
W
Hel
10,265
513
123
6
0
369,162
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role